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{{Biotech}} | {{Biotech}} | ||
− | {{ | + | {{infobox main| |
| name = Xenogerm | | name = Xenogerm | ||
− | | image = Xenogerm.png | + | | image = Xenogerm.png|Xenogerm |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
| tech level = Industrial | | tech level = Industrial | ||
− | | description = A self-contained biological organ containing one or more implantable xenogenes.<br | + | | description = A self-contained biological organ containing one or more implantable xenogenes.<br><br>Once implanted inside a host's body, the xenogerm modifies the host's genes, gene expression, and phenotypic development using viruses, hormones, bio-synthesized drugs, and possibly mechanites. Depending on the xenogerm, the host will develop any of a wide variety of exotic traits and abilities, transforming them into a different human xenotype.<br><br>Xenogerm implantation is a traumatic process. Once implanted with a xenogerm, a person will be bedridden for days as the transformation sets in.<br><br>During storage and transport, xenogerms are kept safe in sealed containers. |
| production facility 1 = Gene assembler | | production facility 1 = Gene assembler | ||
| research = Xenogenetics | | research = Xenogenetics | ||
− | | | + | | skill 1 = Intellectual |
| mass = 0.5 | | mass = 0.5 | ||
| marketvalue = 100 | | marketvalue = 100 | ||
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== Acquisition == | == Acquisition == | ||
− | + | Xenogerms are created at a [[gene assembler]] by combining the [[genes]] from [[genepack]]s stored in nearby [[gene bank]]s. The gene packs are not consumed. Creating a xenogerm is considered a form of research, and requires the [[Skills#Intellectual|intellectual]] skill. The actual time to create a xenogerm depends on the genetic complexity of the genes it contains—ranging from 4 hours at 3 or less complexity, to 23 hours at 20 or more complexity—and then this is scaled by the worker's [[research speed]]. | |
− | Xenogerms are created at a [[gene assembler]] by combining the [[genes]] from [[genepack]]s stored in nearby [[gene bank]]s. The gene packs are not consumed. Creating a xenogerm is considered a form of research, and requires the [[Skills#Intellectual|intellectual]] skill. The actual time to create a xenogerm depends on the genetic complexity of the genes it contains—ranging from 4 hours at 3 or less complexity, to 23 hours at 20 or more complexity—and then this is scaled by the worker's [[ | ||
− | Normally, xenogerms can be created for free. However, if they contain any archite genes, then the required number of [[File:Archite capsule required.png|16px|Archite Capsules]] [[archite capsules]] will need to be provided before gene recombination can begin. | + | Normally, xenogerms can be created for free. However, if they contain any archite genes, then the required number of [[File:Archite capsule required.png|16px|Archite Capsules]][[archite capsules]] will need to be provided before gene recombination can begin. |
== Summary == | == Summary == | ||
The purpose of a xenogerm is to change the xenotype of the pawn it is installed into. This is done through an implantation surgery. The effects of xenogermination are instant, and will change the affected pawn upon the surgery's completion. Xenogerms have a minimum metabolic efficiency of -5. Pawns cannot receive xenogerms that would lower their efficiency below this value. | The purpose of a xenogerm is to change the xenotype of the pawn it is installed into. This is done through an implantation surgery. The effects of xenogermination are instant, and will change the affected pawn upon the surgery's completion. Xenogerms have a minimum metabolic efficiency of -5. Pawns cannot receive xenogerms that would lower their efficiency below this value. | ||
− | Xenogerms completely overwrite a pawn's ''[[xenogene]]s'', genes which are not passed down through [[reproduction]]. This will outright remove xenotypes that are defined by ''xenogenes'', such as [[ | + | Xenogerms completely overwrite a pawn's ''[[xenogene]]s'', genes which are not passed down through [[reproduction]]. This will outright remove xenotypes that are defined by ''xenogenes'', such as [[Genies]] or [[Sanguophages]]. Xenotypes using ''[[endogene]]s'', such as [[Impids]], will not have those genes removed. However, endogenes will be suppressed if they would conflict with the xenogerm. |
− | For example, a | + | For example, a fast runner xenogerm will completely suppress a slow runner endogene. |
Multiple xenogerms can be implanted on the same pawn, though each one overwrites the last. This includes archite genes, which effectively means that any archite capsules previously spent on the pawn will be lost. | Multiple xenogerms can be implanted on the same pawn, though each one overwrites the last. This includes archite genes, which effectively means that any archite capsules previously spent on the pawn will be lost. | ||
− | === Operation === | + | ===Operation=== |
[[File:Gizmo xenogerm order implantation.png|75px|thumb|left]] | [[File:Gizmo xenogerm order implantation.png|75px|thumb|left]] | ||
Since each xenogerm is unique, its implantation must be ordered manually. There are three ways to do this: | Since each xenogerm is unique, its implantation must be ordered manually. There are three ways to do this: | ||
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* Select your patient. Open their health tab, then view their queued surgeries. Select "Add bill", then choose "Implant xenogerm". Choose the desired xenogerm from the list that appears. | * Select your patient. Open their health tab, then view their queued surgeries. Select "Add bill", then choose "Implant xenogerm". Choose the desired xenogerm from the list that appears. | ||
− | Once the bill is ready, a doctor will need to perform the implantation surgery. The operation requires 4 medicine of [[Herbal medicine|herbal quality]] or higher, and requires {{ | + | Once the bill is ready, a doctor will need to perform the implantation surgery. The operation requires 4 medicine of [[Herbal medicine|herbal quality]] or higher, and requires {{ticks|2000}} of work. |
After implantation is complete, the patient will enter a "xenogermination coma". This lasts about 2 days, depending on the quality of the surgery, and will cause a total inability to move. See the section below on more details on how this time is calculated. | After implantation is complete, the patient will enter a "xenogermination coma". This lasts about 2 days, depending on the quality of the surgery, and will cause a total inability to move. See the section below on more details on how this time is calculated. | ||
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** Multiplied by the [[surgery success chance factor]] of the patient's bed. | ** Multiplied by the [[surgery success chance factor]] of the patient's bed. | ||
** Doubled if the doctor has an [[inspired surgery]] | ** Doubled if the doctor has an [[inspired surgery]] | ||
− | ** Multiplied by the [[ | + | ** Multiplied by the [[medical potency]] of the medicine used, based on a <abbr title="piecewise linear">simple</abbr> curve. |
*** x0.7 at 0% potency, x1 at 100% potency, x1.3 at 200% potency | *** x0.7 at 0% potency, x1 at 100% potency, x1.3 at 200% potency | ||
*** 88% for [[herbal medicine]] (60% potency) | *** 88% for [[herbal medicine]] (60% potency) | ||
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*** Minimum of 50% at the age of 60 | *** Minimum of 50% at the age of 60 | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added | * [[Biotech DLC]] Release - Added | ||
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{{Biotech navbox}} | {{Biotech navbox}} | ||
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