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{{Biotech}}
 
{{Biotech}}
{{Infobox main
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{{infobox main|
 
| name = Xenogerm
 
| name = Xenogerm
| image = Xenogerm.png
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| image = Xenogerm.png|Xenogerm
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
 
| tech level = Industrial
 
| tech level = Industrial
| description = A self-contained biological organ containing one or more implantable xenogenes.<br/><br/>Once implanted inside a host's body, the xenogerm modifies the host's genes, gene expression, and phenotypic development using viruses, hormones, bio-synthesized drugs, and possibly mechanites. Depending on the xenogerm, the host will develop any of a wide variety of exotic traits and abilities, transforming them into a different human xenotype.<br/><br/>Xenogerm implantation is a traumatic process. Once implanted with a xenogerm, a person will be bedridden for days as the transformation sets in.<br/><br/>During storage and transport, xenogerms are kept safe in sealed containers.
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| description = A self-contained biological organ containing one or more implantable xenogenes.<br><br>Once implanted inside a host's body, the xenogerm modifies the host's genes, gene expression, and phenotypic development using viruses, hormones, bio-synthesized drugs, and possibly mechanites. Depending on the xenogerm, the host will develop any of a wide variety of exotic traits and abilities, transforming them into a different human xenotype.<br><br>Xenogerm implantation is a traumatic process. Once implanted with a xenogerm, a person will be bedridden for days as the transformation sets in.<br><br>During storage and transport, xenogerms are kept safe in sealed containers.
 
| production facility 1 = Gene assembler
 
| production facility 1 = Gene assembler
 
| research = Xenogenetics
 
| research = Xenogenetics
| work speed stat = Research Speed
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| skill 1 = Intellectual
 
| mass = 0.5
 
| mass = 0.5
 
| marketvalue = 100
 
| marketvalue = 100
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== Acquisition ==
 
== Acquisition ==
{{Stub|section=1|reason=What is the actual mathematical relationship between complexity and time.}}
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Xenogerms are created at a [[gene assembler]] by combining the [[genes]] from [[genepack]]s stored in nearby [[gene bank]]s. The gene packs are not consumed. Creating a xenogerm is considered a form of research, and requires the [[Skills#Intellectual|intellectual]] skill. The actual time to create a xenogerm depends on the genetic complexity of the genes it contains—ranging from 4 hours at 3 or less complexity, to 23 hours at 20 or more complexity—and then this is scaled by the worker's [[research speed]].
Xenogerms are created at a [[gene assembler]] by combining the [[genes]] from [[genepack]]s stored in nearby [[gene bank]]s. The gene packs are not consumed. Creating a xenogerm is considered a form of research, and requires the [[Skills#Intellectual|intellectual]] skill. The actual time to create a xenogerm depends on the genetic complexity of the genes it contains—ranging from 4 hours at 3 or less complexity, to 23 hours at 20 or more complexity—and then this is scaled by the worker's [[{{P|Work Speed Stat}}]].
 
  
Normally, xenogerms can be created for free. However, if they contain any archite genes, then the required number of [[File:Archite capsule required.png|16px|Archite Capsules]] [[archite capsules]] will need to be provided before gene recombination can begin.
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Normally, xenogerms can be created for free. However, if they contain any archite genes, then the required number of [[File:Archite capsule required.png|16px|Archite Capsules]][[archite capsules]] will need to be provided before gene recombination can begin.
  
 
== Summary ==
 
== Summary ==
 
The purpose of a xenogerm is to change the xenotype of the pawn it is installed into. This is done through an implantation surgery. The effects of xenogermination are instant, and will change the affected pawn upon the surgery's completion. Xenogerms have a minimum metabolic efficiency of -5. Pawns cannot receive xenogerms that would lower their efficiency below this value.
 
The purpose of a xenogerm is to change the xenotype of the pawn it is installed into. This is done through an implantation surgery. The effects of xenogermination are instant, and will change the affected pawn upon the surgery's completion. Xenogerms have a minimum metabolic efficiency of -5. Pawns cannot receive xenogerms that would lower their efficiency below this value.
  
Xenogerms completely overwrite a pawn's ''[[xenogene]]s'', genes which are not passed down through [[reproduction]]. This will outright remove xenotypes that are defined by ''xenogenes'', such as [[genies]] or [[sanguophages]]. Xenotypes using ''germline'' genes, such as [[impids]], will not have those genes removed. However, germline genes will be suppressed if they would conflict with the xenogerm.  
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Xenogerms completely overwrite a pawn's ''[[xenogene]]s'', genes which are not passed down through [[reproduction]]. This will outright remove xenotypes that are defined by ''xenogenes'', such as [[Genies]] or [[Sanguophages]]. Xenotypes using ''[[endogene]]s'', such as [[Impids]], will not have those genes removed. However, endogenes will be suppressed if they would conflict with the xenogerm.  
For example, a Fast Runner xenogerm will completely suppress a Slow Runner germline gene.
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For example, a fast runner xenogerm will completely suppress a slow runner endogene.
  
