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[[File:Ancient_danger.PNG|400px|right|thumb|Ancient shrine pre-1.1]]
 
[[File:Ancient_danger.PNG|400px|right|thumb|Ancient shrine pre-1.1]]
  
'''Ancient shrines''', commonly referred to as '''ancient dangers''' due to the event card, are large structures that spawn on the map upon generation. They take the form of a massive, unexplored room.
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'''Ancient shrines''', commonly referred to as '''Ancient dangers''' due to the event card, are large structures that spawn on the map upon generation. They take the form of a massive, unexplored room.
 
though they may be damaged somehow after map generation. If they spawn damaged, they are most likely [[ruins]].
 
though they may be damaged somehow after map generation. If they spawn damaged, they are most likely [[ruins]].
  
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Ancient shrines are large rooms of stone or steel walls. In contrast to [[ruin]]s, the walls of the shrine always begin undamaged and in perfect condition. Ancient shrines generate either partially or completely under natural [[rock]] formations.  Ancient shrines are not guaranteed to spawn on small or medium maps, but will always spawn on larger map sizes. Two or more may spawn of one of the largest map sizes.
 
Ancient shrines are large rooms of stone or steel walls. In contrast to [[ruin]]s, the walls of the shrine always begin undamaged and in perfect condition. Ancient shrines generate either partially or completely under natural [[rock]] formations.  Ancient shrines are not guaranteed to spawn on small or medium maps, but will always spawn on larger map sizes. Two or more may spawn of one of the largest map sizes.
  
There are two components to the shrine's "danger":
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There are two components to the the shrine's "danger":
* A non-human threat immediately revealed when opening the shrine. This can be either [[mechanoid]]s, [[insectoid]]s with their requisite bug [[hive]]s, or even a few [[fleshbeast]]s if the [[Anomaly]] DLC is installed. Beware - even [[centipede]]s can appear in an ancient shrine.
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* A non-human threat immediately revealed when opening the shrine. This can be either [[mechanoid]]s, or a few [[insectoid]]s with their requisite bug [[hive]]s. Beware - even [[centipede]]s can appear in an ancient shrine.
* The beings inside the [[ancient cryptosleep casket]]s. They are not always hostile. This can contain a human, a human and a [[megascarab]], a group of megascarabs, or nothing. Humans will belong to one of two [[Ancient]]s factions; one faction is hostile, the other faction starts off neutral. Megascarabs are always non-hostile. Opening 1 ancient cryptosleep casket will open all the caskets. Humans may spawn [[downed]] or as [[corpse]]s.
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* The beings inside the [[ancient cryptosleep casket]]s. They are not always hostile. This can contain an human, an human and a [[megascarab]], a group of megascarabs, or nothing. Humans will belong to one of two [[Ancient]]s factions; one faction is hostile, one faction starts off neutral. Megascarabs are always nonhostile.
  
 
Due to being fully enclosed, one cannot see within the shrine, and hovering over the grayed out area as seen in the picture will only say 'Undiscovered' in the bottom left corner.  The only way to find out what is inside is to deconstruct or destroy a wall section.  
 
Due to being fully enclosed, one cannot see within the shrine, and hovering over the grayed out area as seen in the picture will only say 'Undiscovered' in the bottom left corner.  The only way to find out what is inside is to deconstruct or destroy a wall section.  
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There are many rewards within the ancient shrine. It can contain [[artifact]]s such as [[psychic animal pulser]]s or [[psychic insanity lance]]s, and valuable items like [[luciferium]] are common. Ancients often carry [[plasteel]], [[gold]], and [[advanced component]]s; even their [[corpse]]s carry loot. Ancients can spawn with [[synthread]] and [[hyperweave]] clothing, [[power armor]], high quality weaponry, or may be naked.
 
There are many rewards within the ancient shrine. It can contain [[artifact]]s such as [[psychic animal pulser]]s or [[psychic insanity lance]]s, and valuable items like [[luciferium]] are common. Ancients often carry [[plasteel]], [[gold]], and [[advanced component]]s; even their [[corpse]]s carry loot. Ancients can spawn with [[synthread]] and [[hyperweave]] clothing, [[power armor]], high quality weaponry, or may be naked.
  
In addition to the loot, ancient shrines will contain ancient cryptosleep caskets, [[table]]s of different sizes, [[column]]s, and/or [[urn]]s. Their floors are generally made out of [[flagstone]], [[steel tile]], or [[stone tile]]. These can all be deconstructed.
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In addition to the loot, ancient shrines will contain ancient cryptosleep caskets, [[table]]s of different sizes, [[column]]s, and/or [[urn]]s. Their floors are generally made out of [[flagstone]], [[steel tile]], or [[stone tile]], which can all be deconstructed.
  
