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Throughout your play of Rimworld you will come across several different types of characters.  Some of these characters will be friendly such as drifters who just wander through your colony and other hostile, such as the mechanoids, looking to destroy you.
 
Throughout your play of Rimworld you will come across several different types of characters.  Some of these characters will be friendly such as drifters who just wander through your colony and other hostile, such as the mechanoids, looking to destroy you.
  
 
==Animals==  
 
==Animals==  
{{Main|Animals}}
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Main Article: [[Animals]]
 
{{:Animals}}
 
{{:Animals}}
  
 
==Colonists==  
 
==Colonists==  
{{Main|Colonists}}
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Main Article: [[Colonist]]s
Colonists are characters that are under your control. Colonists are human in vanilla, but can be different species if mods are in use. With the [[Ideology DLC]], Colonists can have different [[Ideoligions]] depending on which faction they originate from.
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{{:Colonist}}
  
 
==Mechanoids==
 
==Mechanoids==
{{Main|Mechanoids}}
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Main Article: [[Mechanoid]]s
 
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{{:Mechanoid}}
Mechanoids are  hostile autonomous robots of ancient origin. Mechanoids are stronger than most biological creatures, and are very commonly the downfall of lategame colonies. Mechanoids can be encountered in [[raids]], [[mechanoid cluster]]s, [[ancient danger]]s, and [[crashed ship parts]].
 
  
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<references></references>
 
==Prisoners==
 
==Prisoners==
{{Main|Prisoners}}
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Main Article: [[Prisoner]]s
 
{{:Prisoner}}
 
{{:Prisoner}}
==Raiders==
 
{{Main|Raider}}
 
{{:Raider}}
 
 
== Visitors ==
 
Occasionally an event is triggered that spawns a group visitors from a friendly faction at the edge of the map that comes and mills about the colony. 
 
 
A visiting group's arrival could prove advantageous if the colony is assaulted by a mutual enemy while they are present. See [[Events#Visitors|Events - Visitors]].
 
 
When leaving, visitors will carry away wounded members of their faction.
 
 
=== Trade ===
 
{{main|Trade}}
 
  
Trade isn't available for some visitors. Sometimes one member of the group has items to trade, indicated by a question mark over the pawn.
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==Drifters==
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Main Article: [[Drifter]]s
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{{:Drifter}}
  
==Version history==
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==Visitors==
{{asof|A14}} traders, visitors, raiders, kidnappers, animals, etc. will now escape if surrounded by walls with no way out. <br />
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Occasionally an event is triggered that spawns a group visitors from a friendly faction at the edge of the map that comes and mills about the colony. They currently possess no higher purpose, but their arrival could prove advantageous if the colony is assaulted by a mutual enemy while they are present. See [[Events#Faction visit|Events - Faction visit]].
{{asof|A16}} rescued people (especially space refugees etc.) should sometimes join the colony. If the environment isn't survivable (e.g. bad temperature, toxic fallout) they should always join the colony.
 
  
[[Category:Characters]]
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[[Category:Main]]

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