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- ...on; the "[[malnutrition]]" ailment does not have a direct impact on animal products. ** Other animal baby (including birds): {{Good|x40%}}12 KB (1,702 words) - 04:46, 31 May 2024
- # Make various things using by-products, generated during the manufacturing process. # Make money by selling straw rice bags and other special products.11 KB (1,574 words) - 07:37, 15 February 2024
- ...Train tamed animals || Milk & shear animals || Tame wild animals (risk of animal revenge) ...|| Destroy apparel at smelter (May no longer work) || Produce poor-quality products to sell/deconstruct ||37 KB (6,042 words) - 05:56, 4 May 2024
- ..., and all meals disallowed. All other food types allowed, including animal products. ...ll the colony animals. Clicking an animal name will center the map to that animal.26 KB (3,992 words) - 01:00, 21 January 2024
- ...revenge, surgery failure, low harvest yields, or poor [[quality]] crafting products. * Chance to tame a wild animal increases. Some animals can not even be attempted to be tamed if the ''ani28 KB (3,926 words) - 07:47, 12 April 2024
- '''Toxic wastepacks''' are waste products created by mech-related buildings or the cleanup of [[polluted]] tiles. ...o set up, and have a limited carrying capacity - especially without [[pack animal]]s or [[friendly mechanoids]].9 KB (1,439 words) - 08:07, 22 June 2024
- ...permanent negative thought for the colonist not being master of the bonded animal. * Removed some redundant text from animal hospitality quests.16 KB (2,484 words) - 22:35, 5 June 2022
- ...[[Work#Plant_cut|cutting]], a [[Defoliator ship]], or being consumed by an animal. The yield of plants with products depends on four factors:27 KB (3,766 words) - 02:51, 13 June 2024
- ...|50}}. "Ruined" eggs may still be eaten as normal, but won't hatch into an animal. In a similar vein, a [[fermenting barrel]] must be kept in a comfortable r ...uild a "barn" of some sort with temperature control and designate indoor [[animal sleeping spot]]s to keep your herd warm/cool.25 KB (3,819 words) - 11:09, 28 January 2024
- ...animal to the spot, preventing them from roaming away. With only a single animal, you can keep them hitched to the spot indefinitely; they'll feed on the gr :You can slaughter your animal if you don't want to bother - a [[warg]] will be difficult to feed, for ins37 KB (6,325 words) - 15:27, 8 February 2024
- | Select object/pawn/animal,food and it will add +1day rot to it. | Allows you to force a pawn to sleep, whether from colony, visitor or any animal.39 KB (6,219 words) - 21:02, 16 January 2024
- ...meat available from hunting, and if you have domesticated animals yielding products. You also want to farm medication and various drugs, in addition to food. Besides plant-based foods, you should also have a source of animal products and meat so you can make better meals for your colonists.55 KB (9,256 words) - 04:04, 17 May 2024
- ...ike to sleep comfortably. A hardcore method could be to leave a desiccated animal corpse inside, dropping impressiveness by a huge amount. ...eezer is a stockpile room to preserve [[raw food]], plant matter and fresh animal corpses. Across all stages, the freezer is an indispensable facility, becau59 KB (9,977 words) - 02:46, 20 November 2023
- * [[Animal]]s, including [[textile]] crafting ...e covered in the table below. Both haygrass and corn can be used to feed [[animal]]s, but most animals can graze in the summer (or all year, if the biome sup32 KB (4,737 words) - 12:28, 15 May 2024
- ...new warm up SFX for psychic shock lances, psychic insanity lances, psychic animal pulsers. * Attached helpful text to mouse when selected pawn is aiming animal warcall ability.42 KB (6,443 words) - 05:19, 22 April 2024
- * Display recipe ingredients/products tooltip when hovering over recipe float menu options. * Fix: Missing feedback when trying to tame an animal with no acceptable food.17 KB (2,692 words) - 02:44, 7 November 2023
- ...ching|Ranching: Central]]: Successfully completing an [[Quests#Hospitality|Animal Hospitality quest]]{{RoyaltyIcon}}: 2 points * '''[[Rituals]]''' - Special occasions, from Dance Party to Animal Sacrifice to Funerals. Every time you do a ritual, you can end up with a go141 KB (20,654 words) - 03:10, 18 June 2024
- | [PAWN_nameDef] traveled between planets, following news of animal attacks. [PAWN_pronoun] would camp on the planet for weeks, learning about | Harvesting the products of clone farms is mostly done by the clones themselves -particularly to tho76 KB (10,252 words) - 18:35, 15 September 2022
- |- id="Animal world" ! Animal world117 KB (17,418 words) - 14:30, 22 June 2024
- ! Animal lab tech <br /> (Lab Tech) ! Animal caretaker <br /> (Caretaker)364 KB (47,645 words) - 06:35, 4 December 2023