Difference between revisions of "Health Difficulties"

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(fixed layout)
(Surgical cut and Frostbite + infection chances. Figures updated to A16)
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<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude>
 
<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
!Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn &times;2'</ref> !!  Bleeding !! Become Old Chance !!  Naturally Heals !!  Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !!  Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !!  Treated !!  Inner Treated !!  Solid Treated
+
!Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage on average. See [[Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not multiple of this injury stacks to display as something like 'Gunshot &times;2'</ref> !!  Bleeding <ref>The percentage at which this injury bleeds per point of damage.</ref> !! Infection Chance !! Become Old Chance !!  Naturally Heals !!  Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !!  Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !!  Treated !!  Inner Treated !!  Solid Treated
 
|-
 
|-
 
!Burn
 
!Burn
| 1.5 || | 0.5 || |  Burn scar || | Yes || | 0.0 || | 1% || | Yes || | Burned off || Burned out || | Bandaged ||  Sutured ||  Set  
+
| 1.875 || | 0.625 || |  Burn scar || | No || | 0.0 || | 20% || | 1% || | Yes || | Burned off || Burned out || | Bandaged ||  Sutured ||  Set  
 
|-
 
|-
 
!Crush
 
!Crush
| 1.0 || | 0.5 || | Scar || | Yes || | 0.4 || | 1% || | Yes || | Crushed || | Crushed || | Bandaged ||  Sutured ||  Set  
+
| 1.25 || | 0.625 || | Scar || | Yes || | 1.5 || | 10% || | 1% || | Yes || | Crushed || | Crushed || | Bandaged ||  Sutured ||  Set  
 
|-
 
|-
 
!Crack
 
!Crack
| 0.8 || | 0.5 || | Scar || | ?<ref>Not defined in the files whether or not it combines.</ref> || | 0.0 || | 0% || | Yes || | Shattered || | Shattered || | Healed || Healed || Set  
+
| 1.0 || | 0.625 || | Scar || | ?<ref>Not defined in the files whether or not it combines.</ref> || | 0.0 || | - || | 0% || | Yes || | Shattered || | Shattered || | Healed || Healed || Set  
 
|-
 
|-
 
!Cut
 
!Cut
| 1.0 || | 0.5 || | Cut scar || | Yes || | 1.0 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || Sutured || Set  
+
| 1.25 || | 0.625 || | Cut scar || | Yes || | 3.0 || | 20% || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || Sutured || Set
 +
|-
 +
!Surgical Cut
 +
| 1.25 || | 0.625 || | Cut scar || | Yes || | 3.0 || | - || | 1% || | Yes || | Removed || | Removed || | Bandaged || Sutured || Set  
 
|-
 
|-
 
!Scratch
 
!Scratch
| 1.0 || | 0.5 || | Scratch scar || | No || | 0.1 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || Sutured || Set  
+
| 1.25 || | 0.625 || | Scratch scar || | Yes || | 1.5 || | 20% || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || Sutured || Set  
 
|-
 
|-
 
!Bite
 
!Bite
| 1.0 || | 0.5 || | Bite scar || | No || | 0.1 || | 1% || | Yes || | Bitten off || | Bitten out || | Bandaged || Sutured || Set  
+
| 1.25 || | 0.625 || | Bite scar || | Yes || | 2.0 || | 35% || | 1% || | Yes || | Bitten off || | Bitten out || | Bandaged || Sutured || Set  
 
|-
 
|-
 
!Stab
 
!Stab
| 1.0 || | 0.5 || | Stab scar || | No || | 0.8 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || Sutured || Set  
+
| 1.25 || | 0.625 || | Stab scar || | Yes || | 3.5 || | 30% || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || Sutured || Set  
 
|-
 
|-
 
!Gunshot
 
!Gunshot
| 1.0 || | 0.5 || | Old gunshot || | No || | 0.92 || | 1% || | Yes || | Shot off || | Shot out || | Bandaged || Sutured || Set  
+
| 1.25 || | 0.625 || | Old gunshot || | Yes || | 4.0 || | 30% || | 1% || | Yes || | Shot off || | Shot out || | Bandaged || Sutured || Set  
 
