Topic on Talk:Weapon Guide
Jump to navigation
Jump to search
This is a permanent link to a single version of this post.
This version is from 17:49, 20 December 2022.
You can see the differences from the previous version, or view other versions on the post history page.
So, I'm not terribly fond of branching progression:
- Neolithic weapons deserve some mentions, b/c there are starts that have to rely on them (Lost Tribe / Naked Brutality).
- Similarly, "any gun is better than none" followed by "machine pistols / BAs are better than anything else before" are pretty much universal. Plus, you can't really choose what weapons raiders get
- Listing these 5 times for the 5 progressions is awfully redundant, so there'd just be a section for neolithic / early industrial weapons up top.
- Then it would be very similar to the rewrite as-is, just with each weapon having its own subsection or bullet point. There could be a section for the 5 endgame viable weapons up at the top, but then it feels out of place.
Final point can be done without a restructure, so I think I can just do that.
EDIT:
If I were to say the "top-5" niches, I would say them as follows: (this is for a sanity check)
- Assault Rifle: Strongest overall weapon outside of a killbox, and still good inside one. Even with a killbox, breachers and sappers are made to ignore them.
- Heavy SMG: One of the best weapons for low-skill shooters. Stronger than an assault rifle inside a killbox, and decent when fighting from longer distances. Cheapest of the available options.
- Charge Rifle: Sidegrade to the assault rifle. Deals more damage, and with higher AP, but is less flexible against breachers and sappers. Good in a killbox, but not reliant on one. Quite expensive.
- Chain Shotgun: Strongest weapon in the game in its 12-tile range. Amazing in a specialized killbox or other close-range fights, like infestations. Poor weapon otherwise; ideally, have some way of manipulating both breachers and sappers.
- Minigun: Massive 25-shot burst, but with a massive cooldown. Insane optimal DPS, but inaccurate. This inaccuracy makes it unparalleled for mowing down a crowd of enemies, but it is entirely reliant on a static defensive setup to function. Expensive.