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{{Infobox main|weapon
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<onlyinclude>
| name = Autopistol
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{{infobox main|weapon|
| image = Autopistol.png
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|name = Autopistol
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
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|image = Pistol.png|Autopistol
| type = Equipment
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|description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
| type2 = Weapons
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|type = Equipment
| tech level = Industrial
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|type2 = Weapons
| class = Industrial
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|class = Modern
| damage = 10
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|damage = 10
| damage type = Bullet
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|range = 25.9
| armorPenetration = 15
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|accuracyTouch = 80
| range = 25.9
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|accuracyShort = 70
| work to make = 5000
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|accuracyMedium = 40
| accuracyTouch = 80
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|accuracyLong = 30
| accuracyShort = 70
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|accuracyAvg = 65
| accuracyMedium = 40
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|mode = Single-Shot
| accuracyLong = 30
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|warmup = 18
| accuracyAvg = 65
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|cooldown = 60
| mode = Single-Shot
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|burst = 1
| warmup = 18
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|DPS = DPS
| cooldown = 60
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|velocity = 55
| burst = 1
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|buy = {{icon|steel|30}} + {{icon|component|2}}
| DPS = DPS
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|sell = {{icon|silver|139}}
| velocity = 55
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|mass base = 1.2
| production facility 1 = Machining table
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|stoppingPower = 0.5
| research = Blowback operation
 
| resource 1 = Steel
 
| resource 1 amount = 30
 
| resource 2 = Component
 
| resource 2 amount = 2
 
| marketvalue = 139
 
| mass base = 1.2
 
| stoppingPower = 0.5
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Grip
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = blunt
 
| meleeattack2part = Barrel
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| meleeattack3dmg = 9
 
| meleeattack3type = Poke
 
| meleeattack3part = Barrel
 
| meleeattack3cool = 2.0
 
| meleeattack3ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| has quality = True
 
| weaponTags = Gun, SimpleGun
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''autopistol''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.}}
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</onlyinclude>
 
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{{info|The autopistol is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.}}
== Acquisition ==
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===Acquisition===
Autopistols can be crafted at a [[machining table]] once the [[Research#Blowback operation|Blowback Operation]] research has been completed; from {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 4 is required.
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Autopistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
 
Autopistols can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
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|}
 
|}
  
== Analysis ==
 
The autopistol has the shortest warmup/cooldown cycle out of all ranged weapons in the game, though RPM is low due to being single shot. Short-distance accuracy is also somewhat respectable. Therefore, the autopistol is a decent weapon for low-skill shooters, and has another small niche as a hit-and-run weapon. It's also easy to acquire, from both raiders or manufacturing.
 
  
=== Comparisons ===
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Autopistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 30 [[steel]], 2 [[component]]s and {{Ticks|5000}} of work. A crafting skill of at least 4 is required.
In terms of actual damage, the autopistol is clearly an early game weapon, found on early game raiders, so should be compared to other weapons of its caliber:
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* [[Revolver]] - The autopistol has identical maximum range, but better DPS at all ranges. The revolver can [[stagger]] [[human]]s and [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s, a noticeable advantage for close-range combat. The autopistol is also slightly worse against armor, though early raiders won't have much to begin with.
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*Bows - Autopistols have the same maximum range as a [[recurve bow]]. The pistol is superior to all bows up to short ranges, and only beaten by the [[great bow]] from medium range onwards. Unless you need the greatbow's range, or have a high [[quality]] recurve bow / greatbow, there is no reason not to upgrade to the pistol.
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==Overview==
* [[Bolt-action rifle]] - less clear cut. The pistol is significantly superior within short range, while the rifle is both significantly superior beyond this and has a significantly longer range. Rather than direct competitors, this makes them naturally complementary with each other, each covering their effective ranges.  
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The autopistol has a solid rate of fire for a single-shot weapon, actually having the shortest warmup/cooldown cycle out of all ranged weapons in the game. Short-distance accuracy is also somewhat respectable. With both of those characteristics combined, the autopistol is a good weapon for low-skilled shooters. Another strength that the autopistol has is that it's easy to acquire due to its very low manufacture costs and popularity amongst earlygame raiders.
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This weapon could be considered the more DPS-orient counterpart of the [[revolver]], though the difference in raw DPS is small enough that the revolver catches up with the autopistol at greater distances not only due to its slightly better accuracy dropoff, but also because it's less affected by projectile travel time owing to its overall slower rate of fire.
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Although the autopistol has a somewhat average maximum range, its damage output towards and into medium distance falls behind other weapons with similar or greater ranges due to its single-shot nature and its fairly weak medium range accuracy - a similar issue that the [[short bow]] suffers from. Additionally, although the autopistol's overall damage output isn't terrible on its own, the [[pump shotgun]] and [[machine pistol]] both perform better in this aspect. The autopistol also doesn't have a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s - another advantage the revolver has over the autopistol.
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The autopistol is outclassed by the [[machine pistol]] and [[pump shotgun]]. Both guns outdamage the autopistol at any range they can fire from. Despite the autopistol having a higher max range, firing from that distance is a poor use for the autopistol. It is thoroughly outclassed by more advanced weapons, such as the [[Heavy SMG]].
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The autopistol is best-suited as a close-quarters engagement weapon due to its higher short-distance accuracy, and it's also a viable hit-and-run weapon due to its very short warmup/cooldown cycle. This also makes an acceptable hunting weapon for lower-risk game due to its range and somewhat average per-shot damage, though the pump shotgun and [[bolt-action rifle]] are still better options.
  
