Editing Weapons
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{{TOCright}} | {{TOCright}} | ||
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− | + | {{for|ways for both countering and using each kind of weapon|Weapon Guide}} | |
− | + | '''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. | |
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− | + | If left exposed with no roof, a weapon on the ground will [[Deterioration|deteriorate]] until it disintegrates without a trace. Weapons stored in a [[shelf]] will not deteriorate, even if left outside. | |
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− | + | Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane. | |
+ | {{clr}} | ||
− | === | + | ==Ranged Weapons== |
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− | + | Range weapons consist mostly of firearms, as well as other non-gunpowder weapons like [[Neolithic Weapons|bows and throwing spears]], and also the advanced [[Advanced Weapons|charge rifle and incendiary launcher]]. A ranged weapon's accuracy and damage are also affected by its [[quality]] level. | |
− | === | + | Stats listed in the table below are for weapons that are of normal quality. The ranges are measured in tiles and correspond to: |
− | + | *Touch = 3 | |
− | + | *Short = 12 | |
+ | *Medium = 25 | ||
+ | *Long = 40. | ||
− | + | Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a pump shotgun, with range 15.9 and acc. stats 80-87-77-64, will never fire at medium (25) or long (40) range, yet the medium stat does still bear relevance to its accuracy at 13-15 cells; you can think of its accuracy stats as 80-87-77-0 instead. | |
− | + | DPS (Optimal) refers to the theoretical DPS if every single shot were to hit the target. DPS for the various ranges takes into account the weapon's accuracy at the start of the defined range. | |
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− | + | Some ranged weapons fire in bursts with each shot having individual hit chances. Cooldown starts once all shots in a burst are fired. | |
− | + | Ranged weapons also can't fire in melee range unless the target is downed or not immediately hostile to the player's faction. | |
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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! colspan='2'|Name !! Damage | + | ! colspan='2'|Name !! Damage !! Warm-Up<br/>(ticks*) !! Cooldown<br/>(ticks*) !! Range<br/>(tiles) !! Burst Count !! Burst (ticks*) !! Bullet Speed !! Accuracy<br/>(Touch) !! Accuracy<br/>(Short) !! Accuracy<br/>(Medium) !! Accuracy<br/>(Long) !! Miss Radius !! Blast Radius !! DPS<br/>(Optimal) !! DPS<br/>(Touch) !! DPS<br/>(Short) !! DPS<br/>(Medium) !! DPS<br/>(Long) !! Value {{icon|silver|}} |
− | + | {{#ask:[[Concept:Ranged Weapons]] | |
− | {{#ask:[[Concept:Ranged Weapons | ||
| named args=yes | | named args=yes | ||
| ?Name=?Name | | ?Name=?Name | ||
| format=template | | format=template | ||
− | | template=Weapon/Row/Ranged | + | | template=Weapon/Row/Ranged}} |
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|} | |} | ||
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− | === Quality | + | A weapon stats spreadsheet for B19 with mods https://drive.google.com/open?id=1gdu8YTE9cwj9jcCsT1TrizsbbjkVZwco |
+ | |||
+ | * ''At normal game speed, there are 60 ticks to one real world second.'' See: [[Time]]. | ||
+ | |||
+ | === Quality Modifiers === | ||
+ | |||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
! Quality !! Accuracy Modifier !! Base Damage Modifier !! Armor Penetration Modifier | ! Quality !! Accuracy Modifier !! Base Damage Modifier !! Armor Penetration Modifier | ||
|- | |- | ||
− | ! Awful | + | !Awful |
− | | 0.80 | + | |0.80 |
− | | 0.90 | + | |0.90 |
− | | 0.90 | + | |0.90 |
+ | |- | ||
+ | !Poor | ||
+ | |0.90 | ||
+ | |1.00 | ||
+ | |1.00 | ||
|- | |- | ||
− | ! | + | !Normal |
− | | | + | |1.00 |
− | | 1.00 | + | |1.00 |
− | | 1.00 | + | |1.00 |
|- | |- | ||
− | ! | + | !Good |
− | | 1. | + | |1.10 |
− | | 1.00 | + | |1.00 |
− | | 1.00 | + | |1.00 |
|- | |- | ||
− | ! | + | !Excellent |
− | | 1. | + | |1.20 |
− | | 1.00 | + | |1.00 |
− | | 1.00 | + | |1.00 |
|- | |- | ||
− | ! | + | !Masterwork |
− | | 1. | + | |1.35 |
− | | 1. | + | |1.25 |
− | | 1. | + | |1.25 |
|- | |- | ||
− | ! | + | !Legendary |
− | | 1. | + | |1.50 |
− | | 1. | + | |1.50 |
− | | 1. | + | |1.50 |
|- | |- | ||
