Difference between revisions of "Health"

From RimWorld Wiki
Jump to navigation Jump to search
Line 4: Line 4:
 
{{see also|Injury}}
 
{{see also|Injury}}
  
 +
==Cold and Heat Injuries==
 +
<!-- Place Cold and Heat Injuries Here-->
 +
hypothermia: ''Needs Description''
 +
frostbite: ''Needs Description''
 +
heatstroke: ''Needs Description''
 +
burns: ''Needs Description''
 +
 
==Health Systems==
 
==Health Systems==
 
:''Main article: [[Characters]]''
 
:''Main article: [[Characters]]''

Revision as of 10:08, 24 February 2015

Characters, like colonists, raiders, etc, can become injured (via the environment or fighting). Each injury affects a different part of the colonists' well being, and can be found under a character's Health tab.

Cold and Heat Injuries

hypothermia: Needs Description frostbite: Needs Description heatstroke: Needs Description burns: Needs Description

Health Systems

Main article: Characters

Characters of Rimworld can have the following health 'systems'.

System Name Biological Body Parts Mechanical Body Parts Biological Pawns Have? Mechanical Pawns Have? Fatal if all Capacity Lost?[1]
Pain - - Yes No No
Consciousness Brain AI Persona Core Yes No Yes
Data Processing - - No Yes Yes
Sight Eye Optical Sensor Yes Yes No
Hearing Ear Hearing Sensor Yes Yes No
Moving Leg, Foot Leg, Foot[2] Yes Yes No
Manipulation Arm, Hand Arm, Hand[3] Yes Yes No
Talking Jaw, Neck - Yes No No
Communication - Neck[4] No Yes No
Breathing Lungs - Yes No Yes
Blood Filtration Kidneys - Yes No Yes
Blood Pumping Heart - Yes No Yes
Metabolism Liver - Yes No Yes
  1. Refers to whether or not the pawn will die if a system's capacity becomes 'None'
  2. Centipedes body rings are used for movement instead, since they don't have legs.
  3. Again, Centipedes body rings are used for work instead, since they don't have arms.
  4. Centipedes have no form of external communication. Scythers do have a neck though, and make some interesting sounds when incapacitated.

Treatment

For most injuries, you can treat colonists with or without medicine (with typically better results if a medicinal substance is provided), and also have them lay in hospital beds or any other bed or sleeping spot assigned as a medical spot, though Hospital Beds further improve the chance of them being treated properly.

Improper Treatment

Treating an an injury poorly may result in scarring, reduced healing rate or infections

Operations

Under the Health tab, you can assign an operation to a colonist by clicking on the bill sub-tab. Operations cannot be performed without a proper Medkit to apply an anesthetic.

Transplants

For missing internal organs, either a donor organ can be used or an artificial part.

Limb Replacement

From peg legs to bionic arms, you could either replace a colonists' missing limbs, augment them, or cruelly punish your enemies with peg legs out of spite. Bionic parts have a bonus to specific actions or movement. For example, a bionic leg will increase your colonist's moving speed by 20%. Having a second bionic leg will increase the speed further by 20%, so having both right and left bionic legs will increase the speed by 40%.