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As an alternative measure, you can increase hemogen gain by obtaining more colonists or [[prisoner]]s. Having more prisoners means having more hemogen available. Each prisoner provides {{#expr: 20 <!--Hemogen from 1 feed-->/(45/33)<!--Days to recover from blood loss from 1 feed--> round 1}} Hemogen per day (or a [[hemogen pack]] every {{#expr: 20/20 * (45/33) round 2}} days), and only really comes at the cost of [[food]]. In turn, using prisoners will save on the steel and components required to build the amplifier. This also lets you use other deathrest buildings, whose benefits you cannot replicate as easily.
 
As an alternative measure, you can increase hemogen gain by obtaining more colonists or [[prisoner]]s. Having more prisoners means having more hemogen available. Each prisoner provides {{#expr: 20 <!--Hemogen from 1 feed-->/(45/33)<!--Days to recover from blood loss from 1 feed--> round 1}} Hemogen per day (or a [[hemogen pack]] every {{#expr: 20/20 * (45/33) round 2}} days), and only really comes at the cost of [[food]]. In turn, using prisoners will save on the steel and components required to build the amplifier. This also lets you use other deathrest buildings, whose benefits you cannot replicate as easily.
  
Amplifiers do have a niche: they are one of [[hemopump|two]] deathrest buildings that can be used without a maximum. Once you are using the maximum amount of glucosoid pumps, deathrest accelerators, and/or [[psychofluid pump]]s, you might as well build hemogen amplifiers. They reduce the amount of prisoners you need to sustain hemogenic pawns.
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However, amplifiers do have a niche: they are one of [[hemopump|two]] deathrest buildings that can be used without a maximum. Once you are using the maximum amount of glucosoid pumps, deathrest accelerators, and/or [[psychofluid pump]]s, you might as well build hemogen amplifiers. They reduce the amount of prisoners you need to sustain hemogenic pawns.
  
 
They do not consume power or hemogen while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence.
 
They do not consume power or hemogen while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence.
  
 
=== Calculations ===
 
=== Calculations ===
Each hemogen amplifier increases the hemogen you gain from all sources. So the more hemogen you use between [[deathrest]]s, the more effective a hemogen amplifier will be. But the amplifier itself consumes hemogen during deathrest. In some cases, you can lose more hemogen than you gain. Specifically, it uses 0.5 hemogen packs per day deathresting, so it consumes this much hemogen per deathrest:
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Each hemogen amplifier increases the hemogen you gain from all sources. So the more hemogen you use between [[deathrest]]s, the more effective a hemogen amplifier will be.  
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However, the amplifier itself consumes hemogen during each deathrest. It uses 0.5 hemogen packs per day, so it will consume this much hemogen per deathrest:
  
 
{| {{STDT| sortable c_17 text-center}}
 
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Thus, if a pawn only has the [[hemogenic]] trait alone, and does not use any abilities, then using the hemogen amplifier is a net loss. However, using a hemogenic ability costs Hemogen. The more abilities you use, the more hemogen you need to consume, so the more the hemogen amplifier benefits. So a pawn with only hemogenic can benefit from the amplifier if they spend at least {{#expr: ((0.5*4/1.1) - ((30*2/20) - 30*2/(1.25*20)))*20 round 1}} hemogen on abilities in the 30 days between deathrests. This is equivalent to 5 uses of Longjump legs, or 1.22 uses of Coagulate.
 
Thus, if a pawn only has the [[hemogenic]] trait alone, and does not use any abilities, then using the hemogen amplifier is a net loss. However, using a hemogenic ability costs Hemogen. The more abilities you use, the more hemogen you need to consume, so the more the hemogen amplifier benefits. So a pawn with only hemogenic can benefit from the amplifier if they spend at least {{#expr: ((0.5*4/1.1) - ((30*2/20) - 30*2/(1.25*20)))*20 round 1}} hemogen on abilities in the 30 days between deathrests. This is equivalent to 5 uses of Longjump legs, or 1.22 uses of Coagulate.
  
If a pawn has [[hemogen drain]] in addition to hemogenic, the hemogen amplifier always saves on hemogen, regardless of ability use. Of course, using hemogenic abilities still increases the value of the amplifier. Note that [[sanguophages]] have hemogen drain by default.
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If a pawn has [[hemogen drain]] in addition to hemogenic, the hemogen amplifier always saves on hemogen, regardless of ability use. Of course, using hemogenic abilities still gives more value to the amplifier. Note that [[sanguophages]] have hemogen drain by default.
  
 
For comparison, in the same 30 day timeframe, each prisoner provides {{#expr: 30 / (45/33) round 2}} hemogen packs.
 
For comparison, in the same 30 day timeframe, each prisoner provides {{#expr: 30 / (45/33) round 2}} hemogen packs.

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