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+ | {{TNT|stub}} <!--Feel free to add or edit anything--> | ||
{{TOCright}} | {{TOCright}} | ||
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− | + | ==Things that causes fire== | |
+ | ====Lightning==== | ||
+ | ====Short circuits==== | ||
+ | ====Weapons==== | ||
+ | *Incendiary launcher | ||
+ | *Molotov Cocktail | ||
+ | ====Sparks==== | ||
+ | '''[[Sparks]]''' from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?) | ||
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− | == | + | ==Combat Fire== |
− | + | ====Using Colonists==== | |
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− | == | + | ===By Using Explosions=== |
− | + | Fires that are caught in the explosion of a blasting charge are extinguished, | |
+ | haven't tested with frag grenades yet. | ||
− | + | ==Useful uses== | |
− | + | ====Remove Corpses==== | |
− | + | Like in a crematory | |
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− | === | + | ====Remove Plants==== |
− | + | Plants burn, Molotov cocktails are good to start fires, just don't burn down your base. | |
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− | + | ==Damage== | |
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