=== Stats ===
 
Against an unarmored human, an autopistol can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~13.3 seconds average) to incapacitate that human from pain shock.
 
  
{{Weapon Stats Table}}
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Against an unarmored human, an autopistol can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~14 seconds average) to incapacitate that human from pain shock.
  
== Autopistol vs. comparable weapons==
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Overall, the autopistol is best paired with a careful shooter up until level 17, and a trigger-happy shooter onwards.
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==Melee Combat==
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{| {{STDT| c_12 text-center}}
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!Tool
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!Attack
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!Damage Type
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!Power
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!AP
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!Cooldown
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!Likelihood
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!Base DPS
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|-
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!Overall
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!-
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!-
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!9
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!13%
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!2.00s
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!-
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!4.50
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|- newline
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|Grip
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|50.00%
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|4.50
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|- newline
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|Barrel
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|Blunt
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|Blunt
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|9
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|13%
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|2.00s
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|25.00%
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|4.50
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|- newline
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|Barrel
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|Poke
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|Blunt
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|9
 +
|13%
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|2.00s
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|25.00%
 +
|4.50
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|}
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==Autopistol vs. Comparable Weapons==
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
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=== Methodology ===
 
=== Methodology ===
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<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
  
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* No cover is used for either team</div>
 
* No cover is used for either team</div>
 
</div>
 
</div>
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Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
==== Unarmored ====
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====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
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! Pump Shotgun
 
! Pump Shotgun
 
| style="background: #FFFF85" | 48.66% || style="background: #FFFF85" | 45.16% || style="background: #FFCD7B" | 36.78% || - || - || - || -
 
| style="background: #FFFF85" | 48.66% || style="background: #FFFF85" | 45.16% || style="background: #FFCD7B" | 36.78% || - || - || - || -
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|-
 
|}
 
|}
  
==== Armored ====
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====Armored====
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
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! Pump Shotgun
 
! Pump Shotgun
 
| style="background: #FFFF85" | 51.44% || style="background: #FFFF85" | 46.94% || style="background: #FFCD7B" | 38.14% || - || - || - || -
 
| style="background: #FFFF85" | 51.44% || style="background: #FFFF85" | 46.94% || style="background: #FFCD7B" | 38.14% || - || - || - || -
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|-
 
|}
 
|}
  
== XP per salvo ==
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You get 9 experience points per salvo in shooting, without any passion/flames
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==Graphs==
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The graphs assume a normal quality autopistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
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[[File:AutopistolAccTraitless.png|494px|Autopistol's accuracy with various shooters without any trait.]]
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[[File:AutopistolDPSTraitless.png|494px|Autopistol's DPS with various shooters without any trait.]]
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[[File:AutopistolAccCareful.png|494px|Autopistol's accuracy with various shooters with careful shooter.]]
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[[File:AutopistolDPSCareful.png|494px|Autopistol's DPS with various shooters with careful shooter.]]
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[[File:AutopistolAccHappy.png|494px|Autopistol's accuracy with various shooters with trigger-happy.]]
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[[File:AutopistolDPSHappy.png|494px|Autopistol's DPS with various shooters with trigger-happy.]]
  
 
== Version history ==
 
== Version history ==
* [[Version/0.18.1722|0.18.1722]] - Added when the '''pistol''' was split into [[revolver]] and '''autopistol'''. Although the autopistol uses the old pistol's sprite, the revolver is functionally closer to the old pistol.
 
* Beta 19 - received a slight accuracy nerf and range buff
 
  
<gallery>
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It was split from the pistol in Alpha 17. Although the autopistol uses the old pistol's sprite, the [[revolver]] is functionally closer to the old pistol.
pistol.png|Original Pistol sprite
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</gallery>
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It received a slight accuracy nerf and range buff in Beta 19.
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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