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{{Rewrite|reason=Fragmented and does not present the information in a new-player-friendly, or holistic fashion. It should start with the object stat and then progress to its applications}}
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{{About|beauty of all items and structures|the beauty stat of pawns|Beauty (Pawn)}}
 
 
{{Stat
 
{{Stat
 
| apply factors if negative = false
 
| apply factors if negative = false
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== Environmental beauty ==
 
== Environmental beauty ==
{{See also|Environment#Beauty|l1=Environment}}
 
  
Each map tile has an integer value that expresses its beauty.  The value is the sum of the beauty values of all objects on that tile.  In this case, objects include [[filth]], clutter, the [[floor]], furniture and other objects.
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Each map tile has an integer value that expresses its beauty.  The value is the sum of the beauty values of all objects on that tile.  In this case, objects include filth, clutter, flooring, furniture and other objects.
  
[[File:ToggleShowBeauty.png|||frame|This icon of the mini toolbar toggles the '''beauty display'''.  It shows the environmental and perceived beauty for the map tile under the mouse cursor while enabled.  This is what a pawn would "see" if standing on a map tile.]]
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{{See also|Environment#Beauty|l1=Environment}}
  
 
== Perceived beauty ==
 
== Perceived beauty ==
  
A pawn constantly perceives the beauty of its environment in an '''8-tile radius''' (241 total tiles) (blocked by objects that break line of sight, such as walls and doors).  This means that putting [[sculpture]]s at the center of large living areas is better than at the edges. The average of these beauty values is the effective beauty of the environment as perceived by the pawn at this moment.
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A pawn constantly perceives the beauty of its environment in an 8-tile radius (blocked by objects that break line of sight, such as walls and doors).  The average of these beauty values is the effective beauty of the environment as perceived by the pawn at this moment.
  
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[[File:ToggleShowBeauty.png|||frame|This icon of the mini toolbar toggles the '''beauty display'''.  It shows the environmental and perceived beauty for the map tile under the mouse cursor while enabled.  This is what a pawn would "see" if standing on a map tile.]]
  
 
== Beauty need level ==
 
== Beauty need level ==
  
The beauty [[need]] level of a pawn rises and falls with the perceived beauty.  This is a delayed effect, and increases register much faster than decreases.  
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The beauty [[need]] level of a pawn rises and falls with the perceived beauty.  This is a delayed effect, and increases register much faster than decreases.
  
The level is displayed in percent. A value between 35% and 65% is considered "neutral", and has no effect on the pawn.  Values outside that range, either particularly low or high, generate a positive or negative [[Thoughts list#Needs 2|thought]], influencing the pawn's [[mood]] (eg. "Unsightly environment -5" or "Pretty environment +5"). A value of 6 or higher in the beauty display will be enough to move the need towards 100%.  
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The level is displayed in percent. A value between 35% and 65% is considered "neutral", and has no effect on the pawn.  Values outside that range, either particularly low or high, generate a positive or negative [[Thoughts list#Needs 2|thought]], influencing the pawn's [[mood]] (eg. "Unsightly environment -5" or "Pretty environment +5").
  
Keeping the colonists in beautiful surroundings will, effectively, permanently increase their mood.  
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Keeping the colonists in beautiful surroundings will, effectively, permanently increase their mood.
  
 
''Beauty need'' therefore works similarly to [[comfort]] need, but can only be fulfilled while the pawn is awake (while ''comfort need'' can also be fulfilled while sleeping on comfortable furniture).
 
''Beauty need'' therefore works similarly to [[comfort]] need, but can only be fulfilled while the pawn is awake (while ''comfort need'' can also be fulfilled while sleeping on comfortable furniture).
  
{| class="wikitable"
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== Physical beauty ==
|-
 
!Minimum<br>Beauty<br>Threshold!!Percent<br>of Need!! Mood<br>Bonus
 
|-
 
|  6  || 100% || 15
 
|-
 
|  4.5 || 85-100% || 10
 
|-
 
|  2.5 || 65-85% || 5
 
|-
 
| -0.5 || 35-65% || 0
 
|-
 
| -3.5 || 15-35% || -5
 
|-
 
| -3.9 || 0-15%|| -10
 
|-
 
| -4  || 0% || -15
 
|}
 
  
== Physical beauty ==
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Physical beauty is a stat of many structures (normally pieces of furniture or artwork) and plants. In the case of pawn-made structures, the beauty stat is usually calculated from a base value and the quality level of the item, and possibly other factors.
{{Stub|section=1|reason=Mechanics of indoor/outdoor beauty divides - what is classified as as indoors? Not a room, not a roofed room, etc?}}
 
Physical beauty is a stat of many structures, plants, items, and other objects. Some objects have two beauty stats - one that applies when the object is indoors and another that applies when it is outdoors.  
 
