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Great bows can be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[Research#Greatbow|greatbow]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting level of at least 6 is required.
 
Great bows can be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[Research#Greatbow|greatbow]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting level of at least 6 is required.
  
Great bows can also be purchased from neolithic [[Trade#War_merchant|war merchants]] and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
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Great bows can also be purchased from neolithic [[Orbital_trader#War_merchant|war merchants]] and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
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== Analysis ==
 
== Analysis ==
The greatbow is the most powerful pre-industrial ranged weapon. Roughly on par with weak firearms like [[autopistol]]s and [[revolver]]s, it is rapidly outclassed by most other guns. Due to the research required, crafting greatbows usually not a great idea. However, a greatbow obtained from other means, such as a quest, event, or by trade, can be useful in the early game.
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The greatbow is the most powerful pre-industrial ranged weapon. Roughly on par with weak firearms like [[autopistol]]s and [[revolver]]s, it is rapidly outclassed by most other guns. Due to the research required, crafting greatbows usually not a great idea. However, a greatbow obtained from other means (quest, event, shop) can be useful in the early game.
  
As a weapon, the greatbow dominates all ranged weapons for its tech level. For a bow, it has great accuracy and range. While the {{AP}} is worse than even a [[short bow]], the damage easily makes up for it. With the highest range before [[bolt-action rifle]]s and a relatively short cooldown, the greatbow is ideal for both preventing, and escaping from, hunted animals going manhunter. It's worth noting that the greatbow has a longer warmup than cooldown, which is reversed for the other two bows. This synergizes well with [[Aiming Time]] reductions.
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As a weapon, the greatbow dominates all weapons for its tech level. For a bow, it has great accuracy and max range. While the {{AP}} is worse than even a [[short bow]], the damage easily makes up for it. With the highest range before [[bolt-action rifle]]s and a relatively short cooldown, the greatbow is ideal for both preventing, and escaping from, hunted animals going manhunter. It's worth noting that the greatbow has a longer warmup than cooldown, which is reversed for the other two bows. This synergizes well with [[Aiming Time]] reductions.
  
* Compared to a [[recurve bow]] of the same quality, the greatbow has overall better damage and range. A recurve bow one or two quality levels above can have better {{DPS}} at the short-medium range though.
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* Compared to a [[recurve bow]] of the same quality, the greatbow has overall better damage and range. A recurve bow one or two quality levels above can have better {{DPS}} at the short-medium range, though.
 
* Compared to autopistols and revolvers, the greatbow is more accurate from a distance, and has higher max range. However, both handguns outdamage the greatbow up close.
 
* Compared to autopistols and revolvers, the greatbow is more accurate from a distance, and has higher max range. However, both handguns outdamage the greatbow up close.
* The greatbow is actually very similar in role to the [[bolt-action rifle]], just with worse stats. A bolt-action rifle has better {{DPS}}, range, long-range accuracy as a greatbow of the same quality.
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* The greatbow is actually very similar to the [[bolt-action rifle]], just with worse stats. A bolt-action rifle has better {{DPS}}, range, long-range accuracy as a greatbow of the same quality.
  
The main issue of this weapon is the research required - greatbows are a dead-end project, and greatbows themselves are quickly outclassed by guns that can be looted and crafted early. Therefore, actually doing the research is often a waste of time. Should you find or craft a particularly high quality greatbow, however, it might remain competitive in the early game. The main advantage of greatbows is their cost, not using any components or steel that could be otherwise spent on other options.
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The main issue of this weapon is the research required - greatbows are a dead-end project, and greatbows themselves are outclassed quickly. Therefore, actually doing the research is often a waste of time. Should you find or craft a particularly high quality greatbow, however, it might remain competitive in the early game.
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It also may have a small niche in 500% [[AI_Storytellers#Threat scale|threat scale]] runs, as greatbows have lower [[wealth]] than better weapons. In any [[difficulty]] below 500%, including Losing is Fun, this wealth is completely irrelevant.
  
 
=== Quality comparisons ===
 
=== Quality comparisons ===
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* A masterwork greatbow beats an excellent (and lower) bolt-action rifle at any range the bow can reach, though its {{AP}} and max range are still shorter.
 
* A masterwork greatbow beats an excellent (and lower) bolt-action rifle at any range the bow can reach, though its {{AP}} and max range are still shorter.
 
* Up close (12 tiles), a greatbow 1 quality level higher generally beats a bolt action, e.g. good greatbow > normal bolt-action. The one exception is that an excellent greatbow is still inferior to a good bolt action rifle.  
 
* Up close (12 tiles), a greatbow 1 quality level higher generally beats a bolt action, e.g. good greatbow > normal bolt-action. The one exception is that an excellent greatbow is still inferior to a good bolt action rifle.  
* At medium (25 tile) range and beyond, an excellent greatbow is outperformed by a poor bolt-action.
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* At medium (25 tile) range and beyond, an excellent greatbow is outdamaged by a poor bolt-action.
  
 
=== Stats ===
 
=== Stats ===
Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~19.5 seconds average) to incapacitate that human from pain shock.  
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Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~18.6 seconds average) to incapacitate that human from pain shock.  
  
 
{{Weapon Stats Table}}
 
{{Weapon Stats Table}}

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