Health Difficulties

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Revision as of 11:21, 21 April 2017 by PigeonGuru (talk | contribs)
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A table of the default health difficulties for RimWorld damage.

Name Pain[1] Old Pain[2] Old Label Combines?[3] Bleeding Become Old Chance Naturally Heals Destroyed[4] Destroyed Out[5] Treated Inner Treated Solid Treated
Burn 1.875 0.5 Burn scar Yes 0.0 1% Yes Burned off Burned out Bandaged Sutured Set
Crush 1.25 0.5 Scar Yes 0.4 1% Yes Crushed Crushed Bandaged Sutured Set
Crack 1.0 0.5 Scar ?[6] 0.0 0% Yes Shattered Shattered Healed Healed Set
Cut 1.25 0.5 Cut scar Yes 1.0 1% Yes Cut off Cut out Bandaged Sutured Set
Scratch 1.25 0.5 Scratch scar No 0.1 1% Yes Torn off Torn out Bandaged Sutured Set
Bite 1.25 0.5 Bite scar No 0.1 1% Yes Bitten off Bitten out Bandaged Sutured Set
Stab 1.25 0.5 Stab scar No 0.8 1% Yes Cut off Cut out Bandaged Sutured Set
Gunshot 1.25 0.5 Old gunshot No 0.92 1% Yes Shot off Shot out Bandaged Sutured Set
Shredded 1.25 0.5 Scar Yes 1.0 1% Yes Torn off Torn out Bandaged Sutured Set
Bruise 1.25 0.5 Old bruise No 0.0 0% Yes Destroyed Destroyed Bandaged Sutured Set
Missing Body Part[7] - - - - - - - Gone Gone - - -
Misc[8] 1.0 0.0 Scar No 1.0 1% Yes Destroyed Destroyed Bandaged Sutured Set
  1. Pain per point of damage. See pain for how it works.
  2. Pain per point of damage. See pain for how it works.
  3. Whether or not this injury stacks to become something like 'Burn ×2'
  4. Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
  5. Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
  6. Not defined in the files whether or not it combines.
  7. Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.
  8. Default/debug damage type. Doesn't occur in the normal game.