Editing Buildings

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
'''Buildings''' are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.
 
'''Buildings''' are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.
 
+
<p>Buildings that are owned by the colony can be deconstructed; or copied by clicking the <tt>[Build copy]</tt> button.</p>
Buildings that are owned by the colony can be deconstructed; or copied by clicking the <tt>[Build copy]</tt> button.
+
<p>Buildings owned by an enemy faction on a local map can be [[claim]]ed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.</p>
 
+
<p>Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by [[Menus#Construct|constructors]]. An uninstalled building is converted to a minified item and can be sold to [[trade]]rs or reinstalled at another location.</p>
Buildings owned by an enemy faction on a local map can be [[claim]]ed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.
 
 
 
Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by [[Menus#Construct|constructors]]. An uninstalled building is converted to a minified item and can be sold to [[trade]]rs or reinstalled at another location, and can even be loaded onto [[caravan]]s to be sold or reinstalled elsewhere.
 
 
 
Buildings are not subject to [[deterioration]].
 
 
<!--
 
<!--
 
-->{{#vardefine: pixels1|226}}<!--
 
-->{{#vardefine: pixels1|226}}<!--
Line 25: Line 20:
 
! Temperature
 
! Temperature
 
|-
 
|-
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Temperature]][[Description::+]]|format=ul }}
+
| style="text-align:left;" | {{#ask:[[Category:Temperature]][[Description::+]]|format=ul }}  
|}
 
{|class="wikitable" width={{#var:pixels1}} style="text-align:center;"              <!--FLOOR start-->
 
! Floor
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Floor]][[Description::+]]|format=ul }}
 
|}
 
{|class="wikitable" width={{#var:pixels1}} style="text-align:center;"              <!--RECREATION start-->
 
! Recreation
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Recreation]][[Description::+]]|format=ul }}
 
 
|}
 
|}
 
| style="width: 31%;" |                                                        <!--COLUMN 2-->
 
| style="width: 31%;" |                                                        <!--COLUMN 2-->
Line 41: Line 26:
 
! style="text-align:center;" | Structure
 
! style="text-align:center;" | Structure
 
|-
 
|-
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Structure]][[Description::+]]|format=ul }}
+
|
 +
* [[Structure#Doors|Door]]
 +
* [[Structure#Autodoors|Autodoor]]
 +
* [[Structure#Walls|Wall]]
 
|}                                                             
 
|}                                                             
{| class="wikitable" width={{#var:pixels2}} style="text-align:center;"    <!--FURNITURE start-->   
+
{| class="wikitable floatleft" width={{#var:pixels2}} style="text-align:center;"    <!--FURNITURE start-->   
 
! Furniture
 
! Furniture
 
|-
 
|-
Line 52: Line 40:
 
|-
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Buildings]][[Category:Power]][[Description::+]]|format=ul }}
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Buildings]][[Category:Power]][[Description::+]]|format=ul }}
 +
|}
 +
 +
 +
{|class="wikitable" width={{#var:pixels2}} style="text-align:center;"              <!--SHIP start-->
 +
! Ship
 +
|-
 +
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Ship]][[Description::+]]|format=ul }}
 
|}
 
|}
 
| style="width: 31%;" |                                                        <!--COLUMN 3-->
 
| style="width: 31%;" |                                                        <!--COLUMN 3-->
Line 62: Line 57:
 
! Misc
 
! Misc
 
|-
 
|-
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Miscellaneous]][[Description::+]]|format=ul|limit=500}}
+
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Miscellaneous]][[Description::+]]|format=ul }}
 
|}
 
|}
{|class="wikitable" width={{#var:pixels3}} style="text-align:center;"              <!--SHIP start-->
+
{|class="wikitable" width={{#var:pixels3}} style="text-align:center;"              <!--JOY start-->
! Ship
+
! Joy
 
|-
 
|-
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Ship]][[Description::+]]|format=ul }}
+
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Joy]][[Description::+]]|format=ul }}
 +
|}
 