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|} | |} | ||
− | == Melee | + | ==Melee Weapons== |
+ | |||
These are touch-range weapons. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons. | These are touch-range weapons. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons. | ||
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Note that melee accuracy is determined by a [[colonist]]'s [[Skills#Melee|melee skill]] and further modified by health stats of manipulation and sight, as well as the opponent's dodge chance. | Note that melee accuracy is determined by a [[colonist]]'s [[Skills#Melee|melee skill]] and further modified by health stats of manipulation and sight, as well as the opponent's dodge chance. | ||
− | Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane | + | Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane. |
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− | + | ===Base Melee Stats=== | |
+ | The following stats are for weapons that are of normal quality and made out of [[steel]] (the baseline material). | ||
− | + | {| {{STDT|sortable c_06 text-center}} | |
− | + | ! colspan='2'|Name !! Average cooldown !! Weakest attack damage !! Strongest attack damage !! Average DPS !! Damage type {{ref label|Blunt|A|A}} !! Average AP !! data-sort-type="number"| Value {{icon|silver|}} | |
− | {| {{STDT| sortable c_06 text-center}}{{ | + | |- |
− | ! | + | ! style='text-align: left !important;'| |
+ | ! style='text-align: left !important;'| Unarmed human | ||
+ | | 2 s || 5 || 8.2 || 2.29 || Blunt || - || - | ||
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Axe|}} | ||
+ | ! style='text-align: left !important;'| [[Axe]] {{ref label|Royalty|E|E}} | ||
+ | | 2 s || 9 || 15 || 6.71 || ? || 20% || 120 | ||
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Beer|}} | ||
+ | ! style='text-align: left !important;'| [[Beer]] {{ref label|Material|B|B}} | ||
+ | | 2 s || 9 || 9 || 4.50 || Blunt || 13% || 12 | ||
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Bionic arm|}} | ||
+ | ! style='text-align: left !important;'| [[Bionic arm]] {{ref label|Material|B|B}} | ||
+ | | 2 s || 12 || 12 || 6.00 || Blunt || 18% || 1 500 | ||
|- | |- | ||
− | {{ | + | ! style='text-align: left !important;'| {{Icon Small|club|}} |
− | + | ! style='text-align: left !important;'| [[Club]] | |
− | + | | 2 s || 9 || 14 || 6.27 || Blunt || 19% || 80 | |
− | + | |- | |
− | + | ! style='text-align: left !important;'| {{Icon Small|Elephant tusk|}} | |
− | + | ! style='text-align: left !important;'| [[Elephant tusk]] {{ref label|Material|B|B}} | |
− | + | | 2.48 s || 9 || 18.2 || 6.89 || Sharp || 27% || 80 | |
− | + | |- | |
− | + | ! style='text-align: left !important;'| {{Icon Small|Gladius|}} | |
− | }} | + | ! style='text-align: left !important;'| [[Gladius]] |
− | |} | + | | 2 s || 9 || 15 || 7.52 || Sharp || 23% || 124 |
− | + | |- | |
− | + | ! style='text-align: left !important;'| {{Icon Small|Ikwa|}} | |
− | {| {{ | + | ! style='text-align: left !important;'| [[Ikwa]] |
− | ! | + | | 1.91 s || 9 || 15 || 6.71 || | Sharp || 20% || 113 |
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Jade knife|}} | ||
+ | ! style='text-align: left !important;'| [[Jade knife]] {{ref label|Jade|C|C}} | ||
+ | | 2.76 s || 12 || 13.5 || 5.35 || Sharp || ? || 159 | ||
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Knife|}} | ||
+ | ! style='text-align: left !important;'| [[Knife]] | ||
+ | | 1.82 s || 9 || 13 || 6.50 || Sharp || 18% || 63 | ||
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Longsword|}} | ||
+ | ! style='text-align: left !important;'| [[Longsword]] | ||
+ | | 2.5 s || 9 || 23 || 8.60 || Sharp || 33% || 255 | ||
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Mace|}} | ||
+ | ! style='text-align: left !important;'| [[Mace]] | ||
+ | | 2 s || 9 || 15.7 || 7.02 || Blunt || 21% || 117 | ||
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Monosword|}} | ||
+ | ! style='text-align: left !important;'| [[Monosword]]{{ref label|Material|D|D}} {{ref label|Royalty|E|E}} | ||
+ | | 2 s || 12 || 28 || 13.33 || Sharp || 84% || 2000 | ||
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Monosword|}} | ||
+ | ! style='text-align: left !important;'| Link [[Monosword]] {{ref label|Material|D|D}} {{ref label|Royalty|E|E}} | ||
+ | | 1 s || 12 || 32 || 30.69 || Sharp || 85% || ? | ||
