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− | {{Royalty}} | + | {{Royalty}}{{Stub}}{{infobox main| |
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| name = Healing enhancer | | name = Healing enhancer | ||
| image = Health item bionic.png|Healing enhancer | | image = Health item bionic.png|Healing enhancer | ||
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems. | | description = Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems. | ||
| production facility 1 = Fabrication bench | | production facility 1 = Fabrication bench | ||
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The '''Healing Enhancer''' gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster. | The '''Healing Enhancer''' gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster. | ||
− | == Acquisition == | + | ==Acquisition== |
− | + | A healing enhancer is made with {{icon|plasteel|15}} [[Plasteel]], {{icon|advcomponent|3}} [[advanced component]]s and {{Ticks|{{P|Work To Make #}}}} of work at the [[fabrication bench]], after the [[Research#Healing factors|Healing Factors]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8. | |
A healing enhancer itself can be found installed in characters from [[Ancient shrine]], and can be harvested from them without incurring a mood penalty | A healing enhancer itself can be found installed in characters from [[Ancient shrine]], and can be harvested from them without incurring a mood penalty | ||
== Summary == | == Summary == | ||
− | {{stub|section=1 | + | {{stub|section=1}} |
Summary stuff goes here | Summary stuff goes here | ||
− | === Installation === | + | ===Installation=== |
− | Installing the part requires {{ | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires {{ | + | Removing the part requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
− | == Analysis == | + | ==Analysis== |
− | {{Stub|section=1 | + | {{Stub|section=1}} |
A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal [[Injury|injuries]] faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a [[hospital bed]], even major combat wounds will take people out of action for a much shorter time. | A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal [[Injury|injuries]] faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a [[hospital bed]], even major combat wounds will take people out of action for a much shorter time. | ||
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{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |