Editing EMP launcher

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox main|weapon
+
{{stub}}{{infobox main|weapon|
| name = EMP launcher
+
|name = EMP launcher
| image = EMPLauncher.png
+
|image = EMPLauncher.png|EMP Launcher
| description = A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect.
+
|description = A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect.
| type = Equipment
+
|type = Equipment
| type2 = Weapons
+
|type2 = Weapons
| tech level = Industrial
+
|class = Industrial
| class = Industrial
+
|damage = 50
| damage = 50
+
|damage type = EMP
| damage type = EMP
+
|range = 23.9
| armorPenetration = 0
+
|burst = 1
| range = 23.9
+
|mode = Single-Shot
| burst = 1
+
|warmup = 210
| mode = Single-Shot
+
|cooldown = 210
| warmup = 210
+
|velocity = 40
| cooldown = 210
+
|DPS = DPS
| velocity = 40
+
|missRadius = 1.9
| DPS = DPS
+
|blastRadius = 1.1
| missRadius = 1.9
+
|resource 1 = Steel
| blastRadius = 1.1
+
|resource 1 amount = 75
| production facility 1 = Machining table
+
|resource 2 = Component
| research = Microelectronics
+
|resource 2 amount = 8
| resource 1 = Steel
+
|marketvalue = 505
| resource 1 amount = 75
+
|mass base = 3.4
| resource 2 = Component
+
|work to make = 30000
| resource 2 amount = 8
 
| marketvalue = 505
 
| mass base = 3.4
 
| work to make = 30000
 
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1type = blunt
Line 46: Line 42:
 
| MeleeWeaponAverageAP = 13
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| page verified for version =
| skill 1 = Crafting
+
|skill 1 = Crafting
| skill 1 level = 4
+
|skill 1 level = 4
| has quality = True
+
|weaponTags = Gun, GrenadeEMP
| weaponTags = Gun, GrenadeEMP
+
}}{{info|The '''EMP launcher''' fires EMP bolts that explode on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.}}
| tradeTags = WeaponRanged
 
}}
 
{{Info|The '''EMP launcher''' is a ranged [[weapon]] that fires EMP bolts that explode on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.}}
 
  
 
== Acquisition ==
 
== Acquisition ==
EMP launchers can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
EMP launchers can be crafted with skill level 4 at a [[machining table]] once the [[Research#Microelectronics|Microelectronics]] research has been completed; with {{icon|steel|75}} [[steel]], {{icon|component|8}} [[component]]s and {{Ticks|{{P|Work To Make #}}}} of work. EMP launchers can also be purchased from orbital pirate merchants and orbital combat suppliers or outlander settlements.
 
 
EMP launchers can also be [[trade|purchased]] from orbital pirate merchants and orbital combat suppliers or [[outlander]] [[faction base]]s.
 
 
 
== Summary ==
 
{{For|a full exploration of the effects of EMP damage|EMP}}
 
 
 
EMP launchers have a decent range of 23.9, but a very long warmup/coolown cycle. For players, it is the 2nd slowest non-consumable weapon, tied with the [[smoke launcher|other]] [[incendiary launcher|launchers]] and only faster than the [[pila]]. It also has a forced miss radius, meaning colonist health or shooting skill doesn't matter, and [[careful shooter]] is purely a detriment.
 
 
 
EMP damage does not deal physical damage. Instead, it stuns [[turret]]s, [[mechanoid]]s, and [[mortar]]s; more damage means a longer stun time. A normal [[quality]] EMP launcher deals 50 EMP damage, for a stun of 25 seconds. After being stunned, mechanoids become "Adapted" and gain immunity against further stuns for {{Ticks|2200}}. Immunity is applied on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables [[shield belt]]s, causes [[brain shock]] on humanoids with brain implants, and vomiting on those with certain stomach implants.
 
 
 
Launchers are fired like any other ranged weapon, so won't fire over walls. A circular zone will generate to indicate line of fire, then another 3x3 indicator with a circular center will become the aiming spot. Unless a wall is in the way, the blast will be within 1 tile of the intended target.
 
 
 
Unlike [[EMP grenades]], the launcher has [[quality]], which affects stun time and range.
 
  
 
== Analysis  ==
 
== Analysis  ==
EMP weapons in general are always useful for taking out [[mechanoid]]s and other defense structures. The small blast radius is a detriment; because it's smaller than the miss radius, it cannot reliably hit a specific tile or target. The launcher also has a very large warmup/cooldown, making it less useful on mobile targets like [[scyther]]s.
+
While [[EMP]] is always useful in taking care of [[mechanoids]], the launcher is generally less useful than its [[EMP grenades|grenade]] counterpart. The problem is the smaller blast radius than the grenade. This has the obvious effect of hitting fewer targets, but also because the blast radius is now smaller than the miss radius, it cannot reliably hit a specific tile or target. This makes it much less reliable and effective. Additionally, the launcher has a longer cool-down and warm-up time but only stuns targets for the same length of time.
 
