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  • ...on; the "[[malnutrition]]" ailment does not have a direct impact on animal products. ** Other animal baby (including birds): {{Good|x40%}}
    12 KB (1,702 words) - 04:46, 31 May 2024
  • # Make various things using by-products, generated during the manufacturing process. # Make money by selling straw rice bags and other special products.
    11 KB (1,574 words) - 07:37, 15 February 2024
  • ...Train tamed animals || Milk & shear animals || Tame wild animals (risk of animal revenge) ...|| Destroy apparel at smelter (May no longer work) || Produce poor-quality products to sell/deconstruct ||
    37 KB (6,042 words) - 05:56, 4 May 2024
  • ..., and all meals disallowed. All other food types allowed, including animal products. ...ll the colony animals. Clicking an animal name will center the map to that animal.
    26 KB (3,992 words) - 01:00, 21 January 2024
  • ...revenge, surgery failure, low harvest yields, or poor [[quality]] crafting products. * Chance to tame a wild animal increases. Some animals can not even be attempted to be tamed if the ''ani
    28 KB (3,926 words) - 07:47, 12 April 2024
  • '''Toxic wastepacks''' are waste products created by mech-related buildings or the cleanup of [[polluted]] tiles. ...o set up, and have a limited carrying capacity - especially without [[pack animal]]s or [[friendly mechanoids]].
    9 KB (1,439 words) - 08:07, 22 June 2024
  • ...permanent negative thought for the colonist not being master of the bonded animal. * Removed some redundant text from animal hospitality quests.
    16 KB (2,484 words) - 22:35, 5 June 2022
  • ...[[Work#Plant_cut|cutting]], a [[Defoliator ship]], or being consumed by an animal. The yield of plants with products depends on four factors:
    27 KB (3,766 words) - 02:51, 13 June 2024
  • ...|50}}. "Ruined" eggs may still be eaten as normal, but won't hatch into an animal. In a similar vein, a [[fermenting barrel]] must be kept in a comfortable r ...uild a "barn" of some sort with temperature control and designate indoor [[animal sleeping spot]]s to keep your herd warm/cool.
    25 KB (3,819 words) - 11:09, 28 January 2024
  • ...animal to the spot, preventing them from roaming away. With only a single animal, you can keep them hitched to the spot indefinitely; they'll feed on the gr :You can slaughter your animal if you don't want to bother - a [[warg]] will be difficult to feed, for ins
    37 KB (6,325 words) - 15:27, 8 February 2024
  • | Select object/pawn/animal,food and it will add +1day rot to it. | Allows you to force a pawn to sleep, whether from colony, visitor or any animal.
    39 KB (6,219 words) - 21:02, 16 January 2024
  • ...meat available from hunting, and if you have domesticated animals yielding products. You also want to farm medication and various drugs, in addition to food. Besides plant-based foods, you should also have a source of animal products and meat so you can make better meals for your colonists.
    55 KB (9,256 words) - 04:04, 17 May 2024
  • ...ike to sleep comfortably. A hardcore method could be to leave a desiccated animal corpse inside, dropping impressiveness by a huge amount. ...eezer is a stockpile room to preserve [[raw food]], plant matter and fresh animal corpses. Across all stages, the freezer is an indispensable facility, becau
    59 KB (9,977 words) - 02:46, 20 November 2023
  • * [[Animal]]s, including [[textile]] crafting ...e covered in the table below. Both haygrass and corn can be used to feed [[animal]]s, but most animals can graze in the summer (or all year, if the biome sup
    32 KB (4,737 words) - 12:28, 15 May 2024
  • ...new warm up SFX for psychic shock lances, psychic insanity lances, psychic animal pulsers. * Attached helpful text to mouse when selected pawn is aiming animal warcall ability.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • * Display recipe ingredients/products tooltip when hovering over recipe float menu options. * Fix: Missing feedback when trying to tame an animal with no acceptable food.
    17 KB (2,692 words) - 02:44, 7 November 2023
  • ...ching|Ranching: Central]]: Successfully completing an [[Quests#Hospitality|Animal Hospitality quest]]{{RoyaltyIcon}}: 2 points * '''[[Rituals]]''' - Special occasions, from Dance Party to Animal Sacrifice to Funerals. Every time you do a ritual, you can end up with a go
    141 KB (20,654 words) - 03:10, 18 June 2024
  • | [PAWN_nameDef] traveled between planets, following news of animal attacks. [PAWN_pronoun] would camp on the planet for weeks, learning about | Harvesting the products of clone farms is mostly done by the clones themselves -particularly to tho
    76 KB (10,252 words) - 18:35, 15 September 2022
  • |- id="Animal world" ! Animal world
    117 KB (17,418 words) - 14:30, 22 June 2024
  • ! Animal lab tech <br /> (Lab Tech) ! Animal caretaker <br /> (Caretaker)
    364 KB (47,645 words) - 06:35, 4 December 2023

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