Editing Deathrest accelerator

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Biotech}}
+
{{Biotech}}{{stub|reason=Interaction with Deathrest need?}}{{infobox main|building|
{{Stub|reason=Interaction with Deathrest need?}}
 
{{Infobox main|building
 
 
| name = Deathrest accelerator
 
| name = Deathrest accelerator
 
| image = DeathrestAccelerator south.png
 
| image = DeathrestAccelerator south.png
 
| description = This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.
 
| description = This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.
 
| type = Building
 
| type = Building
| type2 = Biotech (Buildings)
+
| type2 = Misc
 
| placeable = true
 
| placeable = true
 
| path cost = 42
 
| path cost = 42
| passability = pass through only
+
| passability = PassThroughOnly
 
| blockswind = false
 
| blockswind = false
 
| cover = 0.4
 
| cover = 0.4
Line 30: Line 28:
 
| thingCategories =  
 
| thingCategories =  
 
}}
 
}}
The '''deathrest accelerator''' is a building added by the [[Biotech DLC]] that increases the rate of [[deathrest]]ing.
 
  
 
== Acquisition ==
 
== Acquisition ==
Deathrest accelerators can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
Constructing a deathrest accelerator requires [[Research#{{P|Required Research}}|{{P|Required Research}}]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==
 
== Summary ==
{{Stub|section=1|reason = 1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?}}
+
Active deathrest accelerators require a pawn capable of [[deathrest]], and must be connected to a [[deathrest casket]]. As a pawn deathrests, it consumes 800 W of [[power]]. Each accelerator multiplies the rate at which [[deathrest]] progresses by {{good|x1.2}}, reducing the minimum time to avoid ''Deathrest Interrupted''.  Up to 2 accelerators can be connected at a time. The bonuses from the two accelerators and from the casket itself stacking multiplicatively.  
Active deathrest accelerators require a pawn capable of [[deathrest]], and must be connected to a [[deathrest casket]]. As a pawn deathrests, it consumes 800 W of [[power]]. Each accelerator multiplies the rate at which [[deathrest]] progresses by {{Good|×1.2}}, reducing the minimum time to avoid ''Deathrest Interrupted''.  Up to 2 accelerators can be connected at a time. The bonuses from the two accelerators and from the casket itself stacking multiplicatively.  
 
  
Like other deathrest buildings, accelerators permanently bind to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]]. Unlike other deathrest buildings, accelerators do not require [[hemogen pack]]s as fuel.
+
Like other deathrest buildings, accelerators permanently bind to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]].
  
 
{| {{STDT| sortable c_17 text-center}}
 
{| {{STDT| sortable c_17 text-center}}
! Deathrest facilities !! Deathrest<br/>effectiveness !! Deathrest<br/>time
+
|-
 +
! Deathrest facilities !! Deathrest<br>effectiveness !! Deathrest<br>time
 
|-
 
|-
 
! style=text-align:left | [[Sleep furniture]]
 
! style=text-align:left | [[Sleep furniture]]
Line 51: Line 48:
 
|-
 
|-
 
! style=text-align:left | &nbsp;↳<small>+1x Deathrest accelerator</small>
 
! style=text-align:left | &nbsp;↳<small>+1x Deathrest accelerator</small>
| {{#expr: 100 * 1.1 * 1.2}}% || {{#expr: 4/(1*1.1*1.2) round 1}} days
+
| {{#expr: 100 * 1.1 * 1.2}}% || {{#expr: 4/(1*1.1*1.2) round 1}} days
 
|-
 
|-
 
! style=text-align:left | &nbsp;↳<small>+2x Deathrest accelerator</small>
 
! style=text-align:left | &nbsp;↳<small>+2x Deathrest accelerator</small>
| {{#expr: 100 * 1.1 * 1.2 * 1.2}}% || {{#expr: 4/(1*1.1*1.2*1.2) round 1}} days
+
| {{#expr: 100 * 1.1 * 1.2 * 1.2}}% || {{#expr: 4/(1*1.1*1.2*1.2) round 1}} days
 
|}
 
|}
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=Effect on hemogen/power costs of other deathrest buildings by shortening deathrest times.}}
 
 
Having 2 deathrest accelerators will provide an extra 2.2 days of a deathrester's time per 60-day year. This can help pawns awaken before the next [[raid]] appears, as well as give more work time. They are beneficial to every deathrester, as opposed to specialized buildings like [[psychofluid pump]]s and [[hemogen amplifier]]s.
 
Having 2 deathrest accelerators will provide an extra 2.2 days of a deathrester's time per 60-day year. This can help pawns awaken before the next [[raid]] appears, as well as give more work time. They are beneficial to every deathrester, as opposed to specialized buildings like [[psychofluid pump]]s and [[hemogen amplifier]]s.
  
As building capacity is limited in the early to mid game, accelerators are generally the first deathrest buildings you should construct. Exceptions can occur for some types of pawn, for example you may prefer the combat and movement benefit from a [[glucosoid pump]] or prefer to buff a [[psycast]]er {{RoyaltyIcon}} with [[psychofluid pump]]s. Even in these exceptions, however, accelerators are usually next in line once sufficient [[deathrest capacity serum]]s become available. A powerful pawn helps no-one if they're still in deathrest, and interrupting deathrest will negate benefit from all other deathrest buildings and inflict significant [[Deathrest#Summary|stat penalties]].
+
As building capacity is limited in the early to mid game, accelerators are generally the first deathrest buildings you should construct. Exceptions can occur for some types of pawn, for example you may prefer the combat and movement benefit from a [[glucosoid pump]] or prefer to buff a [[psycast]]er {{RoyaltyIcon}} with [[psychofluid pump]]s. Even in these exceptions, however, accelerators are usually next in line once sufficient [[deathrest capacity serum]]s become available. A powerful pawn helps no-one if they're still in deathrest, and interrupting deathrest will negate benefit from any other building (along with significant stat penalties).
  
 
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to reliably and sustainably acquire steel and components.
 
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to reliably and sustainably acquire steel and components.
  
Unlike other deathrest machines, the deathrest accelerator does not consume [[hemogen]]. However, it does consume much more power when in use. They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s {{IdeologyIcon}}. Hence, they can be left idle without consequence.
+
Unlike other deathrest machines, the deathrest accelerator does not consume [[hemogen]]. However, it does consume much more power when in use. They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s{{IdeologyIcon}}. Hence, they can be left idle without consequence.
  
 
== Gallery ==
 
== Gallery ==
Line 82: Line 78:
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
  
{{Nav|biotech|wide}}
+
{{Biotech navbox}}
[[Category:Biotech (Buildings)]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: