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{{Infobox main|medicine
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{{Define|Medicine
| name = Herbal medicine
 
| image = Herbal medicine.png
 
| description = A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
 
<!-- Base Stats -->
 
| type = Medical Items
 
| type2 = Medicine
 
| tech level = Neolithic
 
| hp = 60
 
| deterioration = 6
 
| marketvalue = 10
 
| beauty = -4
 
| mass base = 0.35
 
| flammability = 1.3
 
| stack limit = 25
 
| path cost = 14
 
| rotatable = false
 
| days to rot = 150
 
<!-- Medical -->
 
| medical potency base = 0.6
 
| medical quality max = 0.7
 
<!-- Technical -->
 
| defName = MedicineHerbal
 
<!-- Unused -->
 
 
| always haulable = true
 
| always haulable = true
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| def name = HerbalMedicine
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| description = A pack of herbal concoctions typically extracted from the healroot plant. Less potent than industrial pharmaceuticals, but much better than nothing.
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| e type = Medicine
 
| e type = Medicine
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| label = herbal medicine
 
| label = herbal medicine
 
| parent name = ResourceBase
 
| parent name = ResourceBase
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| path cost = 15
 
| resource readout priority = Middle
 
| resource readout priority = Middle
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| rotatable = false
 
| selectable = true
 
| selectable = true
 
| sound drop = Standard_Drop
 
| sound drop = Standard_Drop
 
| sound interact = Standard_Drop
 
| sound interact = Standard_Drop
 +
| stack limit = 75
 
| thing class = Medicine
 
| thing class = Medicine
 
| ticker type = Rare
 
| ticker type = Rare
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| use standard health = true
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| max health base = 100
 
| use hit points = true
 
| use hit points = true
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| deterioration rate base = 10
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| flammability base = 1.0
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| market value base = 12
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| max hit points base = 100
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| medical potency base = 0.4
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| mass = 0.35
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| beauty base = -7
 
}}
 
}}
'''Herbal medicine''' is an organic medicine used in [[doctoring]] to improve the results of medical treatment over not using medicine at all, but is significantly less effective than [[medicine]] and [[glitterworld medicine]].  In addition, herbal medicine will spoil in 150 days, or 2.5 years, if not refrigerated. See [[Temperature#Temperature Thresholds|Temperature]] for details. It will also [[Deterioration|deteriorate]] when left outdoors, under the usual conditions.
 
 
== Acquisition ==
 
Herbal medicine can be harvested from [[healroot]] and [[wild healroot]], purchased from neolithic traders, or found on [[Tribal]] pawns.
 
 
== Usage ==
 
Herbal medicine can also be used to make industrial [[medicine]]. This requires {{Required Resources|Medicine}}, and a crafter with at least 4 Intellectual and 4 Crafting in order to do.
 
{{Ingredient List|noCollapse=true}}
 
 
== Summary ==
 
{{Stub|reason=Tend speed effects}}
 
Any form of medicine can be used whenever a [[doctoring|doctor]] tends to an [[injury]] or [[disease]]. In most cases, medicine does not directly cause healing. Instead, using medicine and better types of medicine will increase [[tend quality]], increasing the [[injury#Healing rate|rate of healing]] for injuries, or slowing down progression of a disease. For [[gut worms]] and [[muscle parasites]], tend quality is directly used to cure the disease.
 
 
With a Medical Potency of 60%, herbal medicine has a 60% multiplier on both tend quality and surgery success. Herbal medicine has a maximum tend quality of 70%.
 
 
Unlike other forms of medicine, herbal medicine will spoil in 2.5 years when left [[Temperature|unrefrigerated]].
 
 
=== Experience ===
 
{{Medicine Experience Gain Table}}
 
 
== Analysis ==
 
Herbal medicine is a cost-efficient choice for treating injuries and illnesses. With a good doctor, herbal medicine will be sufficient to treat almost all [[disease]]s, where its maximum tend quality of 70% will suffice. Even if you don't have a good doctor, if a patient is sufficiently far ahead of their disease, then herbal can be used to save industrial medicine.
 
 
It often isn't practical to use herbal medicine for surgery, as a 60% medical potency means surgery has a greater chance to fail. But in the right setup, it is possible to reach the 98% [[surgery|surgery success chance cap]], even with herbal medicine. For example, the following conditions give 98% success with herbal medicine:
 
* Surgeon with 8 Medical skill, and with (at least) 100% [[Manipulation]] and 100% [[Sight]]
 
* [[Sterile tile|Sterile room]] (0.6 Cleanliness) that is well-[[light|lit]]
 
* [[Hospital bed]] of ''excellent [[quality]] or higher''
 
 
Note that some surgeries, like [[carcinoma]] removal, are more difficult than usual. Others, like [[ovum]] extraction {{BiotechIcon}}, are much easier and require less stringent conditions. It is also possible to use herbal medicine for [[prisoner]]s and other pawns you don't care about, even if you don't reach the surgery success cap.
 
 
== Version history ==
 
* [[Version/0.8.657|0.8.657]] - Added
 
* Beta 19/1.0 - now has a limit to maximum tend quality.
 
  
[[Category:Medical Item]] [[Category:Medicine]]
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{{Info|'''Herbal medicine''' is used in [[doctoring]] not unlike normal [[medicine]], but with less efficiency and lower success rate.
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It can be grown from the [[healroot]] plant. It makes for a good source of medicine for jobs that do not require a high success rate, or as a fall back medicine if your normal or [[Glitterworld Medicine|glitterworld medicine]] stockpile is lacking. Combined with [[neutroamine]] and [[cloth]] it can be crafted into normal medicine at a [[drug lab]].}}

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