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As an item loses hit points, it may also lose its [[Market Value|market value]]. This only applies to items which have not been configured to ignore health when determining price.  The XML tag for this is ''healthAffectsPrice'', which defaults to ''true'' if not explicitly set in the def or a parent of the def.  This is set, for most items, in the base definition from which the item inherits its properties.   
 
As an item loses hit points, it may also lose its [[Market Value|market value]]. This only applies to items which have not been configured to ignore health when determining price.  The XML tag for this is ''healthAffectsPrice'', which defaults to ''true'' if not explicitly set in the def or a parent of the def.  This is set, for most items, in the base definition from which the item inherits its properties.   
  
Items that do ''not'' decrease in market value with HP loss include:
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Items that do ''not'' decrease in market value with HP loss include:{{Check Tag|Is this an exhaustive list?}}:  
* [[Wood]] (and technically [[metals]] and [[jade]] have the healthAffectsPrice tag too, but they don't use HP so it's irrelevant)
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* Raw resources such as [[stone]], [[wood]], and [[metals]].
* [[Textiles]]
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* [[Textiles]].
* Raw plant matter such as [[hops]], [[psychoid leaves]] and [[smokeleaf leaves]]; and also including [[wort]]
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* Raw plant matter such as [[hops]], [[psychoid leaves]] and [[smokeleaf leaves]]; and also including [[wort]].
* Raw animal products such as [[milk]], [[insect jelly]], [[eggs]]
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* Raw animal products such as [[milk]], [[insect jelly]], [[eggs]].
* [[Meal]]s including [[pemmican]] and [[kibble]]
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* [[Meal]]s including [[pemmican]] and [[kibble]].
 
* [[Drug]]s  
 
* [[Drug]]s  
 
* [[Medicine]] (including [[neutroamine]])
 
* [[Medicine]] (including [[neutroamine]])
 
* [[Component]]s and [[Advanced component]]s
 
* [[Component]]s and [[Advanced component]]s
 
* [[Chemfuel]]
 
* [[Chemfuel]]
* [[Basic subcore]]s{{BiotechIcon}}, [[standard subcore]]s{{BiotechIcon}}, and [[high subcore]]s{{BiotechIcon}}
 
* [[Signal chip]]s{{BiotechIcon}}, [[powerfocus chip]]s{{BiotechIcon}}, and [[nano structuring chip]]s{{BiotechIcon}}
 
* [[Genepack]]s{{BiotechIcon}} and [[xenogerm]]s{{BiotechIcon}}
 
  
 
If an item loses value with hit points, it loses that value very quickly.  An item retains 100% of its value down to 90% HP, then loses 1.67% of its maximum value per 1% HP lost between 90% and 60% HP, then loses ''4%'' if its maximum value per 1% HP lost between 60% and 50% HP, then loses 0.2% of its maximum value per 1% HP lost between 50% and 0% HP.  The item will have 50% of its maximum value at 60% HP and only 10% of its maximum value at 50% HP.
 
If an item loses value with hit points, it loses that value very quickly.  An item retains 100% of its value down to 90% HP, then loses 1.67% of its maximum value per 1% HP lost between 90% and 60% HP, then loses ''4%'' if its maximum value per 1% HP lost between 60% and 50% HP, then loses 0.2% of its maximum value per 1% HP lost between 50% and 0% HP.  The item will have 50% of its maximum value at 60% HP and only 10% of its maximum value at 50% HP.

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