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− | {{ | + | {{infobox main|weapon| |
| name = Charge rifle | | name = Charge rifle | ||
− | | image = R4ChargeRifle.png | + | | image = R4ChargeRifle.png|Charge rifle |
| description = A charged-shot assault rifle. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done. | | description = A charged-shot assault rifle. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done. | ||
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | |||
| class = Spacer | | class = Spacer | ||
| damage = 15 | | damage = 15 | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 7 | | skill 1 level = 7 | ||
− | |||
| weaponTags = Gun, SpacerGun | | weaponTags = Gun, SpacerGun | ||
| thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardLowFreq, RewardStandardQualitySuper | ||
− | + | }}{{info|The '''charge rifle''' is an end game [[weapon]] with good armor penetration. It fires 3-shot bursts dealing slightly higher damage each; a moderate delay between shots; a moderate time between bursts; moderate range and slightly lower overall accuracy.}} | |
− | }} | ||
− | {{ | ||
== Acquisition == | == Acquisition == | ||
− | Charge rifles can be crafted at a [[ | + | Charge rifles can also be crafted at a [[fabrication bench]] once the [[Research#Pulse charged munitions|pulse-charged munitions]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 7 is required. |
− | Charge rifles can | + | Charge rifles can be purchased from outlander and orbital combat suppliers, or outlander settlements. A charge rifle is also the starting weapon in the rich explorer [[scenario system|scenario]]. |
− | [[raider#Humanlike| | + | [[raider#Humanlike|Raiders]] never use charge rifles in RimWorld Core {{RimworldIcon}}, however if the [[Royalty DLC]] is active, they may be obtained from the following [[Empire]] {{RoyaltyIcon}} pawn kinds: |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | |- | ||
! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
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== Analysis == | == Analysis == | ||
− | + | Combining a solid per-shot damage with a 3-shot burst naturally makes for a dangerous weapon, which is exactly what the charge rifle is. Range is also fairly good for a multi-shot weapon, being identical to that of the [[LMG]]'s. Armor penetration is also surprisingly high, being comparable to the [[sniper rifle]]'s, despite the aforementioned weapon having a significantly higher per-shot damage. | |
− | + | Overall single-target damage output is the second highest out of all player-usable weapons in the game, beaten only by the [[minigun]]. Close-up damage output is weaker though relative to cheaper ranged weapons such as the [[chain shotgun]], overall only being comparable to the [[heavy SMG]] - still decent in absolute terms though. | |
− | + | Accuracy is also fairly poor, being almost identical to the chain shotgun's. This means that the charge rifle sees a big advantage against large enemies, or even against tightly-packed groups of enemies - though higher-quality LMGs will still fare slightly better in these situations. Additionally, stopping power is lackluster meaning that the charge rifle can't stagger [[human]]s, instead being limited to the likes of [[tortoise]]s and [[boomrat]]s. The warmup/cooldown cycle is also quite long for a multi-shot ranged weapon, only being slightly shorter than the [[bolt-action rifle]]'s. | |
− | + | Finally, the charge rifle is very difficult to acquire until lategame since its production requirements are high and because raiders don't use charge rifles. | |
− | |||
− | Overall, the charge rifle is best | + | Overall, the charge rifle is best suited as somewhat of an offensive weapon due to its overall damage output, being fairly consistent across all distances which the charge rifle can cover. The charge rifle's also a decent hunting weapon due to its solid per-shot damage combined with moderate range. |
− | + | Against an unarmored human, a charge rifle can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~9.7 seconds average) to incapacitate that human from pain shock. | |
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− | + | Overall, the charge rifle is best paired with a careful shooter up to level 16, and with a trigger-happy shooter beyond that point. | |
− | + | {{Weapon Quality Table}} | |
− | + | ==Melee Combat== | |
− | + | <div><li style="display: inline-table;"> | |
− | + | {| {{STDT| c_12 text-center}} | |
− | + | !Tool | |
− | + | !Attack | |
− | + | !Damage Type | |
− | + | !Power | |
− | + | !AP | |
− | + | !Cooldown | |
− | + | !Likelihood | |
− | + | !Base DPS | |
− | + | |- | |
− | + | !Overall | |
− | + | !- | |
− | + | !- | |
− | + | !9 | |
− | + | !13% | |
− | + | !2.00s | |
+ | !- | ||
+ | !4.50 | ||
+ | |- newline | ||
+ | |Grip | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |50.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Blunt | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |- newline | ||
+ | |Barrel | ||
+ | |Poke | ||
+ | |Blunt | ||
+ | |9 | ||
+ | |13% | ||
+ | |2.00s | ||
+ | |25.00% | ||
+ | |4.50 | ||
+ | |} | ||
+ | </li><div> | ||
== Trivia == | == Trivia == | ||
According to the [[Lore#Key technologies|lore]], charged-shot weapons fire projectiles coated in a matrix of magnetically-contained charged particles. On impact, the energy in the particles is released in a very efficient explosion and greatly increasing the damage done. | According to the [[Lore#Key technologies|lore]], charged-shot weapons fire projectiles coated in a matrix of magnetically-contained charged particles. On impact, the energy in the particles is released in a very efficient explosion and greatly increasing the damage done. | ||
− | In the [[Lore#Key_technologies_2|now-obsolete Quick Primer]], charge weapons were also referred to as [https://en.wikipedia.org/wiki/Tokamak Tokamak] weapons and required high amounts of power to fire. This necessitated powering by hex-cells at small scales (like Charge Rifles), or fusion reactors in the case of large cannons. With the obsolescence of that fiction primer, and the publication of a new primer that omits, but does not contradict, those details, the canonicity of this lore is now unclear. | + | In the [[Lore#Key_technologies_2|now-obsolete Quick Primer]], charge weapons were also referred to as [https://en.wikipedia.org/wiki/Tokamak Tokamak] weapons and required high amounts of power to fire. This necessitated powering by hex-cells at small scales (like Charge Rifles), or fusion reactors in the case of large cannons. With the obsolescence of the that fiction primer, and the publication of a new primer that omits, but does not contradict, those details, the canonicity of this lore is now unclear. |
== Version history == | == Version history == | ||
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</gallery> | </gallery> | ||
− | {{ | + | [[Kind::Weapons| ]] |
− | [[Category: | + | {{nav|weapon|wide}} |
− | [[Category: | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |