Fire
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Things that causes fire
Lightning
Short circuits
Weapons
Incendiary launcher Molotov Cocktail
Sparks
Sparks from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?)
Bold text
Combat Fire
Using Colonists
Using Explosions=
Fires that are caught in the explosion of a blasting charge are extinguished, haven't tested with frag grenades yet.
uses
Remove Corpses
Like in a crematory
Remove Plants
Plants burn, Molotov cocktails are good to start fires, just don't burn down your base.