Difference between revisions of "User:Alistaire/Tag:statBases"

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(Made children tags bold)
(Added more guns stuff)
 
Line 5: Line 5:
 
|-
 
|-
 
! Children tags
 
! Children tags
 +
|-
 +
| [[User:Alistaire/Tag:AccuracyLong|<AccuracyLong>]] || ''float''
 +
|-
 +
| [[User:Alistaire/Tag:AccuracyMedium|<AccuracyMedium>]] || ''float''
 +
|-
 +
| [[User:Alistaire/Tag:AccuracyShort|<AccuracyShort>]] || ''float''
 +
|-
 +
| [[User:Alistaire/Tag:AccuracyTouch|<AccuracyTouch>]] || ''float''
 
|-
 
|-
 
| [[User:Alistaire/Tag:ArmorRating_Blunt|<ArmorRating_Blunt>]] || ''float''
 
| [[User:Alistaire/Tag:ArmorRating_Blunt|<ArmorRating_Blunt>]] || ''float''
Line 13: Line 21:
 
|-
 
|-
 
| [[User:Alistaire/Tag:ArmorRating_Sharp|<ArmorRating_Sharp>]] || ''float''
 
| [[User:Alistaire/Tag:ArmorRating_Sharp|<ArmorRating_Sharp>]] || ''float''
 +
|-
 +
| [[User:Alistaire/Tag:DeteriorationRate|<DeteriorationRate>]] || ''float''
 
|-
 
|-
 
| [[User:Alistaire/Tag:Flammability|<Flammability>]] || ''float''
 
| [[User:Alistaire/Tag:Flammability|<Flammability>]] || ''float''
 +
|-
 +
| [[User:Alistaire/Tag:MarketValue|<MarketValue>]] || ''integer'' (silver)
 
|-
 
|-
 
| [[User:Alistaire/Tag:MaxHealth|<MaxHealth>]] || ''integer''
 
| [[User:Alistaire/Tag:MaxHealth|<MaxHealth>]] || ''integer''
 +
|-
 +
| [[User:Alistaire/Tag:RangedWeapon_Cooldown|<RangedWeapon_Cooldown>]] || ''float'' (seconds)
 +
|-
 +
| [[User:Alistaire/Tag:SellPriceFactor|<SellPriceFactor>]] || ''float''
 
|-
 
|-
 
| [[User:Alistaire/Tag:WorkToMake|<WorkToMake>]] || ''integer''
 
| [[User:Alistaire/Tag:WorkToMake|<WorkToMake>]] || ''integer''
 
|}
 
|}

Latest revision as of 06:58, 19 February 2015

<statBases>[edit]

Parents: <ThingDef>

Values
Children tags
<AccuracyLong> float
<AccuracyMedium> float
<AccuracyShort> float
<AccuracyTouch> float
<ArmorRating_Blunt> float
<ArmorRating_Electric> float
<ArmorRating_Heat> float
<ArmorRating_Sharp> float
<DeteriorationRate> float
<Flammability> float
<MarketValue> integer (silver)
<MaxHealth> integer
<RangedWeapon_Cooldown> float (seconds)
<SellPriceFactor> float
<WorkToMake> integer