Editing Axe

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Royalty}}
+
{{Royalty}}{{Stub}}<onlyinclude>{{infobox main|weapon|
{{Infobox main|weapon
+
|name = Axe
| name = Axe
+
|image = Axe.png|Axe
| image = Axe.png
+
|type = Equipment
| type = Equipment
+
|type2 = Weapons
| type2 = Weapons
+
|description = "An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings."
| tech level = Medieval
+
|class = Medieval
| description = An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings.
+
|meleeattack1dmg = 9
| class = Medieval
+
|meleeattack1type = poke
| mode = Melee
+
|meleeattack1part = Handle
| meleeattack1dmg = 9
+
|meleeattack1cool = 2.0
| meleeattack1type = poke
+
|meleeattack1ap = 13
| meleeattack1part = Handle
+
|meleeattack2dmg = 15
| meleeattack1cool = 2
+
|meleeattack2type = cut
| meleeattack1ap = 13
+
|meleeattack2part = Edge
| meleeattack2dmg = 15
+
|meleeattack2cool = 2.0
| meleeattack2type = cut
+
|meleeattack2ap = 22
| meleeattack2part = Edge
+
|MeleeWeaponAverageDPS = 6.71
| meleeattack2cool = 2
+
|MeleeWeaponAverageAP = 20
| meleeattack2ap = 22
+
|resources to make = {{icon|buildingmat|50}}
| MeleeWeaponAverageDPS = 6.71
+
|work to make = 7000
| MeleeWeaponAverageAP = 20
+
|mass base = 1.5
| production facility 1 = Fueled smithy
+
|marketvalue  = 120
| production facility 2 = Electric smithy
+
|damage type = Sharp
| research = Smithing
+
}}</onlyinclude>
| resource 1 = Stuff
+
The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that deals primarily sharp damage.
| resource 1 amount = 50
+
==Acquisition==
| stuff tags = Metallic, Woody
+
Crafting
| work to make = 7000
 
| mass base = 1.5
 
| damage type = Sharp
 
| weaponTags = MedievalMeleeDecent
 
| skill 1 = Crafting
 
| skill 1 level = 3
 
| has quality = True
 
}}
 
The '''Axe''' is a [[Weapons#Melee Weapons|melee weapon]] added by the [[Royalty DLC]] that primarily deals sharp damage.
 
  
'''Note:''' Although classified by the [[Ideoligion]] Weapon Preferences{{IdeologyIcon}} as a 'Melee Blunt' weapon along with weapons that predominantly deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior.
+
Axes can be purchased from any combat supplier or war merchant or Crafted, once you have the Royalty DLC active.
  
== Acquisition ==
+
==Analysis==
Axes can be crafted at either a [[fueled smithy|fueled]] or [[electric smithy]] once the [[research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
Alternatively, axes can be purchased from any combat supplier or war merchant and found on [[raider]]s and some [[Empire]] pawns.
 
  
== Analysis ==
+
==Steel Axe Quality table==
The axe is roughly equal to the [[gladius]] - they both have the same material cost, and same research cost. However, axes are strictly inferior than a [[knife]] of the same quality and material.
+
{| class="wikitable sortable"
 +
|-
 +
! Quality !! Melee DPS !! Melee AP
 +
|-
 +
| Awful || 5.36 || 16%
 +
|-
 +
| Poor || 6.04 || 18%
 +
|-
 +
| Normal || 6.71 || 20%
 +
|-
 +
| Good || 7.38 || 22%
 +
|-
 +
| Excellent || 8.05 || 24%
 +
|-
 +
| Masterwork || 9.72 || 29%
 +
|-
 +
| Legendary || 11.06 || 33%
 +
|}
 +
==Version History==
 +
*Royalty Initial Release - Added.
  
This oddity comes from the [[melee verb selection]] system, introduced in 1.1. Each weapon has multiple attacks, or ''verbs'', with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice. With this in mind, knives have a "true" {{DPS}} of 7.23, rather than the gladius' 7.13 or axe's 6.75.
+
[[Kind::Weapons| ]]
 
+
{{nav|weapon|wide}}
In addition, knives are just as likely as axes to do ''Cut'' damage, so there is no advantage of the axe's damage type. The axe has 4% more {{AP}}, however, this is unlikely to matter for any reasonable enemy you'll encounter. If armor was that much of a concern, then you would use a [[mace]] instead.
+
[[Category:Weapons]]
 
+
[[Category:Equipment]]
A potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp-type weapon option that grants mood buffs instead of penalties.
+
[[Category:Royalty]]
 
 
{{Weapon Stats Table}}
 
 
 
== Styles ==
 
{{Ideology|section=1}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
 
 
<gallery>
 
Axe.png|Base variant
 
HoraxianAxe.png|Horaxian{{AnomalyIcon}}
 
</gallery>
 
 
 
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
 
 
{{Nav|weapon|wide}}
 
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]]
 
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Axes]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: