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{{Infobox main
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{{stub}}{{infobox main|
 
| name = Archotech arm
 
| name = Archotech arm
| image = Health item archotech.png
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| image = Health item archotech.png|Archotech arm
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
| tech level = Archotech
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| description = An artifical arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.
| description = An artificial arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.
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| class = Spacer
 
| meleeattack1dmg = 14
 
| meleeattack1dmg = 14
 
| meleeattack1type = Blunt
 
| meleeattack1type = Blunt
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| meleeattack1cool = 2
 
| meleeattack1cool = 2
 
| meleeattack1ap = 21
 
| meleeattack1ap = 21
| body part = Shoulder
 
 
| MeleeWeaponAverageDPS = 7
 
| MeleeWeaponAverageDPS = 7
 
| MeleeWeaponAverageAP = 21
 
| MeleeWeaponAverageAP = 21
 
| damage type = Blunt
 
| damage type = Blunt
 
| mode = Melee
 
| mode = Melee
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| resources to make =
 
| mass = 4
 
| mass = 4
 
| marketvalue = 2800
 
| marketvalue = 2800
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| thingSetMakerTags = RewardStandardHighFreq
 
| thingSetMakerTags = RewardStandardHighFreq
 
}}
 
}}
{{Info|An '''archotech arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 25% per arm while also offering a significantly more powerful punch attack and acting as a [[body part weapon]].}}
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Archotech arms are an arm replacement that is added in Beta 19. They are more powerful than their regular [[bionic arm|bionic counterpart]], providing 150% efficiency.
  
== Acquisition ==
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Archotech arms do 14 damage per attack. For unarmed combat, this is somewhat high, compared to the 8 damage from fists and 12 from bionic arms. This is only outmatched by the [[power claw]], which does 22 damage and inflicts bleeding wounds, or dedicated implant weapons from the [[Royalty DLC]] such as the [[Venom talon]].
Archotech arms cannot be crafted. They can only be obtained through [[trade]], as a reward from [[quests]], from raiding [[Ancient shrine|ancient shrines]]from [[Security crate|security]] and [[hermetic crate]]s{{IdeologyIcon}}, or at an extremely rare rate from random drop pod crashing.
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==Acquisition==
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Archotech arms cannot be crafted. They can only be obtained through [[trade]], as a reward from [[quests]], from raiding [[Ancient shrine|ancient shrines]]{{IdeologyIcon}} (as a potential loot from [[Security crate]] or [[Hermetic crate]]), or at an extremely rare rate from random drop pod crashing.
  
 
== Summary ==
 
== Summary ==
=== Body part ===
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{{stub|section=1}}
Archotech arms replace the user's organic arm up to and including the shoulder. They are universal and can be installed on either the left or right. The archotech arm has a part efficiency of 150%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of 25% over natural for each archotech arm installed. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]].
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Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 5.
 
 
=== Combat ===
 
An archotech arm replaces the natural "Fist" attack of the replaced arm with an over 70% more powerful, but otherwise equivalent, punch.
 
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_06 text-center}}
 
! colspan="2" | Name !! Damage !! DPS !! AP !! Damage Type
 
|-
 
! {{Icon Small|Heart|32}}
 
! style='text-align: left !important;'| Human Fist
 
| {{Q|Human|Attack 1 Damage}}
 
| {{Q|Human|Attack 1 DPS}}
 
| {{Q|Human|Attack 1 AP}}%
 
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]
 
|-
 
! {{Icon Small|{{PAGENAME}}|32}}
 
! {{PAGENAME}}
 
| {{P|Attack 1 Damage}}
 
| {{P|MeleeDPS}}
 
| {{P|Attack 1 AP}}%
 
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]]
 
|}
 
</li></div>
 
 
 
=== Installation ===
 
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
 
 
 
Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 
 
 
If the operation fails even in a minor way the archotech arm will be destroyed.
 
 
 
== Analysis ==
 
{{Stub|section=1|reason=Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc}}
 
  
Useful for everything affected by [[Manipulation]] including [[Cooking Speed]], [[General Labor Speed]], [[Carrying Capacity]] and many others.  
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==Analysis==
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Since the game gives a greater weighting on the more capable part when calculating manipulation, with it contributing to 75% of a pawn's manipulation capability, installing a single archotech arm increases manipulation by 38%, and a second increases it by 12% to the expected 150%.
  
For combat, the increased manipulation significantly improves [[Melee Hit Chance]]. When melee fighting without a weapon, Archotech arms do 14 damage per attack, and 7 [[DPS]]. For unarmed combat, this is somewhat high, compared to the {{Q|Human|Attack 1 Damage}} damage from fists and {{Q|Bionic arm|Attack 1 Damage}} from [[bionic arm]]s and is in fact roughly equivalent to Normal-[[quality]] [[steel]] [[mace]]. In core, this is only outmatched by the [[power claw]], which does 22 damage and inflicts bleeding wounds, or dedicated implant weapons from the [[Royalty DLC]] such as the [[Venom talon]].
 
  
While manipulation does affect [[Shooting Accuracy]], no benefit is gained from having a manipulation over 100%. Thus, the archotech arm only improves the accuracy of pawns with damaged manipulation, and depending on the exact source of the manipulation penalty, potentially only improving it as much as having a bionic or even healthy natural arm already would. While the Archotech arm might not improve accuracy for a healthy shooter, it does create a reserve pool of extra manipulation; a shooter with >100% manipulation could receive a significant injury and continue shooting without decreased accuracy until they drop below 100%.
 
{{Manipulation Part Efficiency Table}}
 
  
== Version history ==
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{{nav|body parts|wide}}
* [[Version/0.19.2009|0.19.2009]] - Added.
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{{nav/questitems}}
  
{{Nav|body parts|wide}}
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[[Category: Medical Item]]
{{Nav/questitems}}
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[[Category: Body Part]]
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]
 

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