Climate adjuster
Revision as of 09:00, 2 February 2025 by DisasterEdition (talk | contribs) (Changed 'whichever would be more dangerous' to 'randomly', current version it explicitly is not determined by danger given a desert climate can have them appear cooling the location. Actual cause is unknown but is explicitly NOT determined by danger.)
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Climate adjuster
An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world.
Base Stats
- Type
- Building – Mechanoid cluster
- HP
- 1500
- Flammability
- 0%
Building
- Size
- 6 × 6
- Placeable
- False
- Passability
- impassable
- Cover Effectiveness
- 75%
- Blocks Wind
- True
Climate adjusters are mechanoid cluster and quest condition causers added by the Royalty DLC that change the temperature of the world around them.
Occurrence[edit]
?
Summary[edit]
It affects a 10 world-tile radius, and the effects of multiple climate adjusters can stack.
A climate adjuster will increase or decrease temperature by 10 degrees, randomly. The direction is determined when the adjuster spawns and does not change afterwards.
Analysis[edit]
?
Version history[edit]
- Royalty DLC release - Added.