Difference between revisions of "Health Difficulties"

From RimWorld Wiki
Jump to navigation Jump to search
(Removing relative links that go nowhere, adjust annotation text for lost body parts, moved "misc" to bottom of table)
(removed 'poorly treated' messages; replaced in a16 by any treatment quality (however top bar needs offseting))
Line 3: Line 3:
 
<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude>
 
<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
!Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn &times;2'</ref> !! Bleeding !! Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !! Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !! Treated Well !! Treated !! Inner Treated Well !! Inner Treated !! Solid Treated Well !! Solid Treated
+
!Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn &times;2'</ref> !! Bleeding !! Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !! Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !! Treated !!   Inner Treated !! Solid Treated
 
|-
 
|-
 
!Burn
 
!Burn
| 1.5 || | 0.5 || |  Burn scar || | Yes || | 0.0 || | 1% || | Yes || | Burned off || Burned out || | Bandaged || Poorly bandaged || Sutured || Poorly sutured || Set || Poorly set
+
| 1.5 || | 0.5 || |  Burn scar || | Yes || | 0.0 || | 1% || | Yes || | Burned off || Burned out || | Bandaged || Sutured || Set ||  
 
|-
 
|-
 
!Crush
 
!Crush
| 1.0 || | 0.5 || | Scar || | Yes || | 0.4 || | 1% || | Yes || | Crushed || | Crushed || | Bandaged || Poorly bandaged || Sutured || Poorly sutured || Set || Poorly set
+
| 1.0 || | 0.5 || | Scar || | Yes || | 0.4 || | 1% || | Yes || | Crushed || | Crushed || | Bandaged || Sutured || Set ||  
 
|-
 
|-
 
!Crack
 
!Crack
| 0.8 || | 0.5 || | Scar || | ?<ref>Not defined in the files whether or not it combines.</ref> || | 0.0 || | 0% || | Yes || | Shattered || | Shattered || | Healed || | Poorly healed || | Healed || | Poorly Healed || | Set || Poorly set
+
| 0.8 || | 0.5 || | Scar || | ?<ref>Not defined in the files whether or not it combines.</ref> || | 0.0 || | 0% || | Yes || | Shattered || | Shattered || | Healed || Healed || Set ||  
 
|-
 
|-
 
!Cut
 
!Cut
| 1.0 || | 0.5 || | Cut scar || | Yes || | 1.0 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.0 || | 0.5 || | Cut scar || | Yes || | 1.0 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || Sutured || Set ||
 
|-
 
|-
 
!Scratch
 
!Scratch
| 1.0 || | 0.5 || | Scratch scar || | No || | 0.1 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.0 || | 0.5 || | Scratch scar || | No || | 0.1 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || Sutured || Set ||
 
|-
 
|-
 
!Bite
 
!Bite
| 1.0 || | 0.5 || | Bite scar || | No || | 0.1 || | 1% || | Yes || | Bitten off || | Bitten out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.0 || | 0.5 || | Bite scar || | No || | 0.1 || | 1% || | Yes || | Bitten off || | Bitten out || | Bandaged || Sutured || Set ||
 
|-
 
|-
 
!Stab
 
!Stab
| 1.0 || | 0.5 || | Stab scar || | No || | 0.8 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.0 || | 0.5 || | Stab scar || | No || | 0.8 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || Sutured || Set ||
 
|-
 
|-
 
!Gunshot
 
!Gunshot
| 1.0 || | 0.5 || | Old gunshot || | No || | 0.92 || | 1% || | Yes || | Shot off || | Shot out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.0 || | 0.5 || | Old gunshot || | No || | 0.92 || | 1% || | Yes || | Shot off || | Shot out || | Bandaged || Sutured || Set ||
 
|-
 
|-
 
!Shredded
 
!Shredded
| 1.0 || | 0.5 || | Scar || | Yes || | 1.0 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.0 || | 0.5 || | Scar || | Yes || | 1.0 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || Sutured || Set ||
 
|-
 
|-
 
!Bruise
 
!Bruise
| 1.0 || | 0.5 || | Old bruise || | No || | 0.0 || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.0 || | 0.5 || | Old bruise || | No || | 0.0 || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || Sutured || Set ||
 
|-
 
|-
 
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref>
 
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref>
| - || | - || | - || | -|| | - || | - || | -|| | -|| | -|| | -|| | - || | -|| | - || | -|| | -
+
| - || | - || | - || | -|| | - || | - || | -|| | -|| | -|| | -|| | - || | -||
 
|-
 
|-
 
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
 
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref>
| 1.0 || | 0.0 || | Scar || | No || | 1.0 || | 1% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set
+
| 1.0 || | 0.0 || | Scar || | No || | 1.0 || | 1% || | Yes || | Destroyed || | Destroyed || | Bandaged || Sutured || Set ||
 
|}
 
|}
  

Revision as of 08:50, 22 January 2017


A table of the default health difficulties for RimWorld damage.

Name Pain[1] Old Pain[2] Old Label Combines?[3] Bleeding Become Old Chance Naturally Heals Destroyed[4] Destroyed Out[5] Treated Inner Treated Solid Treated
Burn 1.5 0.5 Burn scar Yes 0.0 1% Yes Burned off Burned out Bandaged Sutured Set
Crush 1.0 0.5 Scar Yes 0.4 1% Yes Crushed Crushed Bandaged Sutured Set
Crack 0.8 0.5 Scar ?[6] 0.0 0% Yes Shattered Shattered Healed Healed Set
Cut 1.0 0.5 Cut scar Yes 1.0 1% Yes Cut off Cut out Bandaged Sutured Set
Scratch 1.0 0.5 Scratch scar No 0.1 1% Yes Torn off Torn out Bandaged Sutured Set
Bite 1.0 0.5 Bite scar No 0.1 1% Yes Bitten off Bitten out Bandaged Sutured Set
Stab 1.0 0.5 Stab scar No 0.8 1% Yes Cut off Cut out Bandaged Sutured Set
Gunshot 1.0 0.5 Old gunshot No 0.92 1% Yes Shot off Shot out Bandaged Sutured Set
Shredded 1.0 0.5 Scar Yes 1.0 1% Yes Torn off Torn out Bandaged Sutured Set
Bruise 1.0 0.5 Old bruise No 0.0 0% Yes Destroyed Destroyed Bandaged Sutured Set
Missing Body Part[7] - - - - - - - - - - - -
Misc[8] 1.0 0.0 Scar No 1.0 1% Yes Destroyed Destroyed Bandaged Sutured Set
  1. Pain per point of damage. See pain for how it works.
  2. Pain per point of damage. See pain for how it works.
  3. Whether or not this injury stacks to become something like 'Burn ×2'
  4. Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
  5. Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
  6. Not defined in the files whether or not it combines.
  7. Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.
  8. Default/debug damage type. Doesn't occur in the normal game.