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  • ...remains at 10). -Flak pants occupy middle layer (can’t be worn under power armor). *Reduce centipede health, armor, and melee attack power. Increase scyther armor.
    27 KB (3,995 words) - 04:11, 7 November 2023
  • There are three main categories of weapon this guide will cover: ...nge), taking into account raw damage, accuracy, firerate, burst count, and armor. This is the primary consideration for most weapons, and for melee weapons
    32 KB (5,168 words) - 12:54, 14 May 2024
  • ...-align: left;"| A Rimfire v1.2 (CR) patch for Enhanced 3D Printed Guns and Armor. || {{LudeonThread|10862|E3DPGA}}<br/>Rimfire v1.2 (CR) || || [https://lud ...''all'' weapons in the weapon list to be categorized into more descriptive categories, specifically the ones below (and possibly more, depending on the degree of
    30 KB (3,741 words) - 22:23, 15 February 2023
  • |- id="Plate armor" ! Plate armor
    83 KB (10,195 words) - 01:45, 22 May 2024
  • ...e longsword. The new verb category system places each verb in one of three categories – best, mid, and worst. It then chooses randomly between best (75% of the * Fix: Armor prevents damage from surgery failures.
    16 KB (2,484 words) - 22:35, 5 June 2022
  • [[Shield belt]]s and good armor are usually necessary for your colonists to close the gap between you and t Deploy brawlers equipped with [[shield belt]]s and heavy armor, letting the shields block the blast as well as some fire. There are two va
    100 KB (16,820 words) - 10:47, 19 May 2024
  • ...erworld police forces were often equipped with [[recon armor]]<ref>[[Recon armor]] description</ref> and [[Recon helmet|helmets]].<ref>[[Recon helmet]] desc * '''Other worlds''' - Beyond these categories, there are many exceptional planets in strange states created by their pecu
    108 KB (16,181 words) - 08:09, 9 January 2024

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