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{{Biotech}}
 
{{Biotech}}
[[File:Dirtmole.png|frameless|right]]
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{{Stub}}
 
'''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground.
 
'''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground.
  
 
== Lore ==
 
== Lore ==
<onlyinclude>
 
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This [[xenotype]] is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless [[Lore#Planet types|urbworlds]].
 
  
With [[Genes#Light gray skin|gray skin]] adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging, mining tasks, and navigating complex tunnel structures. In the open, however, they suffer from a [[Genes#Intense UV sensitivity|sensitivity to light]], [[Genes#Slow runner|slow speed]] and [[Genes#Nearsighted|poor eyesight]] at distance.<ref>[[Dirtmole]] [[xenotype]] description and short description</ref></onlyinclude>
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<blockquote><small>''With gray skin adapted to artificial light, dirtmoles thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.
  
== Occurrence ==
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After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype are known colloquially as dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.'' - '''In Game Description'''</small>
The table below describes the chance for a given pawn from each [[faction]] being a dirtmole. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
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</blockquote>
{{Xenotype Faction Table|Dirtmole}}
 
  
 
== Genes ==
 
== Genes ==
Dirtmoles have a gene complexity of 9[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a {{+|1}}[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of {{Good|x90%}}.
 
  
All dirtmoles have these [[germline gene]]s:
 
  
'''Assorted:'''
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Body:
{| class="wikitable" style="text-align: center;"
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* Fast wound healing
|- align="center"
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* Slow runner
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WoundHealingRateFast.png|64|Fast wound healing|Genes#Fast wound healing}}
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* Intense UV sensitivity  
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene SlowMovespeed.png|64|Slow runner|Genes#Slow runner}}
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* Strong melee damage  
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene IntenseUVSensitivity.png|64|Intense UV sensitivity|Genes#Intense UV sensitivity}}
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* Nearsighted
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongMeleeDamage.png|64|Strong melee damage|Genes#Strong melee damage}}
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* Dark vision
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Nearsighted.png|64|Nearsighted|Genes#Nearsighted}}
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Looks:
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Darkvision.png|64|Dark vision|Genes#Dark vision}}
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* Gray eyes
|-
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* Light gray skin
| <small>[[Genes#Fast wound healing|Fast wound healing]]</small>
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Skills:
| <small>[[Genes#Slow runner|Slow runner]]</small>
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* Great mining
| <small>[[Genes#Intense UV sensitivity|Intense UV sensitivity]]</small>
 
| <small>[[Genes#Strong melee damage|Strong melee damage]]</small>
 
| <small>[[Genes#Nearsighted|Nearsighted]]</small>
 
| <small>[[Genes#Dark vision|Dark vision]]</small>
 
|}
 
  
'''Cosmetic:'''
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==Analysis==
{| class="wikitable" style="text-align: center;"
 
|- align="center"
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GrayEyes.png|64|Red eyes|Genes#Gray eyes}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|FanGene SkinColor Light Gray.png|64|Light gray skin|Genes#Light gray skin}}
 
|-
 
| <small>[[Genes#Gray eyes|Gray eyes]]</small>
 
| <small>[[Genes#Light gray skin|Light gray skin]]</small>
 
|}
 
  
'''Skills:'''
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The genes of the dirtmole xenotype makes it an excellent choice for underground bases. Because they have dark vision, there is no need to invest in lights. Slow runner gives an incentive to keep the base small, and to let the fight come to you in case of raids. Enemies will move slower in darkness, which makes the dirtmoles move relatively faster when there is no light. Indoor distances are also shorter, which helps with nearsighted. Strong melee damage makes it win most 1 versus 1 fights, and fast wound healing helps healing the wounds quickly.
{| class="wikitable" style="text-align: center;"
 
|- align="center"
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GreatMining.png|64|Great Mining|Genes#Great mining}}
 
|-
 
| <small>[[Genes#Great Mining|Great Mining]]</small>
 
|}
 
  
== Analysis ==
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Compared to some other genotypes, the dirtmole has no big skill disadvantage (e.g., weak plants). Intense UV sensitivity, nearsighted, and slow runner are largely offset by the living underground, which can be achieved quickly because of the great mining skill. In the rare circumstance that the dirtmole needs to go outside, it is preferred they do so at night.
Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against [[infestation]]s.  
 
  
However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slow runner and UV sensitivity, dirtmoles have no real work-related weaknesses. ​In combat, they can serve a melee role quite well. Their sight based penalty only impacts long range weapons as well, meaning they can wield shotguns without penalty. If so desired, you can place some [[roof]] outdoors to keep the sun out.
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==== Synergy with other DLC ====
  
Dirtmoles synergize well with the [[Tunneler (meme)|tunneler meme]],{{IdeologyIcon}} for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow [[nutrifungus]] in a cave, while dirtmoles are great at mining and melee combat.
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Dirtmoles synergize well with the tunneler ideoligion.
  
Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are somewhat uncommon.
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== Origins ==
  
== Version history ==
 
* [[Version/1.4.3682|1.4.3682]] - Fix: Awkward wording in dirtmole description. ''This xenotype are known colloquially as dirtmoles'' -> ''This xenotype is known colloquially as the dirtmoles''
 
  
 
{{Biotech navbox}}
 
{{Biotech navbox}}
[[Category:Xenotypes]]
 
{{#set:Image = [[File:Dirtmole.png]]}}
 

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