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{{Royalty}}
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{{Royalty}}{{Define|Body Part
{{Infobox main
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| image = Artificial Organ
| name = Gastro-analyzer
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| always haulable = true
| image = Health item bionic.png
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| def name = Gastro-analyzer
| type = Medical Items
 
| type2 = Body Parts
 
| tech level = Spacer
 
 
| description = This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
 
| description = This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
| mass base = 4
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| graphic class = Graphic_Single
| hp = 50
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| graphic path = Things/Item/BodyPart/ArtificialOrgan
| flammability = 1.0
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| is body part = true
| marketvalue = 830
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| label = Gastro-analyzer
| production facility 1 = Fabrication bench
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| parent name = BodyPartBase
| research = Molecular analysis
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| path cost = 10
| work to make = 26000
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| selectable = true
| skill 1 = Crafting
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| thing class = ThingWithComps
| skill 1 level = 8
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| ticker type = Never
| resource 1 = plasteel
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| use hit points = true
| resource 1 amount = 15
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| flammability base = 1.0
| resource 2 = advanced component
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| market value base = 830
| resource 2 amount = 3
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| max hit points base = 50
| thingSetMakerTags = RewardStandardLowFreq
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| mass = 4
| tradeTags = Bionic, ImplantEmpireCommon
 
| techHediffsTags = Advanced, ImplantEmpireCommon
 
 
}}
 
}}
The '''gastro-analyzer''' is an [[artificial body part]] that gives a pawn that's been implanted with it a bonus of +5 [[Cooking Speed]]. Installing it requires a working, biological nose.
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The '''Gastro-analyzer''' gives a pawn that's been implanted with it a bonus of +5 [[Cooking Speed]]. Installing it requires a working, biological nose.
  
== Acquisition ==
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==Acquisition==
Gastro-analyzers can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. This research requires the use of the relevant [[Techprint]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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They require a crafting skill of 8.
  
The required techprint can be obtained either through trade or can be earned as a [[quests|quest]] reward. The part itself can be obtained by exotic [[traders]], quests or found on [[raiders]] and visitors.
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It is made with 15 [[Plasteel]] and 3 [[advanced component]]s at the [[fabrication bench]], after the [[Research#Molecular Analysis|Molecular Analysis]] research is completed. The required [[techprint]] can be obtained either by trade or completing [[quests]] for the [[Empire]].  
  
== Summary ==
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== Notes ==
{{See also|Cooking Speed}}
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Gastro-analyzer and aesthetic nose can not be installed on the same pawn. [https://ludeon.com/forums/index.php?topic=51123.msg474313#msg474313 Quote from Tynan].
An installed gastro-analyzer gives the implantee an improvement to [[Cooking Speed]] equivalent to 5 additional levels of the [[Cooking]] skill. For a healthy but otherwise unaugmented pawn with a skill level of 15 or lower, this is equivalent to a flat +30% additive bonus to cooking speed.
 
  
Note that the gastro-analyzer does not improve any other [[stat]] derived from the Cooking skill, nor does it allow recipes with skill requirements to be used earlier - a gastro-analyzer does not allow a [[fine meal]] to be cooked before level 6 for example.  
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''Gastro-analyzer is an implant INTO the nose, while aesthetic nose REPLACES the nose. You can't install a gastro analyzer into a aesthetic nose; it's one or the other.''
  
Also note that as Cooking Speed is capped at 160%, and this cap is reached by a healthy, unaugmented pawn at Cooking Level 20. The implant thus may not provide any benefit at all to a particularly skilled, or augmented cook.  
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Note that this also implies replacing a gastro-analyzer with an aesthetic nose is a one-way change.  After removing an aesthetic nose, you will need to use a [[healer mech serum]] to replace the biological nose if you wish to install a gastro-analyzer into the same pawn.
  
=== Installation ===
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{{nav|body parts|wide}}
The gastro-analyzer can only be installed into a natural nose - lacking a nose or having an [[aesthetic nose]] installed will both prevent installation. This is intended behavior.<ref>"''Gastro-analyzer is an implant INTO the nose, while aesthetic nose REPLACES the nose. You can't install a gastro analyzer into a aesthetic nose; it's one or the other.''" - Tynan Sylvester, [https://ludeon.com/forums/index.php?topic=51123.msg474313#msg474313 Cannot replace destroyed gastro-analyzer] on ''Ludeon forums''.</ref> Although this implies that replacing a gastro-analyzer with an aesthetic nose should be a one-way change, the removal of an aesthetic nose does not result in the absence of a nose, but mysteriously regrows a new healthy organic nose in its place, even if it was missing before the original installation of the aesthetic nose. This means that a missing or damaged organic nose can be regenerated without needing a [[healer mech serum]] or [[biosculpter pod]]{{IdeologyIcon}}, allowing you to install a gastro-analyzer by first installing and then removing an aesthetic nose. To be clear, the aesthetic nose must be manually removed as a distinct operation before the next operation of installing the gastro-analyzer can be queued.
 
  
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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[[Category: Royalty]]
 
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[[Category: Medical Item]]
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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[[Category: Body Part]]
 
 
If the operation fails, the part will be destroyed.
 
 
 
==Analysis==
 
{{Stub|section=1}}
 
The Gastro-analyzer is useful when trying to minimize the amount of pawns spending their time cooking in a large colony. The Gastro-analyzer is equivalent to 5 levels of cooking, so a level 15 cook would cook as fast as a level 20 pawn. This can make a significant difference in your cooks productivity in the early and mid-game but also keep in mind that the following artificial parts offer buffs:
 
 
 
{| class="wikitable"
 
! Part !! Effective Level Increase
 
|-
 
| Archotech arm || +4.0/arm
 
|-
 
| Bionic arm || +2.0/arm
 
|-
 
| Archotech Eye (1x) || +1.5
 
|-
 
| Archotech Eye (2x) || +2.0
 
|-
 
| Bionic Eye (1x) || +0.8
 
|-
 
| Bionic Eye (2x) || +1.0
 
|}
 
 
 
Thus a fully augmented skill 10 pawn will get no benefit from the gastro-analyzer, just as a skill 20 unaugmented pawn would.
 
 
 
== References ==
 
<references />
 
 
 
{{Nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 

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