Difference between revisions of "Dreadmeld"

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Acquisition or Occurrence  
 
Acquisition or Occurrence  
 
== Summary ==
 
== Summary ==
The dreadmeld is some sort of huge fleshbeast. Being made out of many smaller fleshbeasts it spwans them regularly when taking damage. When it dies (dropping 3 shards) the pit it lived in collapses, closing the pithole for good after 12 in game hours.
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The dreadmeld is some sort of huge fleshbeast. Being made out of many smaller fleshbeasts it spawns them regularly when taking damage. When it dies (dropping 3 shards) the pit it lived in collapses, closing the pithole for good after 12 in game hours.
  
 
== Analysis ==
 
== Analysis ==
While not beeing too dangerous itself the fact that it spwans minor fleshbeasts when taking damage and reganerates extremly fast as well as the fact that retreating or regrouping your colonists can be very hard in the pithole still make it a very dangerous enemy. As soon as it dies the pit it lived in begins to collapse and breaks down after 12 hours. Upon death the dreadmeld drops 3 shards which can be hard to get if not planed for extracting them properly.  
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While not being too dangerous itself the fact that it spawns minor fleshbeasts when taking damage and regenerates extremely fast as well as the fact that retreating or regrouping your colonists can be very hard in the pithole still makes it a very dangerous enemy. As soon as it dies the pit it lived in begins to collapse and breaks down after 12 hours. Upon death the dreadmeld drops 3 shards which can be hard to get if not planned for extracting them properly.
  
 
== Version history ==  
 
== Version history ==  

Revision as of 07:30, 26 April 2024

intro Acquisition or Occurrence

Summary

The dreadmeld is some sort of huge fleshbeast. Being made out of many smaller fleshbeasts it spawns them regularly when taking damage. When it dies (dropping 3 shards) the pit it lived in collapses, closing the pithole for good after 12 in game hours.

Analysis

While not being too dangerous itself the fact that it spawns minor fleshbeasts when taking damage and regenerates extremely fast as well as the fact that retreating or regrouping your colonists can be very hard in the pithole still makes it a very dangerous enemy. As soon as it dies the pit it lived in begins to collapse and breaks down after 12 hours. Upon death the dreadmeld drops 3 shards which can be hard to get if not planned for extracting them properly.

Version history

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