 
== Analysis ==
 
== Analysis ==
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When opening the ancient shrine, it is recommended to not deconstruct the wall, but to destroy it with ranged weaponry. This gives you some distance to deal with [[scyther]]s and other threats. Make sure to keep colonists [[draft]]ed, or toggle their [[threat response]] from Attack to Flee.
 
When opening the ancient shrine, it is recommended to not deconstruct the wall, but to destroy it with ranged weaponry. This gives you some distance to deal with [[scyther]]s and other threats. Make sure to keep colonists [[draft]]ed, or toggle their [[threat response]] from Attack to Flee.
  
The [[spike trap]] tunnel on the right is likely to take out [[scyther]]s, [[lancer]]s, and [[megaspider]]s that inhabit the shrine. For [[centipede]]s, it is recommended to have a [[bolt-action rifle]] or [[sniper rifle]] on hand and [[kiting|kite]] the centipedes.  
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If a trade [[caravan]] happens to spawn near the ancient danger, you can open it. Caravans likely have enough firepower to clear the entire danger, or at least, severely weaken it. In a similar fashion, shooting an ancient cryptosleep casket will unleash its ancients, and both mechs and ancients will duke it out.
  
If a trade [[caravan]] happens to spawn near the ancient danger, you can open it. Caravans likely have enough firepower to clear the entire danger, or at least, severely weaken it. In a similar fashion, shooting an ancient cryptosleep casket will unleash its ancients - mechs, insects, and ancients should all fight each other.
 
<div style="clear:right"></div>
 
 
===Dealing with ancients===
 
===Dealing with ancients===
[[File:Ancient danger prisoner.png|thumb|300px|right|"Ancient soldiers" have shockingly little resistance, so long as they are captured (and not rescued first).]]
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The shrine itself contains a lot of loot, but so does its ancients. Even if the ancients are neutral, it is worthwhile to [[capture]] or kill them for assault weaponry, armor, and materials.  
  
The shrine itself contains a lot of loot, but so does its ancients. Even if the ancients are neutral, it is worthwhile to [[arrest|capture]] or kill them for assault weaponry, armor, and materials. If a stray bullet doesn't hit the cryptosleep caskets, they should remain closed, even after renovating the rest of the danger.
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To do this, the ancients should not be shot, but be downed by heat. This can be achieved by raising the [[temperature]] of the shrine to ~200° Celsius. The caskets should be then shot at by a pawn standing between opened doors, slowing the rate at which heat escapes from the room. After the caskets are opened, close the door. The ancients will quickly be downed by the heat, but some hostile ancients may die due to the "enemy death on down chance" setting in the game. Once [[heatstroke]] severity reaches around 70%, you can strip and capture the pawns.
 
 
If captured, ancient soldiers have incredibly low resistance, making them very quick recruits.
 
 
 
*'''Using fire'''
 
By using [[fire]], you can attack ancients without a gunfight.
 
 
 
First, enclose the shrine with a [[door]], so that it is "Inside" for [[temperature]] purposes. Place some fuel and raise the temperature up high. Contiously throw [[molotov cocktail]]s or other flame weapons until the room hits at least {{Temperature|200}}. Then shoot the cryptosleep caskets. Both hostile and friendly units will be downed through [[heatstroke]], avoiding the usual death on down chance.  
 
 
 
The ancient cryptosleep caskets will be at risk of destruction, which can kill ancients and damage gear. But they have quite a bit of health, so you can extinguish important items and capture important pawns before that happens.
 
 
 
Note that pawns that are downed by heatstroke are subject to the [[Downed#Death on Down|death on down]] chance, so this cannot be used to easily capture prisoners.
 
 
 
<gallery widths="400px" heights="400px" class="left" mode="nolines">
 
File:Ancient danger fire.png|'''Fire being used to handle an [[ancient shrine]]'s cryptosleep caskets, once the initial threats are cleared.<br>Place some fuel, toss molotovs from outside until the room is hot enough, then shoot the caskets to open them. '''
 
File:Ancient danger fire2.png|'''Even with enemy [[firefoam pop pack]]s: it isn't the fire that kills, its the heatstroke (usually).'''
 
</gallery>
 
  
 
== Loot table ==
 
== Loot table ==

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