 
Multiple xenogerms can be implanted on the same pawn, though each one overwrites the last. This includes archite genes, which effectively means that any archite capsules previously spent on the pawn will be lost.
 
Multiple xenogerms can be implanted on the same pawn, though each one overwrites the last. This includes archite genes, which effectively means that any archite capsules previously spent on the pawn will be lost.
  
=== Operation ===
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===Operation===
 
[[File:Gizmo xenogerm order implantation.png|75px|thumb|left]]
 
[[File:Gizmo xenogerm order implantation.png|75px|thumb|left]]
 
Since each xenogerm is unique, its implantation must be ordered manually. There are three ways to do this:
 
Since each xenogerm is unique, its implantation must be ordered manually. There are three ways to do this:
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* Select your patient. Open their health tab, then view their queued surgeries. Select "Add bill", then choose "Implant xenogerm". Choose the desired xenogerm from the list that appears.
 
* Select your patient. Open their health tab, then view their queued surgeries. Select "Add bill", then choose "Implant xenogerm". Choose the desired xenogerm from the list that appears.
  
Once the bill is ready, a doctor will need to perform the implantation surgery. The operation requires 4 medicine of [[Herbal medicine|herbal quality]] or higher, and requires {{Ticks|2000}} of work.
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Once the bill is ready, a doctor will need to perform the implantation surgery. The operation requires 4 medicine of [[Herbal medicine|herbal quality]] or higher, and requires {{ticks|2000}} of work.
  
 
After implantation is complete, the patient will enter a "xenogermination coma". This lasts about 2 days, depending on the quality of the surgery, and will cause a total inability to move. See the section below on more details on how this time is calculated.
 
After implantation is complete, the patient will enter a "xenogermination coma". This lasts about 2 days, depending on the quality of the surgery, and will cause a total inability to move. See the section below on more details on how this time is calculated.
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** Multiplied by the [[surgery success chance factor]] of the patient's bed.
 
** Multiplied by the [[surgery success chance factor]] of the patient's bed.
 
** Doubled if the doctor has an [[inspired surgery]]
 
** Doubled if the doctor has an [[inspired surgery]]
** Multiplied by the [[Medical Potency]] of the medicine used, based on a <abbr title="piecewise linear">simple</abbr> curve.
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** Multiplied by the [[medical potency]] of the medicine used, based on a <abbr title="piecewise linear">simple</abbr> curve.
 
*** x0.7 at 0% potency, x1 at 100% potency, x1.3 at 200% potency
 
*** x0.7 at 0% potency, x1 at 100% potency, x1.3 at 200% potency
 
*** 88% for [[herbal medicine]] (60% potency)
 
*** 88% for [[herbal medicine]] (60% potency)
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*** Minimum of 50% at the age of 60
 
*** Minimum of 50% at the age of 60
 
</div></div></li></div>
 
</div></div></li></div>
 
== Analysis ==
 
The use of a xenogerm depends on what genes are contained within it, used to counter unfavorable genes from the germline such as weak melee damage on a [[Impid]] with a passion in melee, as a medical tool in the event of life-threatening illness with [[Genes#Health|Strong Immunity]]. When making a xenotype with hybrids or children ideally it should be applied within the infancy stage as the pawn cannot work or learn regardless, and the coma will be the least impactful.
 
 
For purifying genepacks into just 1 or 2 genes, a xenogerm can be applied to a baseliner prisoner or any other undesirable pawn to kill them later with a [[Gene extractor]] and attempt to acquire a genepack with the desirable genes.
 
 
Xenogerms also satisfy [[Traits#Body Modder|Body Modders]]. [[Ideology#Transhumanist|Transhumanists]] {{IdeologyIcon}} and subsequently disgust [[Traits#Body Purist|Body Purists]] and [[Ideoligion#Flesh_purity|Flesh Purists]],{{IdeologyIcon}} Purely cosmetic genes can be inserted into a Body Modder for a free {{+|4}} mood with no impact compared to other options like [[Denture|Dentures]]
 
 
The only way to remove a xenogerm is to kill the pawn with a Gene extractor and [[Death#Resurrection|resurrect]] them.
 
 
Xenogermination coma can technically be healed by a healer mech serum, but the item is too rare for this to be practical. However, if a colonist with the mostly-equivalent [[creepjoiner|unnatural healing]]{{AnomalyIcon}} ability is available (and tentacle limbs are not undesirable), there is little reason not to use it to instantly wake an important pawn.
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added
 
* [[Biotech DLC]] Release - Added
* [[Version/1.4.3534|1.4.3534]] - Fix: Pawns will continue to create a xenogerm until they pass out.
 
* [[Version/1.4.3613|1.4.3613]] - Fix: Xenogerms with different genes and name stack in trade screen.
 
  
{{Nav|body parts|wide}}
 
 
{{Biotech navbox}}
 
{{Biotech navbox}}
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 

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