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{{Infobox main
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{{Define|Body Part
| name = Bionic arm
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| image = Artificial Organ
| image = Health item bionic.png
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| always haulable = true
| type = Medical Items
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| def name = BionicArm
| type2 = Body Parts
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| description = One of the most sophisticated arm replacements. Gives extreme strength to its user.
| tech level = Spacer
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| graphic class = Graphic_Single
| description = An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
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| graphic path = Things/Item/BodyPart/ArtificialOrgan
| meleeattack1dmg = 12
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| is body part = true
| meleeattack1type = Blunt
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| label = bionic arm
| meleeattack1part = Fist
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| parent name = BodyPartBase
| meleeattack1cool = 2
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| path cost = 10
| meleeattack1ap = 18
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| selectable = true
| body part = Shoulder
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| thing class = ThingWithComps
| MeleeWeaponAverageDPS = 6
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| ticker type = Never
| MeleeWeaponAverageAP = 18
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| use hit points = true
| mode = Melee
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| flammability base = 1.0
| production facility 1 = Fabrication bench
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| market value base = 1500
| research = Bionic replacements
 
| skill 1 = Crafting
 
| skill 1 level = 8
 
| resource 1 = Plasteel
 
| resource 1 amount = 15
 
| resource 2 = Advanced component
 
| resource 2 amount = 4
 
| work to make = 26000
 
| damage type = Blunt
 
| mass = 5
 
| marketvalue = 1030
 
 
| max hit points base = 50
 
| max hit points base = 50
| tradeTags = TechHediff, Bionic
 
| techHediffsTags = Advanced
 
| thingSetMakerTags = RewardStandardMidFreq
 
|
 
 
}}
 
}}
{{Info|A '''bionic arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 12.5% per arm while also offering a slightly more powerful punch attack and acting as a [[body part weapon]].}}
 
  
== Acquisition ==
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Is a body part that can be purchased from passing ships or found on pirates and colonists. It can be used to replace a missing or damaged arm, as well as provide a upgrade to a standard arm.
Bionic arms can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
 
 
They can also be found in [[ancient shrine]]s, offered as a [[quest]] reward, or [[Trade|bought]] from exotic traders, [[Empire]] traders, and at [[Outlander]] [[faction base]]s.
 
 
 
== Summary ==
 
=== Body part ===
 
Bionic arms replace the user's organic arm up to, and including, the shoulder. They are universal and can be installed on either the left or right. The bionic arm has a part efficiency of 125%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of 12.5% over natural for each bionic arm installed. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]].
 
 
 
=== Combat ===
 
A bionic arm replaces the natural "Fist" attack of the replaced arm with an almost 50% more powerful, but otherwise equivalent, punch.
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_06 text-center}}
 
! colspan="2" | Name !! Damage !! DPS !! AP !! Damage Type
 
|-
 
! {{Icon Small|Heart|32}}
 
! style='text-align: left !important;'| Human Fist
 
| {{Q|Human|Attack 1 Damage}}
 
| {{Q|Human|Attack 1 DPS}}
 
| {{Q|Human|Attack 1 AP}}%
 
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]
 
|-
 
! {{Icon Small|{{PAGENAME}}|32}}
 
! {{PAGENAME}}
 
| {{P|Attack 1 Damage}}
 
| {{P|MeleeDPS}}
 
| {{P|Attack 1 AP}}%
 
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]]
 
|}
 
</li></div>
 
 
 
=== Installation ===
 
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
 
 
If the operation fails, the part will be destroyed.
 
 
 
== Analysis ==
 
First, any reasonably important pawn with a destroyed or [[prosthetic arm]] should get a bionic replacement. Then, the increase to manipulation is best used for the [[Doctoring]], [[Crafting]], or [[Skills|Construction]]; doctors tend faster and with higher quality, while crafters and constructors make objects faster (quality is unaffected). Manipulation is one of the few ways to increase [[general labor speed]], so it is great for skill-less crafting tasks like [[stonecutter's table|stonecutting]] and [[electric smelter|smelting]].
 
 
 
Manipulation will also increase the [[Skills|Artistic]], [[Skills|Mining]], [[Skills|Plants]], and [[Skills|Research]] (up to 110% Manipulation) skills, but these skills are generally less important to do ''fast'' in a mid- to late- game colony that can make bionic arms. The [[drill arm]]{{RoyaltyIcon}} and [[field hand]]{{RoyaltyIcon}} provide a much greater boost to Mining or Plants, though lower [[Moving]] in the process. For combat, bionic arms will increase [[Melee Hit Chance]], but they only increase [[Shooting Accuracy]] if Manipulation is below 100%. While manipulation often goes below 100% due to the effects of [[pain]] and [[injury]], [[bionic eye]]s are superior if combat, ranged or melee, is your main priority.
 
 
 
Unlike organic parts, bionic arms don't contain subparts - all damage is taken by the main, 30 HP arm, instead of spread throughout the bones, fingers, and shoulder. While a bionic arm won't lose stray fingers to a gun shot, this makes it easier for it to be completely destroyed.  Note that the bionic arm is fully attached to the shoulder; a [[flak vest]] completely protects a bionic arm, but does not cover an organic arm at all. In addition, the artificial part never feels [[pain]] and never bleeds.
 
 
 
{{Manipulation Part Efficiency Table}}
 
 
 
As with all bionics, it will give a mood bonus to anyone with the [[Body modder]] trait and a heavy penalty to anyone with the Body purist trait. Similar effects are also applied to pawns following an {{IdeologyIcon}} [[ideoligion]] with a [[Ideoligion#Body_modification|Body Modification]] [[Ideoligion#Precepts|precept]].
 
 
 
== Version history ==
 
* [[Version/0.19.2009|0.19.2009]] - received a nerf to efficiency (from 140%) but is now craftable.
 
 
 
{{Nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 

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