Editing Herbal medicine
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− | {{ | + | {{Define|Medicine |
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| always haulable = true | | always haulable = true | ||
+ | | def name = HerbalMedicine | ||
+ | | description = A pack of herbal concoctions typically extracted from the healroot plant. Less potent than industrial pharmaceuticals, but much better than nothing. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| e type = Medicine | | e type = Medicine | ||
Line 30: | Line 9: | ||
| label = herbal medicine | | label = herbal medicine | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| sound drop = Standard_Drop | | sound drop = Standard_Drop | ||
| sound interact = Standard_Drop | | sound interact = Standard_Drop | ||
+ | | stack limit = 75 | ||
| thing class = Medicine | | thing class = Medicine | ||
| ticker type = Rare | | ticker type = Rare | ||
+ | | use standard health = true | ||
+ | | max health base = 100 | ||
| use hit points = true | | use hit points = true | ||
+ | | deterioration rate base = 10 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 12 | ||
+ | | max hit points base = 100 | ||
+ | | medical potency base = 0.4 | ||
+ | | mass = 0.35 | ||
+ | | beauty base = -7 | ||
}} | }} | ||
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− | [[ | + | {{Info|'''Herbal medicine''' is used in [[doctoring]] not unlike normal [[medicine]], but with less efficiency and lower success rate. |
+ | It can be grown from the [[healroot]] plant. It makes for a good source of medicine for jobs that do not require a high success rate, or as a fall back medicine if your normal or [[Glitterworld Medicine|glitterworld medicine]] stockpile is lacking. Combined with [[neutroamine]] and [[cloth]] it can be crafted into normal medicine at a [[drug lab]].}} |