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− | {{ | + | {{Define|Body Part |
− | + | | image = Artificial Organ | |
− | | image = | + | | always haulable = true |
− | | | + | | def name = BionicEye |
− | | | + | | description = An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice dust healing system allows it to recover from damage |
− | + | | graphic class = Graphic_Single | |
− | | description = An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice | + | | graphic path = Things/Item/BodyPart/ArtificialOrgan |
− | | class = | + | | is body part = true |
− | | | + | | label = bionic eye |
− | | | + | | parent name = BodyPartBase |
− | | | + | | path cost = 10 |
− | | | + | | selectable = true |
− | | | + | | thing class = ThingWithComps |
− | | | + | | ticker type = Never |
− | | | + | | use hit points = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | market value base = 810 |
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| max hit points base = 50 | | max hit points base = 50 | ||
− | | | + | |mass = 0.3 |
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}} | }} | ||
− | {{Info|A '''Bionic eye''' is an artificial eye that | + | {{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which on average increases a colonist's [[sight]] by 12.5% for each one installed.}} Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 19%, and a second increases it by 6% to the expected 125%. |
− | + | Bionic eyes can be crafted for 10 [[plasteel]] and 4 [[advanced component]]s or purchased from [[trade]]rs. Installing a bionic eye requires 3 medicine. | |
− | Bionic eyes can be crafted | ||
− | + | As with all bionics, it will give a mood buff to anyone with the Transhumanist [[traits|trait]] and a heavy penalty to anyone with the Body purist trait. | |
− | == | + | == Usage == |
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− | + | Bionic eyes can be useful for gunners or snipers who will shoot enemies from a distance as a boost to sight can increase accuracy. Bionic eyes can also be used to "cure" cataracts in aged colonists. | |
− | === | + | == Version history == |
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− | + | In Beta 19 it received a nerf to efficiency but is now craftable. | |
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− | {{nav | + | {{nav/body_parts}} |
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