Editing Breach axe
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Latest revision | Your text | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 3 | | skill 1 level = 3 | ||
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| page verified for version = 1.3.3066 | | page verified for version = 1.3.3066 | ||
}} | }} | ||
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Breach axes are very dangerous against buildings. Generally, this makes them much more effective when used ''against'' the colony than ''by'' the colony, as players will rarely need to break structures quickly. | Breach axes are very dangerous against buildings. Generally, this makes them much more effective when used ''against'' the colony than ''by'' the colony, as players will rarely need to break structures quickly. | ||
− | + | A niche use may be against [[mech cluster]]s{{RoyaltyIcon}}, where the ability to access them in the early game and high building damage can aid in rapidly destroying turrets in a few strikes. At high qualities and with the right material, this can even kill the large turrets in a single strike. | |
− | Against other targets, the [[mace]] deals more damage, with | + | Against other targets, the [[mace]] deals more damage, with same cost and research requirement. While breach axes seem to have a similar (but lower) {{DPS}} to the mace, the mace has a significantly higher {{AP}}. And because the mace has a stronger, but slower attack, it is more likely to destroy body parts. While blunt armor is typically low, the {{AP}} of even a [[Quality|Legendary]] Uranium Breach Axe is insufficent to invalidate the blunt armor of some commonly encounted enemies. |
As all attacks performed by the breach axe do blunt damage, [[uranium]] is the ideal material. | As all attacks performed by the breach axe do blunt damage, [[uranium]] is the ideal material. |