 
=== Comparison to EMP grenades ===
 
{{See also|EMP grenades}}
 
The key differences between EMP grenades and launchers are: Range, Rate of Fire, Blast Radius, and Quality.  
 
 
 
The increased range seems like a major benefit, but is less practical than it seems. Most mechanoids (''all'' mechanoids without the [[Biotech DLC]]{{BiotechIcon}}) will outrange the launcher. Range may be useful depending on the terrain and cover layout, and also helps when shutting down [[low shield pack]]s{{RoyaltyIcon}} or [[mech low-shield|mechanoid shields]]{{RoyaltyIcon}}.
 
 
 
Meanwhile, EMP grenades are fired much faster, giving combat flexibility and making it easier to aim at mobile targets. The larger blast radius means that they can hit more targets, and are simply more accurate, able to always hit a specific tile.
 
 
 
Unlike grenades, launchers are affected by [[quality]]; Masterwork and Legendary launchers see an increase in damage (i.e. stun duration). Legendary launchers will stun for long enough that mechanoid adaptation ends before the stun, making it technically possible to 100% stun lock them. In practice, it is almost impossible to get the timing perfect even before accounting for the risk of missed shots, unless you have multiple colonists with legendary launchers.
 
  
Overall, excellent or lower EMP launchers see a lot less practical use than EMP grenades, relegated to tasks where range is very helpful (against certain Biotech mechanoids, when there's cover, or fighting against low-shield packs). Even legendary launchers are niche, due to the decreased blast radius.
+
The EMP launchers primary advantage over EMP grenades, namely range, does little to improve its prospects. It is outranged by all ranged mechanoids and against [[Shield belt|shielded]] and [[Ailments#Brain shock|brain shockable]] enemies the decreased blast radius and rate of fire reduces the chance to hit far more than the increased range and projectile velocity increase it.
  
{| class="wikitable"
+
===Melee Combat===
! Source !! Damage !! Stun Duration !! Post-Stun Adaption Duration !! Ideal Stun Uptime
+
<div><li style="display: inline-table;">
|-
+
{| {{STDT| c_12 text-center}}
| Awful EMP launcher                            || 45  || {{Ticks|{{#expr: 30*45 }} }}  || {{Ticks|{{#expr: 2200-(30*45)}} }}  || {{%| (30*45) / ((30*45)+(2200-(30*45))) round 4}}
+
!Tool
|-
+
!Attack
| EMP Grenades, Poor/Norm/Good/Exc EMP launcher || 50  || {{Ticks|{{#expr: 30*50 }} }}  || {{Ticks|{{#expr: 2200-(30*50)}} }}  || {{%| (30*50) / ((30*50)+(2200-(30*50))) round 4}}
+
!Damage Type
|-
+
!Power
| Masterwork EMP launcher                      || 62.5 || {{Ticks|{{#expr: 30*62.5 }} }} || {{Ticks|{{#expr: 2200-(30*62.5)}} }} || {{%| (30*62.5) / ((30*62.5)+(2200-(30*62.5))) round 4}}
+
!AP
|-
+
!Cooldown
| Legendary EMP launcher                        || 75  || {{Ticks|{{#expr: 30*75 }} }}  || {{Ticks|0}} (''{{Ticks|{{#expr: 2200-(30*75)}} }}'') || 100%
+
!Likelihood
 +
!Base DPS
 +
|-  
 +
!Overall
 +
!-
 +
!-
 +
!9
 +
!13%
 +
!2.00s
 +
!-
 +
!4.50
 +
|- newline
 +
|Stock
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 +
|- newline
 +
|Barrel
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|25.00%
 +
|4.50
 
|}
 
|}
 +
</li><div>
  
{{Weapon Stats Table}}
+
==Version History==
 
 
== Version history ==
 
 
* [[Version/1.1.0|1.1.0]] - Added
 
* [[Version/1.1.0|1.1.0]] - Added
* [[Version/1.2.2753|1.2.2753]] - Projectiles are now rendered with a visual arc and ground shadow.
+
[[Kind::Weapons| ]]
 
+
{{nav|weapon|wide}}
{{Nav|weapon|wide}}
+
[[Category:Weapons]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]] [[Category:EMP Weapons]]
+
[[Category:Equipment]]
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Launchers]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: