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Colonies are the core of RimWorld. They are the central base of operations for all [[Colonist|colonists]], allowing them a safe place to sleep, grow food, stockpile resources, [[trade]] with outside parties, [[Research|research]] new technologies, and defend themselves from attackers. Without a well-designed colony to support them, your colonists will be left to the mercy of hunger, [[Disease|disease]], marauding [[Raider|raiders]], and even worse threats. This page is dedicated to colonies, especially colony placement and design.
Colonies are the core of RimWorld. They are the central base of operations for all [[colonist]]s, allowing them a safe place to sleep, grow food, stockpile resources, [[trade]] with outside parties, [[research]] new technologies, and defend themselves from attackers. Without a well-designed colony to support them, your colonists will be left to the mercy of hunger, [[disease]], marauding [[raider]]s, and even worse threats.
 
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{{For|a complete how to guide|Colony Building Guide}}
 
  
 
== Types of bases ==
 
== Types of bases ==
 
In RimWorld, there are three types of colonies: underground bases, open ground colonies, and hybrid colonies.
 
In RimWorld, there are three types of colonies: underground bases, open ground colonies, and hybrid colonies.
  
* Underground bases are colonies which have been built into a mountainside. The most prominent benefit of this is that enemies can only approach the base from its exterior entrance(s). It also means less exposure to the outside elements when dealing with especially hot or cold biomes. However, it also makes it trickier to obtain certain resources such as food and wood -- you may be forced to rely on [[Hydroponics basin|hydroponics]] in certain inhospitable conditions.
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* Underground bases are colonies which have been built into a mountainside. The most prominent benefit of this is that enemies can only approach the base from its exterior entrance(s). This makes it highly defensible. It also means less exposure to the outside elements when dealing with especially hot or cold biomes. However, it also makes it trickier to obtain certain resources such as food and wood -- you may be forced to rely on [[Hydroponics basin|hydroponics]] in certain inhospitable conditions.
  
* Open ground colonies are built out in the open. The benefit of this is that they can be built anywhere, rather than requiring specific natural features to be built into. It also allows freedom in planning your colony out and expanding, as building walls around an area is many times faster than mining out the same space. However, you must plan to defend from any direction, and be very mindful of wildfires if using wooden walls.
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* Open ground colonies are built out in the open. The benefit of this is that they can be built anywhere, rather than requiring specific natural features to be built into. However, they require much more defending and are more susceptible to raider or [[Mechanoid|mechanoid]] attacks.
**Superstructure colonies are a type of open ground colony that features a large building with multiple small structures inside.
 
**Settlement bases are multiple small buildings laid over a large area.
 
* Hybrid bases have some features of the two previous styles, mixing and matching according to the builder's needs and the natural features of the map. For example you might build a wall between two large sections of rock, joining them into one larger barrier to enemies.
 
  
== Multiple Colonies ==
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* Hybrid bases have some features of the two previous styles, mixing and matching according to the builder's needs.
  
Since [[Version#Current_Version_:_Alpha_16|Alpha 16]], you can have up to 5 colonies running at the same time (available in Options > Gameplay). The larger you extend the more benefits and difficulties you will gain. There`s no need to make them all primary bases but keep just one as main and the others as resource specific locations, for example to gather components only. However you will be susceptible to have all your colonies raided simultaneously.
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[[Category:Main]]
 
 
Besides that, another inconvenience will rise regarding foreign affairs, other faction's visitors and traders will only enter one out of all your bases when your settlements are next to each other. The problem that this generates is that your sale stock may not all be in the arriving location as well as your funds, making it difficult to buy. This is still possible to overcome by sending your colonists on an immediate caravan to better interact with the others. There is no "bank transfers" that can wire your money to a central bank deposit or towards branches.
 
 
 
Once all aimed resources have been depleted out of an area, abandoning them to create additional bases will leave ruins on the map. These ruins cannot be resettled or passed through.
 
 
 
[[File:Abandoned faction base.png|400px]]
 
 
 
'''Abandoned''' bases will also obstruct an exit of new bases built next to them.
 
 
 
[[File:Abandoned faction base obstruction.png|400px]]
 
 
 
[[Category:RimWorld game]]
 

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