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Gene processors are highly recommended for genetic engineering and are necessary for all but the most rudimentary modifications.  Genetic engineering itself requires significant investment in materials, research, and power generation, and so may be delayed or skipped entirely depending on playstyle.  Inexperienced players are advised to first focus on weapons and armor for their more immediate and straightforward advantages.
 
Gene processors are highly recommended for genetic engineering and are necessary for all but the most rudimentary modifications.  Genetic engineering itself requires significant investment in materials, research, and power generation, and so may be delayed or skipped entirely depending on playstyle.  Inexperienced players are advised to first focus on weapons and armor for their more immediate and straightforward advantages.
  
As a frame of reference, creating the Genie, Neanderthal, and Waster genotypes from scratch would require 11, 12, and 13 complexity respectively.  This would translate to 3 or 4 gene processors; 6 complexity from the assembler, and two each from the processors.  Advanced custom supersoldier programs may require dozens of processors. The actual strategy will depends greatly on what genes the player manages to acquire.
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As a frame of reference, creating the Genie, Neanderthal, and Waster genotypes from scratch would require 11, 12, and 13 complexity respectively.  This would translate to 3 or 4 gene processors; 6 complexity from the assembler, and two each from the processors.  Advanced custom supersoldier programs may require dozens of processors, particularly if the player is also including modded genes. The actual strategy will depends greatly on what genes the player manages to acquire.
  
 
== Version history ==
 
== Version history ==

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