Editing Faction base

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Stub|reason=Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki}}
 
{{image wanted|reason=Bases of each faction type, map icons etc.}}
 
 
{{TOCright}}
 
{{TOCright}}
<onlyinclude>Faction bases are [[site]]s where [[factions]] settle.  This feature was first seen in Alpha 16, where rudimentary bases were generated.  Both enemy and friendly factions alike can be raided by your colonists, upon which a map for the encounter will be created.</onlyinclude>
+
<onlyinclude>
 +
Faction bases are [[site|sites]] where [[factions]] settle.  This feature was first seen in Alpha 16, where rudimentary bases were generated.  Both enemy and friendly factions alike can be raided by your colonists, upon which a map for the encounter will be created.
 +
</onlyinclude>
 +
 
 
== Design ==
 
== Design ==
 
Faction bases consist of random constructs, all surrounded by sandbags.
 
Faction bases consist of random constructs, all surrounded by sandbags.
Line 20: Line 21:
  
 
==== Storage ====
 
==== Storage ====
Storage room with random collections of items. Stockpiles can hold [[weapon]]s, [[gear]], [[food]], [[drugs]], and other items.  These will all spawn as forbidden. Type of loot depend on the faction:
+
Storage room with random collections of items. Stockpiles can hold [[weapon]]s, [[gear]], [[food]], [[drugs]], and other items.  These will all spawn as forbidden.
* Tribes - mostly resources. Wood, minerals, herbal medicine, cloth, devilcloth and food.
 
** Neanderthal - garbage only.
 
** Impid -
 
* Outlanders - vast  majority of industrial level loot, like drugs, components, matherials, medicine, hyperwave, silver, steel, food and artifacts (mech serums, neurotrainers..).
 
** Pigs -
 
* Pirates - mostly garbage. bad-quality weapons, some silver, rarely components and artifacts.
 
* Empire - the same as outlanders, with additional of spacer-level loot. Psylink neuroformers and spacer components.
 
  
 
==== Battery Room ====
 
==== Battery Room ====
A room full of [[batteries]], neatly spaced.  These are exclusive to non-tribal factions.
+
A room full of [[battery|batteries]], neatly spaced.  These are exclusive to non-tribal factions.
  
 
==== Farm ====
 
==== Farm ====
Line 36: Line 30:
  
 
==== Power ====
 
==== Power ====
Non-tribal factions will use [[solar panel]]s and batteries.
+
Non-tribal factions will use [[fueled generator]]s, [[solar panel]]s, and batteries.
 
 
==== Prisons ====
 
A room with prisoners. A lot of them are on pirate bases. Can be both from factions hostile to this one, or single and ancients. Prisoners of a faction hostile to players will not attack. If the door is left open, they will run away. Some of them will join the player's colony when freed.
 
  
 
=== Defenses ===
 
=== Defenses ===
Non-tribal factions make use of perimeter [[sandbag]]s, [[mini-turret]]s, and even [[mortar]]s.  Once defeated, a base's turrets can be safely claimed to disable firing at friendly pawns and even turn them to your side, shooting at escaping hostiles.  
+
Non-tribal factions make use of perimeter [[sandbag]]s, [[improvised turret]]s, and even [[mortar]]s.  Once defeated, a base's turrets can be safely claimed to disable firing at friendly pawns and even turn them to your side, shooting at escaping hostiles.  
  
 
These can be uninstalled and brought back to your colony, though it is not recommended due to their heavy weight.
 
These can be uninstalled and brought back to your colony, though it is not recommended due to their heavy weight.
Line 49: Line 40:
 
Enemies will spawn in the base hostile to player pawns.  If unspotted, they will not attack immediately.  However, once someone gets killed or downed, the enemy will immediately notice and will proceed to charge towards your attackers.
 
Enemies will spawn in the base hostile to player pawns.  If unspotted, they will not attack immediately.  However, once someone gets killed or downed, the enemy will immediately notice and will proceed to charge towards your attackers.
  
Similar to raids, once a threshold of the enemy has been defeated, they will flee and abandon their base, upon which the player will be able to claim the faction base as their own.  After 24 hours, the player must reform the caravan and leave the site.{{Check Tag|Fact Check}}
+
Similar to raids, once a threshold of the enemy has been defeated, they will flee and abandon their base, upon which the player will be able to claim the faction base as their own.  After 24 hours, the player must reform the caravan and leave the site.
  
 
== Trading ==
 
== Trading ==
{{Main|Trading}}
 
 
For friendly bases you can send a caravan to visit it instead, opening the opportunity to trade.
 
For friendly bases you can send a caravan to visit it instead, opening the opportunity to trade.
  
Faction bases have an extensive inventory consisting of most item categories, and they buy most items. Their inventory restocks 30 days after you visit them.
+
Faction bases have an extensive inventory consisting of most item categories, and they buy most items.
 
 
== Version history ==
 
* [[Version/1.2.2719|1.2.2719]] - [[Empire]] {{RoyaltyIcon}} bases will have a shuttle pad, often with a shuttle on it about to take off.
 
* [[Version/1.3.3066|1.3.3066]] - NPC shuttle pads now always use [[concrete]] or [[paved tile]]s as flooring.
 
* [[Version/1.4.3534|1.4.3534]] - Fix: Yttakin settlements can have mortars manned by animals.
 
 
 
{{nav|factions|wide}}
 
[[Category:Factions]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: