Search results

Jump to navigation Jump to search
Results 1 – 5 of 5
Advanced search

Search in namespaces:

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  • ===C# Guides=== C# is used to create and define custom game behaviors
    9 KB (1,366 words) - 19:35, 23 May 2024
  • ...Rimworld [[Modding|modder]] to create a custom weapon, known as the Plague Gun. ...pon will, when its shots hit a living target, have a chance to apply the [[Plague]] hediff ("health difference") to that target.
    30 KB (4,289 words) - 14:43, 9 May 2023
  • This tutorial is an XML only version of [[Plague Gun (1.1)]] updated to RimWorld v1.3 #** By default, it will be located at <code>C:\Program Files (x86)\Steam\steamapps\common\RimWorld</code>
    8 KB (1,178 words) - 17:24, 10 December 2022
  • This tutorial gives you a broad idea how to work on a C# solution. ...possible to create many mods by modifying or creating XML, writing custom C# code, either as stand-alone classes or as Harmony patches, allows changing
    9 KB (1,383 words) - 18:27, 24 April 2023
  • :{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, ...Noble apparel]]<br/>[[#Smithing|Smithing]] {{Ref label|Hidden Prerequisite|C}}
    83 KB (10,195 words) - 01:45, 22 May 2024