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{{Rewrite|reason=New 1.4 color system. Account for new cleaning time factor}}
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{{Royalty}}{{Rewrite|reason=New 1.4 color system. Account for new cleaning time factor}}{{infobox main|structure|
{{Royalty}}
 
{{Infobox main|structure
 
 
| name = Fine carpet
 
| name = Fine carpet
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| description = Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.
 
| image = FineWhiteCarpet.jpg
 
| image = FineWhiteCarpet.jpg
| description = Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.
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| info =  
 
| type = Floor
 
| type = Floor
| marketvalue = 67
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| type2 =  
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| placeable = True
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| deconstructable = true
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| size = 1 ˣ 1
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| speed = 1
 
| beauty = 4
 
| beauty = 4
 
| flammability = 0.32
 
| flammability = 0.32
<!-- Building -->
 
| size = 1 ˣ 1
 
| placeable = True
 
| cleaning time factor = 2
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
 
| research = Carpet making
 
| research = Carpet making
 
| work to make = 4000
 
| work to make = 4000
 
| resource 1 = Cloth
 
| resource 1 = Cloth
 
| resource 1 amount = 35
 
| resource 1 amount = 35
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| marketvalue = 67
 
| skill 1 = Construction
 
| skill 1 = Construction
 
| skill 1 level = 6
 
| skill 1 level = 6
| deconstructable = true
 
<!-- Wiki -->
 
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
'''Fine Carpet''' is a type of [[floor]]ing introduced in the [[Royalty DLC]], to expand on the basic [[carpet]] of the core game. It has 100% walk speed and a higher [[beauty]] of 4 (vs. standard carpet's 2 beauty), meaning it can cause a "pleasant environment" [[mood|happy thought]] in sufficient amounts. Like the basic carpet, Fine carpet has a flammability of 32% and a cleaning time of 200%.
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'''Fine Carpet''' is a type of [[floor]]ing introduced in the [[Royalty DLC]], to expand on the basic '''[[carpet]]''' of the core game. It has 100% walk speed and a higher [[beauty]] of 4 (vs. standard carpet's "2"), meaning it can cause a "pleasant environment" [[mood|happy thought]] in sufficient amounts. They are also flammable. It has a cleaning time of 200%.
 
 
When fine carpet burns it leaves [[burned carpet]] behind.
 
  
 
Fine carpets require more work and more resources than regular [[carpets]] but provide additional beauty and meet the requirements for [[Titles|nobility]] {{RoyaltyIcon}}.  
 
Fine carpets require more work and more resources than regular [[carpets]] but provide additional beauty and meet the requirements for [[Titles|nobility]] {{RoyaltyIcon}}.  
  
When constructing fine carpet, 63 unique shades can be selected by the player, which serve as a visual adjustment only.
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Colors can be be selected from a menu.
  
 
== Acquisition ==
 
== Acquisition ==
 
Fine carpet can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Color is chosen at the time of construction with no additional cost.  Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
Fine carpet can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Color is chosen at the time of construction with no additional cost.  Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
== Analysis ==
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==Analysis==
As a regular floor, fine carpets are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct regular [[carpet]] and [[sculptures]] to improve room beauty.
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While extremely work and resource intensive, it has a very high [[beauty]] rating, and either it or [[fine stone tiles]] is required to meet the room requirements for high-ranking [[Titles|nobility]].
  
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There are two primary use cases for fine carpets, namely fine flooring for meeting the room requirements of nobles, and general flooring.
 
=== Fine flooring ===
 
=== Fine flooring ===
{{See also|Fine floor}}
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{{see also|Fine floor}}
All fine floors are resource intensive, but one is required for creating rooms for non-[[Ascetic]] nobles. The viability of fine carpet depends on how easy it is to grow [[cloth]].
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Against [[fine stone tile]]s, fine carpet has +1 beauty, takes less work to build, and the cloth takes less work to obtain, However, stone isn't flammable, which makes it easy to defend without using [[firefoam popper]]s. In addition, fine stone only takes 80% work to clean, rather than carpet's 200%. These differences are relatively small in practice (if you have firefoam available), meaning the two tiles are largely interchangable for royal rooms.
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[[Silver tile]]s are suprisngly competitive. Silver is only 6 market value higher. But it has equal beauty, a 0.2 cleanliness bonus, requires only 60% clean time, and is much faster to create. Silver itself may be easier to obtain, depending on your colony's climate and Plants skill. If the colony is producing its own cloth for carpets, silver tiles are more expensive. But if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets, even ones with a cloth industry.
  
Against [[fine stone tile]]s, fine carpet has +1 beauty, takes less work to build, but is at twice the [[wealth]]. Cloth takes less work to grow than stone, assuming it is available. However, stone isn't flammable and requires only 80% work to clean, x2.5 less work than carpet. Fire can mostly be handled by [[firefoam popper]]s, though they need to be replaced. This makes the tiles largely interchangeable for royal rooms outside of combat zones, and rooms that don't see a lot of foot traffic. If you've combined your dining / recreation / throne rooms together, then use stone tiles; they are easier to clean and more defensible against [[drop pod]] attacks.
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For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.
  
[[Silver tile]]s are surprisingly competitive. They have the same beauty, and silver is only 6 {{Icon Small|silver}} more expensive. However, silver tile has a 0.2 cleanliness bonus, requires only 60% clean time (3.33x less than carpet), and is much faster to construct. Cotton itself depends on colony climate and Plants skill or [[traders]], while silver can be mined, [[deep drill]]ed or traded for - if the cloth needs to be bought, then silver usually comes out ahead. Even with a cloth industry, silver can compete with fine carpet.
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=== General flooring ===
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Compared to other floors, they are quite beautiful, but work and resource intensive. While its a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, their use as actual flooring is limited outside of player preference. It requires significantly less work to construct regular [[carpet]] and [[sculptures]] to improve room beauty.
  
For [[gold tile]]s, using gold [[sculpture]]s with silver or fine stone tiles is typically superior. Gold itself is not easy to obtain, negating most of the benefits of the tile.
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* Footnote: The fine purple carpet is very nice when paired with [[gold tile]] to create that Imperial Roman feel in your [[title|noble's]] bedroom and throneroom.
  
== Version history ==
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==Version history==
 
* [[Royalty DLC]] release - added.
 
* [[Royalty DLC]] release - added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added and color system overhauled. Previously there were only 3 different colors with independent descriptions. Burgundy, ''Classic burgundy carpet for that classic rich look.'', Indigo, ''Soft and silky indigo carpet, for that extra sense of pomp.'', White, ''Sublime white carpet, glimmering with subtle patterns.'' Now there is one description: ''Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.''
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added and color system overhauled. Previously there were only 3 different colors with independent descriptions. Burgundy, ''Classic burgundy carpet for that classic rich look.'', Indigo, ''Soft and silky indigo carpet, for that extra sense of pomp.'', White, ''Sublime white carpet, glimmering with subtle patterns.'' Now there is one description: ''Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.''
  
{{Nav|floor|wide}}
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{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
 
[[Category:Fine floor]]
 
[[Category:Fine floor]]

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