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{{Infobox main|resource
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{{Define|Crafted Resource
| name = Component
 
| image = Component.png
 
 
| description = Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.
 
| description = Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.
| type = Crafted resources
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| color = (255,235,122)
| type2 =  
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| always haulable = true
| path cost =  
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| def name = ComponentIndustrial
| stack limit = 50
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| draw gui overlay = true
| beauty =  
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| graphic class = Graphic_Single
| flammability = 0.6
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| graphic path = Things/Item/Resource/Component
| marketvalue = 32
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| label = component
| mass base = 0.6
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| parent name = ResourceBase
| hp = 70
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| resource readout priority = Middle
| deterioration = 2
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| selectable = true
| skill 1 = Crafting
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| small volume = true
| skill 1 level = 8
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| sound drop = Metal_Drop
| work to make = 5000
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| sound interact = Standard_Drop
| production facility 1 = Fabrication bench
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| stack limit = 50.0
| resource 1 = Steel
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| flammability base = 1.0
| resource 1 amount = 12
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| deterioration rate base  = 2
| defName = ComponentIndustrial
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| market value base = 32
| thingCategories = Manufactured
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| max hit points base = 70
| tradeTags =  
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| mass = 0.6
| page verified for version = 1.3.3066
 
 
}}
 
}}
'''Components''' are materials required to build and repair electrical devices, as well as produce [[Weapons#Ranged Weapons|firearms]], [[armor]], and [[ship]] parts.
 
  
== Acquisition ==
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'''Components''' are materials required to build and repair electrical devices (except [[standing lamp]]s and [[sun lamp]]s), as well as to produce [[Weapons#Ranged Weapons|firearms]] and [[armor]], and [[ship]] parts.
Components can be obtained by:
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* [[Mine|Mining]] from [[compacted machinery]]:
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Components can be obtained by [[Mine|mining]] them from compacted machinery by establishing other "quarry" aimed [[Colony#Multiple colonies|colonies]], deconstructing [[ship chunk]]s, disassembling [[mechanoid]]s at a machining table or crafting them at the [[fabrication bench]] for 12 {{icon|steel}} [[steel]] once [[Research|Fabrication]] (or component assembly before 1.0) has been researched, by assigning a [[Menus#Smith|smith]] with [[Skills|crafting]] of at least 8.
** Distant lumps using the [[long-range mineral scanner]]; each lump yields 100+
 
** Establishing additional "quarry" [[Colony#Multiple colonies|colonies]] to support your primary colony.
 
* Deconstructing [[ship chunk]]s
 
* Purchasing them from [[trader]]s
 
* Crafting them at the [[fabrication bench]] for {{Icon Small|steel}} 12 [[steel]]; requires [[Research#Fabrication|Fabrication]] research and a [[Work#Smith|smith]] with [[Skills|crafting]] skill of 8 or above.
 
  
 
== Ore ==
 
== Ore ==
[[File:Compacted_machinery.png|frameless|left|Compacted machinery in game]]
 
 
'''Compacted machinery''' tiles have 2,000 health each, making them slower to mine than stone or many ores, but still significantly faster than [[uranium]] and [[plasteel]] ore. They can be found in small veins, ranging from 3 to 6 tiles in size. Each mined block has a base yield of 2 components, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.
 
 
== Usage ==
 
Components are used in the following crafting recipes:
 
{{Ingredient List}}
 
 
Components are also used for repairing component [[breakdown]]s. Every so often, electrical devices may become dysfunctional, until they are replaced with a new component. See [[Breakdown#Affected buildings|List of affected buildings]] for the full list.
 
 
Components will [[deteriorate]] when left outside.
 
 
== Analysis ==
 
For large portions of the game, before you get [[fabrication bench]]es, components will be limited. You will be stuck with [[ship chunk]]s and compacted machinery, and once that runs out, [[trade]] is all you have left. Almost ''every'' electrical device in the game uses components, so they present a very real bottleneck to most colonies. In the late game, components remain in high demand because they are used to create [[advanced component]]s. With Fabrication, your colony can still be limited by the [[steel]] required to make components.
 
 
You should always keep a couple components (3-5) in reserve, in case your devices [[breakdown]]. If your [[geothermal generator]] breaks down, for instance, then you'll be out of power until you can replace them.
 
 
=== Acquisition analysis ===
 
* '''Conserve your components'''. Often, the simplest way to have components is to not use them. Don't build unnecessary power generators. [[Hydroponics]] are unnecessary if you can just use [[sun lamp]]s and soil. "Rerolling" weapons for [[quality]] consumes a lot of components.
 
 
* '''ABC - (Always) Buy Components'''. Traders are, for a significant part of the game, the only renewable source of components. Excess food, leathers, drugs, and other resources can be used to buy components. Even if you have a large stash ''right now'', your component supply can run out surprisingly quickly. Even when you have Fabrication, trade allows you to turn excess and otherwise useless resources into useful components.
 
 
* '''Research Fabrication quickly'''. Fabrication is an important and useful technology, but requires Microelectronics and Multi-analyzer before it is available. You will also need to buy or obtain 2 [[advanced component]]s before you can build the actual fabrication bench. You may want to research other technologies, like Machining and Gas Operation, before you dive straight into Fabrication. As mentioned above, you will also need steel to make components, and steel can run out quickly.
 
 
:The preferred way to get steel is using a [[ground-penetrating scanner]] and [[deep drill]]s. Once you have the ground scanner, deep drills, and a fabrication bench, obtaining components should be much less of an issue. Note that the process of crafting components takes a chunk of time on its own.
 
 
* '''Long-range mineral scanner'''. Unlike the ground-penetrating scanner, the [[long-range mineral scanner]] can find components directly. Every scan brings 100 - 140 components (before [[Mining Yield]] and [[difficulty]]), ready to be used. Note that the long-range scanner requires its own research and 2 advanced components to make. In addition, colonists must travel to and from this deposit; the weight of components can be an issue.
 
 
== Trivia ==
 
* In the code, components are called "ComponentIndustrial"
 
  
== Version history ==
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[[File:Compacted_machinery.png|frameless|Compacted machinery in game]] Compacted machinery comes in veins of 3 up to a possible 6. Every block of ore drops 2 components when mined. They have 2000 health (25 hits) making them moderately easy to mine.
* [[Version/0.13.1135|0.13.1135]] - Added.
 
  
[[Category: Crafted Resource]]
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== Miscellaneous==
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[http://peigenesis.com Electronic Components]

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