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{{Royalty}}
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{{Royalty}}{{Stub}}{{infobox main|
{{infobox main|
 
 
| name = Healing enhancer
 
| name = Healing enhancer
 
| image = Health item bionic.png|Healing enhancer
 
| image = Health item bionic.png|Healing enhancer
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| tech level = Spacer
 
 
| description = Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
 
| description = Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
 
| production facility 1 = Fabrication bench
 
| production facility 1 = Fabrication bench
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The '''Healing Enhancer''' gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.
 
The '''Healing Enhancer''' gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.
  
== Acquisition ==
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==Acquisition==
Healing enhancers can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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A healing enhancer is made with {{icon|plasteel|15}} [[Plasteel]], {{icon|advcomponent|3}} [[advanced component]]s and {{Ticks|{{P|Work To Make #}}}} of work at the [[fabrication bench]], after the [[Research#Healing factors|Healing Factors]] research is completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require a [[Skills#Crafting |crafting skill]] of 8.
  
 
A healing enhancer itself can be found installed in characters from [[Ancient shrine]], and can be harvested from them without incurring a mood penalty
 
A healing enhancer itself can be found installed in characters from [[Ancient shrine]], and can be harvested from them without incurring a mood penalty
  
 
== Summary ==
 
== Summary ==
{{stub|section=1|reason=What it actually does with specific, mechanical detail. How it stacks with healing genes}}
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{{stub|section=1}}
 
Summary stuff goes here
 
Summary stuff goes here
  
=== Installation ===
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===Installation===
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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{{stub|section=1}}
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Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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Removing the part requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
== Analysis ==
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==Analysis==
{{Stub|section=1|reason=General - Value proposition, etc.}}
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{{Stub|section=1}}
 
A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal [[Injury|injuries]] faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a [[hospital bed]], even major combat wounds will take people out of action for a much shorter time.
 
A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal [[Injury|injuries]] faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a [[hospital bed]], even major combat wounds will take people out of action for a much shorter time.
 
It Increases their "Natural Healing Factor" by x1.5.
 
 
The healing enhancer also stacks with the superfast wound healing gene, making the healing speed of the pawn become ≈ 5.33 times faster than the default.
 
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

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