  
In the case of pawn-made structures, the beauty stat is calculated from a base value, the [[Stuff|type of material]] it is made from, and the [[quality]] level of the item.  The exact value and calculation of the beauty stat for a specific item can be viewed by mousing over the "beauty" stat in the item's information window.
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The exact value and calculation of the beauty stat can be discerned from the item's [[stat]] section in the item information window.
  
Here, an example is given for a [[Small sculpture|''small marble sculpture'']] of "good" quality: [(base value of small sculptures) 50 * (material modifier for marble) 1.35 + (material offset for marble) 1] * (quality multiplier for "good quality") 2 = (final value) 137.  This sculpture adds 137 of environmental beauty to the tile it is installed on, a fairly high value.
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Here, an example is given for a ''small marble sculpture'' of "good" quality: (base value of small sculptures) 50 * (material modifier for marble) 1.35 + (material offset for marble) 1 * (quality multiplier for "good quality") 2 = (final value) 135.
  
The most beautiful single structure in the base game is a [[Quality|legendary]] (x8) [[gold]] (x4 +20) [[Grand sculpture|grand]] (400 base) sculpture, which has a beauty of [400 * 4 + 20] * 8 = 12,960.  However, note that this is slightly less than the [100 * 4 + 20] * 8 = 3,360 * 4 = 13,440 beauty that 4 legendary gold large sculptures occupying the same 4 tiles could provide, as the offset is applied once per item independent of the base beauty value.
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This sculpture adds 135 of environmental beauty to the tile it is installed on, a fairly high value.
  
The formula for pieces of furniture is identical, but their base beauty values are usually substantially lower (ex. a [[Bed]] has a base beauty value of 1) than those of works of art, whose primary purpose is to provide environmental beauty.
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It is possible to create artwork with beauty values of several thousands.
  
Items with beauty of above 100 will have their beauty rounded to be divisible by 5, with a remainder of 2.5 being rounded down.
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The formula for pieces of furniture is much simpler, and their beauty values are usually lower than those of works of art, whose primary purpose is to provide environmental beauty.
  
== Tips ==
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== Strategy ==
  
 
* Satisfying the ''beauty need'' of your pawns is one of the best ways to improve the [[mood]] in your colony.  '''A beautiful environment can provide constant, substantial mood buffs''' practically everywhere, with zero required maintenance.
 
* Satisfying the ''beauty need'' of your pawns is one of the best ways to improve the [[mood]] in your colony.  '''A beautiful environment can provide constant, substantial mood buffs''' practically everywhere, with zero required maintenance.
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* If you need to keep stockpiles in areas that should be beautiful, like the recreation room or the hospital, put the items on [[shelf|shelves]].  Most objects laying naked on the floor have -5 beauty, this gets absorbed by the shelf.
 
* If you need to keep stockpiles in areas that should be beautiful, like the recreation room or the hospital, put the items on [[shelf|shelves]].  Most objects laying naked on the floor have -5 beauty, this gets absorbed by the shelf.
 
* A single grand sculpture of very high quality ("masterwork" or "legendary") made of jade (or gold...) can turn even a large room full of rotten corpses into a "beautiful" environment.  If you can get your hands on one of these, usually from an inspired master artist in your colony, place them strategically for the best possible impact.
 
* A single grand sculpture of very high quality ("masterwork" or "legendary") made of jade (or gold...) can turn even a large room full of rotten corpses into a "beautiful" environment.  If you can get your hands on one of these, usually from an inspired master artist in your colony, place them strategically for the best possible impact.
* [[Rooms|Room Beauty]] has the information about Rooms.
 
 
== Version history ==
 
* [[Version/1.3.3117|1.3.3117]] - Some things, like rock chunks, are now considered beautiful when outdoors but ugly when indoors. This solves a problem where a person standing in a nice forest will think their surroundings are ugly.
 
  
{{nav|status levels|wide}}
 
 
[[Category:Status Level]]
 
[[Category:Status Level]]

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