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− | {{Biotech}} | + | {{Biotech}}{{stub}} |
− | {{ | + | {{infobox main|building| |
− | {{ | + | |name = Gene assembler |
− | | name = Gene assembler | + | |image = Gene assembler south.png |
− | | image = Gene assembler south.png | + | |description = A workbench for creating implantable [[Xenogerm|xenogerms]] from [[Genepack|genepacks]] stored in nearby [[Gene bank|gene banks]]. Genepacks are not consumed in this process and can be reused. |
− | | description = A workbench for creating implantable xenogerms from genepacks stored in nearby gene banks. Genepacks are not consumed in this process and can be reused. | + | |type = Building |
− | | type = Building | + | |type2 = Misc |
− | | type2 = | + | |placeable = true |
− | | placeable = true | + | |path cost = 42 |
− | | path cost = 42 | + | |passability = PassThroughOnly |
− | | passability = | + | |blockswind = |
− | | blockswind = | + | |cover = 0.0 |
− | | cover = 0.0 | + | |minifiable = false |
− | | minifiable = false | + | |size = 2 ˣ 3 |
− | | size = 2 ˣ 3 | + | |flammability = 0.5 |
− | | flammability = 0.5 | + | |hp = 500 |
− | | hp = 500 | + | |beauty = 0 |
− | | beauty = 0 | + | |power = -100 |
− | | power = -100 | + | |glowradius = |
− | | glowradius = | + | |glowcolor = |
− | | glowcolor = | + | |heatpersecond = |
− | | heatpersecond = | + | |terrain affordance = Light |
− | | terrain affordance = Light | + | |research = Xenogenetics |
− | | research = Xenogenetics | + | |skill 1 = Construction |
− | | skill 1 = Construction | + | |skill 1 level = 4 |
− | | skill 1 level = 4 | + | |work to make = 12000 |
− | | work to make = 12000 | + | |resource 1 = Steel |
− | | resource 1 = Steel | + | |resource 1 amount = 200 |
− | | resource 1 amount = 200 | + | |resource 2 = Component |
− | | resource 2 = Component | + | |resource 2 amount = 4 |
− | | resource 2 amount = 4 | ||
}} | }} | ||
− | The '''gene assembler''' assembles one or more | + | The '''gene assembler''' assembles one or more xenogenes into an implantable [[xenogerm]]. |
== Acquisition == | == Acquisition == | ||
− | Gene | + | Gene banks can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
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[[File:Gene assembler preview.jpg|thumb|left|The gene assembler's interface.]] | [[File:Gene assembler preview.jpg|thumb|left|The gene assembler's interface.]] | ||
The gene assembler must be connected to nearby [[Gene bank|gene banks]], which must contain [[Genepack|genepacks]]. The gene assembler can access the [[genes]] in these stored genepacks, and reassemble them into an implantable xenogerm. | The gene assembler must be connected to nearby [[Gene bank|gene banks]], which must contain [[Genepack|genepacks]]. The gene assembler can access the [[genes]] in these stored genepacks, and reassemble them into an implantable xenogerm. | ||
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Using the gene assembler, you can combine your genepacks for your own desired custom [[xenotypes|xenotype]]. Any type and number of gene can be added, as long as no genes conflict, and as long as you do not exceed the maximum genetic complexity, or the minimum metabolic efficiency. | Using the gene assembler, you can combine your genepacks for your own desired custom [[xenotypes|xenotype]]. Any type and number of gene can be added, as long as no genes conflict, and as long as you do not exceed the maximum genetic complexity, or the minimum metabolic efficiency. | ||
− | ==== | + | ==== Genetic Complexity ==== |
By default, the assembler's maximum genetic complexity is 6. The maximum complexity is raised by 2 for each [[gene processor]] that is currently connected and active. Up to 100 processors can be connected, for a hard maximum of 206 complexity. | By default, the assembler's maximum genetic complexity is 6. The maximum complexity is raised by 2 for each [[gene processor]] that is currently connected and active. Up to 100 processors can be connected, for a hard maximum of 206 complexity. | ||
Gene processors will only contribute complexity when powered. If the connected processors lose power during recombination, and the maximum complexity falls below the xenogerm's requirement, then recombination will be put on hold. | Gene processors will only contribute complexity when powered. If the connected processors lose power during recombination, and the maximum complexity falls below the xenogerm's requirement, then recombination will be put on hold. | ||
− | + | ==== Metabolic Efficiency ==== | |
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− | ==== | ||
Nearly all non-cosmetic genes will affect your pawn's metabolic efficiency, which in turn affects their hunger rate. A higher metabolic efficiency represents a pawn that uses less energy, and requires less food. Likewise, a lower metabolic efficiency represents a hungrier pawn that requires more food. There is a tradeoff, where positive genes result in lower efficiency, and negative genes result in a higher efficiency (with a few exceptions). | Nearly all non-cosmetic genes will affect your pawn's metabolic efficiency, which in turn affects their hunger rate. A higher metabolic efficiency represents a pawn that uses less energy, and requires less food. Likewise, a lower metabolic efficiency represents a hungrier pawn that requires more food. There is a tradeoff, where positive genes result in lower efficiency, and negative genes result in a higher efficiency (with a few exceptions). | ||
− | A valid gene combination requires a metabolic efficiency of -5 or higher, resulting in a maximum of 225% hunger rate. Positive, efficiency-lowering genes must be balanced out by negative, efficiency-raising genes for the xenogerm to become valid. Any number of efficiency-raising genes can be applied, but the effect will only stack up to +5 efficiency, at a minimum of 50% hunger rate. Any more | + | A valid gene combination requires a metabolic efficiency of -5 or higher, resulting in a maximum of 225% hunger rate. Positive, efficiency-lowering genes must be balanced out by negative, efficiency-raising genes for the xenogerm to become valid. Any number of efficiency-raising genes can be applied, but the effect will only stack up to +5 efficiency, at a minimum of 50% hunger rate. Any more genetic efficiency beyond this point will have no effect. |
− | ==== | + | ==== Archite Capsules ==== |
− | It is also possible to include any number of | + | It is also possible to include any number of archite genes into your xenogerm. However, each archite gene requires some number of [[archite capsules]], which must be loaded into the assembler to begin recombination. |
<hr> | <hr> | ||
− | Once you are done customizing your xenotype, a researcher will begin processing the xenogerm. The process takes a few hours, or even days, depending on the xenogenes selected | + | Once you are done customizing your xenotype, a researcher will begin processing the xenogerm. The process takes a few hours, or even days, depending on the xenogenes selected{{Check Tag|Check|Does the pawn affect this time in any way?}}. When finished, a completed xenogerm will be dropped onto the ground nearby. This process does not require any resources, apart from archite capsules if necessary. |
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added | * [[Biotech DLC]] Release - Added | ||
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− | {{ | + | {{Biotech navbox}} |
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