|-
 
|-
 
!Shredded
 
!Shredded
| 1.0 || | 0.5 || | Scar || | Yes || | 1.0 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || Sutured || Set  
+
| 1.25 || | 0.625 || | Scar || | No || | 4.0 || | 30% || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || Sutured || Set  
 
|-
 
|-
 
!Bruise
 
!Bruise
| 1.0 || | 0.5 || | Old bruise || | No || | 0.0 || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || Sutured || Set  
+
| 1.25 || | 0.625 || | Old bruise || | Yes || | 0.0 || | - || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || Sutured || Set
 +
|-
 +
!Frostbite
 +
| 1.25 || | 0.625 || | Frostbite scar || | No || | 0.0 || | 50% || | 0% || | Yes || | Lost to frostbite || | Lost to frostbite || | Bandaged || Sutured || Set  
 
|-
 
|-
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref>
+
!Missing Body Part<ref>Only applies to missing limbs and organs. No values provided besides a name. Cannot be treated except for limb/organ transplants. Figures only apply when untended.</ref>
| - || | - || | - || | -|| | - || | - || | -|| | -|| | -|| | -|| | - || | -
+
| 1.25 || | - || | - || | -|| | 5.0 || | - || | - || | No || | - || | - || | - || | - || | -
 
|-
 
|-
 
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
 
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
| 1.0 || | 0.0 || | Scar || | No || | 1.0 || | 1% || | Yes || | Destroyed || | Destroyed || | Bandaged || Sutured || Set  
+
| 1.25 || | 0.0 || | Scar || | Yes || | 3.0 || | - || | 1% || | Yes || | Destroyed || | Destroyed || | Bandaged || Sutured || Set  
 
|}
 
|}
  

Revision as of 11:27, 22 January 2017


A table of the default health difficulties for RimWorld damage.

Name Pain[1] Old Pain[2] Old Label Combines?[3] Bleeding [4] Infection Chance Become Old Chance Naturally Heals Destroyed[5] Destroyed Out[6] Treated Inner Treated Solid Treated
Burn 1.875 0.625 Burn scar No 0.0 20% 1% Yes Burned off Burned out Bandaged Sutured Set
Crush 1.25 0.625 Scar Yes 1.5 10% 1% Yes Crushed Crushed Bandaged Sutured Set
Crack 1.0 0.625 Scar ?[7] 0.0 - 0% Yes Shattered Shattered Healed Healed Set
Cut 1.25 0.625 Cut scar Yes 3.0 20% 1% Yes Cut off Cut out Bandaged Sutured Set
Surgical Cut 1.25 0.625 Cut scar Yes 3.0 - 1% Yes Removed Removed Bandaged Sutured Set
Scratch 1.25 0.625 Scratch scar Yes 1.5 20% 1% Yes Torn off Torn out Bandaged Sutured Set
Bite 1.25 0.625 Bite scar Yes 2.0 35% 1% Yes Bitten off Bitten out Bandaged Sutured Set
Stab 1.25 0.625 Stab scar Yes 3.5 30% 1% Yes Cut off Cut out Bandaged Sutured Set
Gunshot 1.25 0.625 Old gunshot Yes 4.0 30% 1% Yes Shot off Shot out Bandaged Sutured Set
Shredded 1.25 0.625 Scar No 4.0 30% 1% Yes Torn off Torn out Bandaged Sutured Set
Bruise 1.25 0.625 Old bruise Yes 0.0 - 0% Yes Destroyed Destroyed Bandaged Sutured Set
Frostbite 1.25 0.625 Frostbite scar No 0.0 50% 0% Yes Lost to frostbite Lost to frostbite Bandaged Sutured Set
Missing Body Part[8] 1.25 - - - 5.0 - - No - - - - -
Misc[9] 1.25 0.0 Scar Yes 3.0 - 1% Yes Destroyed Destroyed Bandaged Sutured Set
  1. Pain per point of damage. See pain for how it works.
  2. Pain per point of damage on average. See pain for how it works.
  3. Whether or not multiple of this injury stacks to display as something like 'Gunshot ×2'
  4. The percentage at which this injury bleeds per point of damage.
  5. Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
  6. Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
  7. Not defined in the files whether or not it combines.
  8. Only applies to missing limbs and organs. No values provided besides a name. Cannot be treated except for limb/organ transplants. Figures only apply when untended.
  9. Default/debug damage type. Doesn't occur in the normal game.