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=== Death on down ===
 
=== Death on down ===
{{Stub|section=1|reason=1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleeding }}  
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{{Stub|section=1|reason=1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to [https://rimworldwiki.com/index.php?title=Downed&curid=20920&diff=139742&oldid=134660 what was on the page before] but actually correct. 3) Further explanation of population intent. }}  
Enemy pawns have a chance to instantly [[death|die]] when downed from certain causes, even when the condition would otherwise not kill them:
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Enemy pawns have a chance to [[death|die]] when downed from pain shock or when their [[Moving]] capacity is reduced below 15% directly by damage, even if their condition otherwise would not kill them. This chance is dependent on current population intent and the [[AI Storytellers#Enemy death on downed|storyteller settings]], the latter of which can be adjusted at any time. Other causes of downing, such as [[consciousness]] reductions from [[ailments]], do not trigger this death chance, so are preferred if you want to capture somebody. Note that this includes ailments resulting from, or that also cause, damage such as [[blood loss]], [[heatstroke]], and [[hypothermia]].
*[[Pain Shock Threshold|Pain Shock]]
 
*When [[Moving]] drops below 15% directly by damage
 
*[[Heatstroke]] & [[hypothermia]]
 
*[[Tox gas]]
 
*[[Lung rot]]
 
 
 
This chance is dependent on current population intent and the [[AI Storytellers#Enemy death on downed|storyteller settings]], the latter of which can be adjusted at any time. Other causes of downing, such as [[consciousness]] reductions from [[ailments]], do not trigger this death chance, so are preferred if you want to capture somebody.
 
  
 
Enemy [[mechanoid]]s should always die when they are downed, however a known bug does exist that rarely prevents this death.  
 
Enemy [[mechanoid]]s should always die when they are downed, however a known bug does exist that rarely prevents this death.  
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== Version history ==
 
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] - [[Draft]]ed pawns can tend to others in the field, and will use medicine if they are carrying any. They can also be ordered to carry another downed pawn and drop them on command.
 
* [[Version/1.3.3066|1.3.3066]] - [[Draft]]ed pawns can tend to others in the field, and will use medicine if they are carrying any. They can also be ordered to carry another downed pawn and drop them on command.
* [[Version/1.5.4062|1.5]] - Downed pawns will now crawl away from danger and towards beds
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* [[Version/1.5]] - Downed pawns will now crawl away from danger and towards beds
* [[Version/1.5.4062|1.5]] - Death on down chance now applies to heatstroke, hypothermia, tox gas, and lung rot.
 
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

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