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− | + | [[File:Fire.png|500px|right]] | |
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== As a hazard == | == As a hazard == | ||
− | + | Has a destructive capability against anything flammable close to it and may expand to large extensions if left unattended. | |
− | == | + | === Animals or Colonists === |
− | + | Caught on fire will become momentarily disabled by panic and attempt to extinguish their fire, while also wander into unsafe open areas where they might be vulnerable to attacks. | |
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− | === | ||
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=== Interiors === | === Interiors === | ||
− | + | Which reach higher temperatures (~235C/455F/508K), will burn with every flammable that is inside the room, and an orange haze effect will appear. | |
− | + | === Objects === | |
+ | Caught on fire will take [[DOT]] (damage over time). The damage taken value will depends on the [[Flammability|flammability]] of its material. | ||
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== As a tool or weapon == | == As a tool or weapon == | ||
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− | + | === Countermeasure against [[Events#Infestations|Infestations]] === | |
+ | Infestations are difficult to clear, especially when spread through multiple (mined out) caves. | ||
− | + | An effective method is to equip a colonist with an incendiary launcher or Molotov cocktails and attack the [[hive]]s one at a time. Without hives, insects will no longer be hostile. | |
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− | [[ | + | Should one of your caves have [[power conduit]]s running through all the area and completely sealed with roof, they could be used to spread the fire by closing the caves with walls and then simply shoot at a conduit to ignite. [[Insectoids]] will collapse and eventually die of [[burn]]s or [[Injury#heatstroke|heatstroke]], hives will ignite if the temperature reaches threshold. |