Editing Damage per Second
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− | + | Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second. | |
− | == Disclaimer == | + | ==Disclaimer== |
− | + | DPS assumes that '''every shot hits''' (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much ''potential damage'' a weapon ''could'' do. | |
− | + | ==Calculation== | |
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− | == Calculation == | ||
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The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | ||
− | = | + | {{math|big=1|DPS {{=}} (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }} |
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+ | Numbers are rounded to two decimal places for readability. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
− | [[Category:Weapons | + | [[Category:Weapons]] |