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− | {{ | + | {{stub}}{{infobox main|weapon| |
− | | name = EMP launcher | + | |name = EMP launcher |
− | | image = EMPLauncher.png | + | |image = EMPLauncher.png|EMP Launcher |
− | | description = A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect. | + | |description = A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect. |
− | | type = Equipment | + | |type = Equipment |
− | | type2 = Weapons | + | |type2 = Weapons |
− | + | |class = Industrial | |
− | | class = Industrial | + | |damage = 50 |
− | | damage = 50 | + | |damage type = EMP |
− | | damage type = EMP | + | |range = 23.9 |
− | + | |burst = 1 | |
− | | range = 23.9 | + | |mode = Single-Shot |
− | | burst = 1 | + | |warmup = 210 |
− | | mode = Single-Shot | + | |cooldown = 210 |
− | | warmup = 210 | + | |velocity = 40 |
− | | cooldown = 210 | + | |DPS = DPS |
− | | velocity = 40 | + | |missRadius = 1.9 |
− | | DPS = DPS | + | |blastRadius = 1.1 |
− | | missRadius = 1.9 | + | |resource 1 = Steel |
− | | blastRadius = 1.1 | + | |resource 1 amount = 75 |
− | + | |resource 2 = Component | |
− | + | |resource 2 amount = 8 | |
− | | resource 1 = Steel | + | |marketvalue = 505 |
− | | resource 1 amount = 75 | + | |mass base = 3.4 |
− | | resource 2 = Component | + | |work to make = 30000 |
− | | resource 2 amount = 8 | ||
− | | marketvalue = 505 | ||
− | | mass base = 3.4 | ||
− | | work to make = 30000 | ||
| meleeattack1dmg = 9 | | meleeattack1dmg = 9 | ||
| meleeattack1type = blunt | | meleeattack1type = blunt | ||
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| MeleeWeaponAverageAP = 13 | | MeleeWeaponAverageAP = 13 | ||
| page verified for version = | | page verified for version = | ||
− | | skill 1 = Crafting | + | |skill 1 = Crafting |
− | | skill 1 level = 4 | + | |skill 1 level = 4 |
− | + | |weaponTags = Gun, GrenadeEMP | |
− | | weaponTags = Gun, GrenadeEMP | + | }}{{info|The '''EMP launcher''' fires EMP bolts that explode on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.}} |
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− | }} | ||
− | {{ | ||
== Acquisition == | == Acquisition == | ||
− | EMP launchers can be crafted at a [[ | + | EMP launchers can be crafted with skill level 4 at a [[machining table]] once the [[Research#Microelectronics|Microelectronics]] research has been completed; with {{icon|steel|75}} [[steel]], {{icon|component|8}} [[component]]s and {{Ticks|{{P|Work To Make #}}}} of work. EMP launchers can also be purchased from orbital pirate merchants and orbital combat suppliers or outlander settlements. |
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− | EMP launchers can also be | ||
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== Analysis == | == Analysis == | ||
− | EMP | + | While [[EMP]] is always useful in taking care of [[mechanoids]], the launcher is generally less useful than its [[EMP grenades|grenade]] counterpart. The problem is the smaller blast radius than the grenade. This has the obvious effect of hitting fewer targets, but also because the blast radius is now smaller than the miss radius, it cannot reliably hit a specific tile or target. This makes it much less reliable and effective. Additionally, the launcher has a longer cool-down and warm-up time but only stuns targets for the same length of time. |
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− | + | The EMP launchers primary advantage over EMP grenades, namely range, does little to improve its prospects. It is outranged by all ranged mechanoids and against [[Shield belt|shielded]] and [[Ailments#Brain shock|brain shockable]] enemies the decreased blast radius and rate of fire reduces the chance to hit far more than the increased range and projectile velocity increase it. | |
− | + | ===Melee Combat=== | |
− | ! | + | <div><li style="display: inline-table;"> |
− | + | {| {{STDT| c_12 text-center}} | |
− | + | !Tool | |
− | |- | + | !Attack |
− | | | + | !Damage Type |
− | |- | + | !Power |
− | | | + | !AP |
− | |- | + | !Cooldown |
− | | | + | !Likelihood |
+ | !Base DPS | ||
+ | |- | ||
+ | !Overall | ||
+ | !- | ||
+ | !- | ||
+ | !9 | ||
+ | !13% | ||
+ | !2.00s | ||
+ | !- | ||
+ | !4.50 | ||
+ | |- newline | ||
+ | |Stock | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |50.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Poke | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
|} | |} | ||
+ | </li><div> | ||
− | + | ==Version History== | |
− | |||
− | == Version | ||
* [[Version/1.1.0|1.1.0]] - Added | * [[Version/1.1.0|1.1.0]] - Added | ||
− | + | [[Kind::Weapons| ]] | |
− | + | {{nav|weapon|wide}} | |
− | {{ | + | [[Category:Weapons]] |
− | [[Category: | + | [[Category:Equipment]] |
− | [[Category: |