Editing Defense structures
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Latest revision | Your text | ||
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'''Pros''' | '''Pros''' | ||
*Distracts enemies while they are on fire | *Distracts enemies while they are on fire | ||
+ | *Does not have a fuse (explodes instantly) | ||
*Penetrates shields | *Penetrates shields | ||
+ | *Raiders usually less protected against heat damage | ||
'''Cons''' | '''Cons''' | ||
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*Not effective against [[Mechanoid]]s | *Not effective against [[Mechanoid]]s | ||
− | Its use requires strong support to be effective. With that, it is a good defensive choice against heavily armored or | + | Its use requires strong support to be effective. With that, it is a good defensive choice against heavily armored, shielded or fast enemies, with the flames providing good distraction while your colonists shoot them down. |
It synergizes great with brawlers, which will prevent the enemy from attempting to extinguish the flames while fighting. | It synergizes great with brawlers, which will prevent the enemy from attempting to extinguish the flames while fighting. |