Difference between revisions of "Centipede"

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(Created page with "{{infobox main|none| |name = Centipede |image = MechanoidCentipede.png|Mechanoid Centipede |info = A Centipede - siege Mechanoid. |type = Mechanoid{{!}}Mechanoid |type2 = Char...")
 
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|mobdamage = Bludgeon - 50}}
 
|mobdamage = Bludgeon - 50}}
 
{{quote|"Heavy combat mechanoids that glide on dozens of tiny legs. Their heavy armor and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics."|In-game description}}
 
{{quote|"Heavy combat mechanoids that glide on dozens of tiny legs. Their heavy armor and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics."|In-game description}}
 
===Biology===
 
Centipedes consist entirely of mechanical parts, and are mostly composed of very large 'rings' that make their appearance similar to that of a real-life centipede. Despite being somewhat sluggish (in movement and appearance), they are immensely durable and can absorb a significant amount of fire before they are killed or even disabled.
 
 
Centipedes have six body rings, several sensors for hearing, sight, and smell, and an artificial brain that drives them. Interestingly enough, they lack any sort of communication parts and always spawn with their communication indicated as 'None', or no ability to. The only other external body part a centipede has other than its rings is its head, making it very difficult to actually kill a centipede.
 
 
===Diet===
 
Centipedes are machines, and machines don't need to eat - but they do need some source of power.
 
 
Currently, it is unknown what power source or other source of energy the Centipede uses.
 
 
===Combat===
 
Centipedes are generally equipped with either a [[Minigun]], [[Inferno Cannon]], or [[Heavy Charge Blaster]] on semi-rare occasions, but are also able to engage in melee combat with colonists.
 
 
{| {{STDT| sortable c_06 text-center}}
 
! Melee Attacks !! Damage Amount
 
|-
 
![[Injury#Bludgeon|Bludgeon]]
 
| 50
 
|-
 
|}
 
 
Their melee attack is the second-highest damaging attack in the game, surpassed only by the [[EMP Grenade]].
 
 
===Body Parts (Summary)===
 
Centipedes are actually very simplistic and robust in design, with not that many parts overall. Their obvious weakness is that they're able to be severed in two, rapidly reducing their ability to move (which may eventually incapacitate them).
 
 
*Note: Centipedes have a health scale of '''2.0''' - meaning their parts have twice the health of body parts listed in the files.
 
 
{| {{STDT| sortable c_08 text-center}}
 
! Body Part Name  !! Health (&times; Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependant on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Group !! Function / Required for following System !! Effect if Destroyed/Removed
 
|-
 
! [[#Body Rings|First Body Ring]]
 
| 200 || | 100 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure
 
|-
 
! [[#Mechanical Head|Mechanical Head]]
 
| 60 || | 30 || | 1 || |  8.0% || | Head || |  Houses Artificial Brain, Sensors || | Machine Failure
 
|-
 
! [[#Artificial Brain|Artificial Brain]]
 
| 60 || | 30 || | 1 || | 20% || | Inside Head || | Dataprocessing || | Machine Failure
 
|-
 
! [[#Sensors|Sight Sensor]]
 
| 20 || | 10 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness
 
|-
 
! [[#Sensors|Hearing Sensor]]
 
| 20 || | 10 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness
 
|-
 
! [[#Sensors|Smell Sensor]]
 
| 20 || | 10 || | 1 || | 10% || | Head || | - || | -
 
|-
 
! [[#Body Rings|Second Body Ring]]
 
| 170 || | 85 || | 1 || | 75% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Third Body Ring]]
 
| 140 || | 70 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Fourth Body Ring]]
 
| 110 || | 55 || | 1 || | 75% || | Inside third ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Fifth Body Ring]]
 
| 80 || | 40 || | 1 || | 66% || | Inside fourth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Sixth Body Ring]]
 
| 200 || | 100 || | 1 || | 50% || | Inside fifth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|}
 

Revision as of 10:03, 27 February 2015

Centipede

Base Stats

Type
MechanoidCharacters
HP
800

Melee Combat

"Bludgeon" can not be assigned to a declared number type with value -50.
Damage
Bludgeon - 50

"Heavy combat mechanoids that glide on dozens of tiny legs. Their heavy armor and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics."

— In-game description