Difference between revisions of "User:Alistaire/Tag:statBases"
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(Made children tags bold) |
(Added more guns stuff) |
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Line 5: | Line 5: | ||
|- | |- | ||
! Children tags | ! Children tags | ||
+ | |- | ||
+ | | [[User:Alistaire/Tag:AccuracyLong|<AccuracyLong>]] || ''float'' | ||
+ | |- | ||
+ | | [[User:Alistaire/Tag:AccuracyMedium|<AccuracyMedium>]] || ''float'' | ||
+ | |- | ||
+ | | [[User:Alistaire/Tag:AccuracyShort|<AccuracyShort>]] || ''float'' | ||
+ | |- | ||
+ | | [[User:Alistaire/Tag:AccuracyTouch|<AccuracyTouch>]] || ''float'' | ||
|- | |- | ||
| [[User:Alistaire/Tag:ArmorRating_Blunt|<ArmorRating_Blunt>]] || ''float'' | | [[User:Alistaire/Tag:ArmorRating_Blunt|<ArmorRating_Blunt>]] || ''float'' | ||
Line 13: | Line 21: | ||
|- | |- | ||
| [[User:Alistaire/Tag:ArmorRating_Sharp|<ArmorRating_Sharp>]] || ''float'' | | [[User:Alistaire/Tag:ArmorRating_Sharp|<ArmorRating_Sharp>]] || ''float'' | ||
+ | |- | ||
+ | | [[User:Alistaire/Tag:DeteriorationRate|<DeteriorationRate>]] || ''float'' | ||
|- | |- | ||
| [[User:Alistaire/Tag:Flammability|<Flammability>]] || ''float'' | | [[User:Alistaire/Tag:Flammability|<Flammability>]] || ''float'' | ||
+ | |- | ||
+ | | [[User:Alistaire/Tag:MarketValue|<MarketValue>]] || ''integer'' (silver) | ||
|- | |- | ||
| [[User:Alistaire/Tag:MaxHealth|<MaxHealth>]] || ''integer'' | | [[User:Alistaire/Tag:MaxHealth|<MaxHealth>]] || ''integer'' | ||
+ | |- | ||
+ | | [[User:Alistaire/Tag:RangedWeapon_Cooldown|<RangedWeapon_Cooldown>]] || ''float'' (seconds) | ||
+ | |- | ||
+ | | [[User:Alistaire/Tag:SellPriceFactor|<SellPriceFactor>]] || ''float'' | ||
|- | |- | ||
| [[User:Alistaire/Tag:WorkToMake|<WorkToMake>]] || ''integer'' | | [[User:Alistaire/Tag:WorkToMake|<WorkToMake>]] || ''integer'' | ||
|} | |} |
Latest revision as of 06:58, 19 February 2015
<statBases>[edit]
Parents: <ThingDef>
Values | |
---|---|
Children tags | |
<AccuracyLong> | float |
<AccuracyMedium> | float |
<AccuracyShort> | float |
<AccuracyTouch> | float |
<ArmorRating_Blunt> | float |
<ArmorRating_Electric> | float |
<ArmorRating_Heat> | float |
<ArmorRating_Sharp> | float |
<DeteriorationRate> | float |
<Flammability> | float |
<MarketValue> | integer (silver) |
<MaxHealth> | integer |
<RangedWeapon_Cooldown> | float (seconds) |
<SellPriceFactor> | float |
<WorkToMake> | integer |