|}
 
|}
 +
 +
==Building Materials==
 +
 +
The material a building is made from drastically changes all statistics it has. Note that all those statistics are seperate from the actuall material values itself.
 +
 +
Among the more important ones are Flammability and Market Value. A soft stat of sorts is the local avalibility, as not every materials is equally likely in every world tile and many might have uses for more important stuff then building
 +
 +
Picking the right material is second only to picking the right Item to build in the first place.
 +
 +
*'''Beauty''' realtes to how much Pawns like seeing that item.
 +
*'''Market Value''' The market value per full unit. The effective Market value of a Item is based on the cost of all the materials and the work to make.
 +
*'''Hitpoints''' The amount by which maximum Hitpoints for the Item is multiplied.
 +
*'''Flammability''' How likely the item is to catch fire.
 +
*'''Build time''' The multiplier is applied to change the time it takes to build something out of the specified material. As such it directly affects the Market Value of the item.
 +
*'''Door Open Speed''' how quick the door is to open.
 +
*'''Rest modifier''' how quickly pawns rest in a bed made from this material.
 +
 +
 +
{| class="wikitable sortable"
 +
! Material !! Beauty Offset !! Beauty Multiplier !! Market Value !! Hitpoints !! Flammability !! Buildtime !! Door Open Speed !! Bedrest
 +
|-
 +
| Silver || 6 || 2 || 10 || 0.7 || 0.2 || 1 || 1 ||  1
 +
|-
 +
| Gold || 12 || 4 ||  100 || 0.6 || 0.2 || 0.9 || 1 ||  1
 +
|-
 +
| Steel || 0 || 1 || 1.9 || 1 || 0.2 || 1 || 1 || 1
 +
|-
 +
| Plasteel || 0 || 1 || 14 || 2.8 || 0.1 || 2.2 || 1 || 1
 +
|-
 +
| Wood || 0 || 1 || 1.2 || 0.4 || 1 || 0.7 || 1.2 || 1
 +
|-
 +
| Uranium || 0 || 0.5 || 60 || 2.5 || 0 || 1.9 || 1 || 1
 +
|-
 +
| Jade || 6 || 2.5 || 50 || 0.5 || 0.2 || 5 || 1 || 1
 +
|-
 +
| Sandstone Blocks || 0 || 1.1 || 1.9 || 2.4 || 0 || 5 || 0.45 || 0.9
 +
|-
 +
| Granite Blocks || 0 || 1 || 2.1 || 1.7 || 0 || 6 || 0.45 || 0.9
 +
|-
 +
| Limestone Blocks || 0 || 1 || 1.9 || 1.55 || 0 || 6 || 0.45 || 0.9
 +
|-
 +
| Slate Blocks || 0 || 1.1 || 1.9 || 1.3 || 0 || 6 || 0.45 || 0.9
 +
|-
 +
| Marble Blocks || 0 || 1.35 || 1.9 || 1.2 || 0 || 5.5 || 0.45 || 0.9
 +
|-
 
|}
 
|}
  
== Table ==
+
'''Wood''' is the starter material. It is very quick to process, is naturally present in most biomes and has a very low market value. Unfortunately it is also the most flammable and least durable of them all.
 +
 
 +
'''Steel''' as with any other case, the most average material against which all others can be compared. Due to it's high usebility in crafting, it is often not adviseable to make the bulk of a colonies structure from it
 +
 
 +
'''Stone Blocks''' are fully resistant to fire, but long build time and poor comfort.
 +
* Granite is the most durable, perfect for building defenses.
 +
* Marble offers the highest beauty, making it ideal for furniture and in particular art.
 +
 
  
<!--Help: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries -->
+
The remaining materials are often way too valuable, rare or expensive to be practical.
{{#ask:
 
[[Type::Building]]
 
[[Type2::+]]
 
<!-- |?Image  hidden because of different dimensions. -->
 
|?Type2
 
|?Required Research
 
|?Skill 1
 
|?Skill 1 Level
 
|?From DLC
 
|?Work To Make
 
|?Flammability Base
 
|?Beauty Base
 
|?Comfort Base
 
|?Max Hit Points Base
 
  
|sort=Type2,Required Research,From DLC,Skill 1,Skill 1 Level<!-- Help about empty statement and comma: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries#Sorting_results. -->
 
|order=ascending,ascending,ascending,ascending,ascending
 
|limit=1000
 
|format=table<!--TODO: add |format=templatefile support. Help about this: https://www.semantic-mediawiki.org/wiki/Help:Templatefile_format. -->
 
}}
 
  
[[Category:Architect]]
+
[[Category:Buildings]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)