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'''Fibrous Mechanites''' is a mechanite [[disease]] that dramatically boosts a pawn's efficiency, but brings [[pain]] and [[Rest|tiredness]]. This disease does not kill the patient.
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<includeonly>''Main article: [[Fibrous Mechanites]]''</includeonly>
  
== Overview ==
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Fibrous Mechanites is a mechanite [[disease]] which brings mild pain in early stages but boosts several attributes. This disease does not kill the patient.  
Fibrous Mechanites give massive boosts to various stats, but also give a large modifier to [[Sleep Fall Rate]]. The pain's [[Consciousness]] reduction will slightly reduce a pawn's actual effectiveness, and gives negative [[mood]]lets to most colonists. However, this "disease" remains a net positive, if you can handle the sleep.
 
  
'''Treatment does ''not'' cure the disease''', it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do.
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General Symptoms:
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* Tiredness (*170%)
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* Mild pain (+0.2)
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* Improved manipulation (+50%)
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* Improved movement speed (+50%)
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* Improved blood pumping (+50%)
  
Note that the pain will incapacitate pawns with the [[Trait#Wimp|Wimp]] trait. You can install the [[painstopper]] implant, inject them with [[Go-juice]], or use the Painblock [[psycast]]{{RoyaltyIcon}} to negate the pain, making them mobile.
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Advanced Symptoms:
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* Intense pain (+0.6)
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* No additional stat boosts over early stages
  
== Symptoms ==
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Treatment:
{| class="wikitable"
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* Treated with or without medicine, though medicine speeds up recovery and prevents disease from progressing.
! Stage !! Severity !! Symptoms
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* Treatment duration: {{ticks|120000}}
|-
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* Can disappear without treatment as early as {{ticks|900000}}
! Mild
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* Can last without treatment as long as {{ticks|1800000}}
| 0 - 0.49
 
|
 
* [[Sleep Fall Rate]]: {{++|70%}}
 
* Mild [[pain]]: {{++|20%}}
 
* [[Manipulation]] {{+|50%}}
 
* [[Moving]]: {{+|50%}}
 
* [[Blood pumping]]: {{+|50%}}
 
|-
 
! Intense
 
| 0.5 - 1
 
|
 
* [[Sleep Fall Rate]]: {{++|100%}}
 
* Intense [[pain]] {{++|60%}}
 
* [[Manipulation]] {{+|50%}}
 
* [[Moving]] {{+|50%}}
 
* [[Blood pumping]] {{+|50%}}
 
|}
 
Note: The second stage is ''only'' an increase in pain, there is no additional stat boosts over early stages
 
  
== Progression ==
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<noinclude>{{Nav/disease}}</noinclude>
Severity increases when left untended, and slows or regresses once tended.
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[[Category: Disease]]
* Minor - Severity: 0 - 0.49
 
* Major - Severity: 0.5 - 1
 
 
 
=== Humans ===
 
* Severity increases by 0.25 per day when not tended
 
* Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality
 
 
 
== Treatment ==
 
The only cure for this disease is time; it will fade in 1-2 quadrums.
 
 
 
Treatment can be applied every 48 ingame hours (2 days, or {{Ticks|120000}}). Treatment will slow progression or prevent pain from increasing, but will not reduce the duration or positive boosts.
 
 
 
Because of the long duration of this disease and the need for frequent treatment, this can place a long-term strain on medical supplies. Planting [[healroot]] or making other long term plans might be wise at the first sign of this disease.
 
 
 
== Version history ==
 
* [[Version/0.13.1135|0.13.1135]] - Added.
 
 
 
{{Nav/disease}}
 
[[Category:Disease]]
 

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