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Plasmasword|}} | ||
+ | ! style='text-align: left !important;'| [[Plasmasword]]{{ref label|Material|D|D}}{{ref label|Royalty|E|E}}{{ref label|Plasma|F|F}} | ||
+ | | 2.6 s || 12 || 26 || 7.49 || Sharp || 28% || 2000 | ||
+ | |- | ||
+ | ! style='text-align: left !important;'| {{Icon Small|Plasmasword|}} | ||
+ | ! style='text-align: left !important;'| Link [[Plasmasword]] {{ref label|Material|D|D}}{{ref label|Royalty|E|E}}{{ref label|Plasma|F|F}} | ||
+ | | 1.3 s || 12 || 31.875 || ? || Sharp || ?% || ? | ||
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− | ! | + | ! style='text-align: left !important;'| {{Icon Small|Eltex staff|}} |
− | | | + | ! style='text-align: left !important;'| [[Eltex staff]] {{ref label|Material|D|D}}{{ref label|Royalty|E|E}} |
+ | | 2.6 s || 12 || 12 || 4.62 || Blunt || ?% || 1000 | ||
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− | ! | + | ! style='text-align: left !important;'| {{Icon Small|Spear|}} |
− | | | + | ! style='text-align: left !important;'| [[Spear]] |
+ | | 2.5 s || 13 || 23 || 7.35 || Sharp || 38% || 186 | ||
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− | ! | + | ! style='text-align: left !important;'| {{Icon Small|Thrumbo horn|}} |
− | | 1. | + | ! style='text-align: left !important;'| [[Thrumbo horn]] {{ref label|Material|B|B}} |
+ | | 1.85 s || 15 || 15 || 8.11 || Sharp || ? || 800 | ||
|- | |- | ||
− | ! | + | ! style='text-align: left !important;'| {{Icon Small|Warhammer|}} |
− | | | + | ! style='text-align: left !important;'| [[Warhammer]] {{ref label|Royalty|E|E}} |
+ | | 2.6 s || 11 || 20|| 6.89 || Blunt || 27% || ? | ||
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− | ! | + | ! style='text-align: left !important;'| {{Icon Small|Zeushammer|}} |
− | | | + | ! style='text-align: left !important;'| [[Zeushammer]] {{ref label|Material|D|D}}{{ref label|Royalty|E|E}} |
+ | | ? || 15 || 31 + 9 EMP Damage|| 9.95 || Blunt + EMP || 42% || 2000 | ||
|- | |- | ||
− | ! | + | ! style='text-align: left !important;'| {{Icon Small|Zeushammer|}} |
− | | | + | ! style='text-align: left !important;'| Link [[Zeushammer]]{{ref label|Material|D|D}}{{ref label|Royalty|E|E}} |
+ | | ? || 16 || 36 + 12 EMP Damage|| 23.07 || Blunt + EMP || 49% || ? | ||
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|} | |} | ||
− | + | :{{note label|Blunt|A|A}} All sharp melee weapons come also with (weak) blunt attacks. | |
+ | :{{note label|Material|B|B}} Material cannot be changed for these. They also do not come in varying quality levels. The average DPS is always the final value and no formulas are needed for them. | ||
+ | :{{note label|Jade|C|C}} Jade knifes can only be obtained via the Lost tribe scenario; they cannot be crafted nor purchased. | ||
+ | :{{note label|Monoswords|D|D}} These weapons cannot be created by the player, they are able to be obtained through quests and purchasing them from Merchants. Both of these are also able to come in 'linked' variants so make sure you choose a good and unlikely to die pawn to use them. | ||
+ | :{{note label|Royalty|E|E}} These weapons were added by [[Royalty (DLC)]] | ||
+ | :{{note label|Plasma|F|F}} These weapons also have a 75% chance to set a pawn on fire. This damage is included in the DPS. | ||
− | === | + | === Material / Quality Modifiers === |
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− | + | {| {{STDT|sortable c_06 text-center}} | |
− | + | ! Material !! Cooldown speed factor !! Damage factor (Blunt) !! DPS factor (Blunt) !! Damage factor (Sharp) !! DPS factor (Sharp) !! Max HP factor | |
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− | + | ![[Sandstone Blocks|Sandstone]] | |
− | + | |1.30|| | 1.00 || 0.77 || | 0.50 || 0.38 || 1.4 | |
− | + | |- | |
− | + | ![[Granite Blocks|Granite]] | |
− | + | |1.30|| | 1.00 || 0.77 || | 0.65 || 0.50 || 1.7 | |
− | + | |- | |
− | + | ![[Limestone Blocks|Limestone]] | |
− | + | |1.30|| | 1.00 || 0.77 || | 0.60 || 0.46 || 1.55 | |
− | + | |- | |
− | + | ![[Slate Blocks|Slate]] | |
− | + | |1.30|| | 1.00 || 0.77 || | 0.60 || 0.46 || 1.3 | |
− | + | |- | |
− | + | ![[Marble Blocks|Marble]] | |
− | + | |1.30|| | 1.00 || 0.77 || | 0.60 || 0.46 || 1.2 | |
− | ! | + | |- |
+ | ![[Silver]] | ||
+ | |1.00 || | 1.00 || 1.00 || | 0.85 || 0.85 || 0.7 | ||
+ | |- | ||
+ | ![[Gold]] | ||
+ | |1.00|| | 1.00 || 1.00 || | 0.75 || 0.75 || 0.6 | ||
+ | |- | ||
+ | ![[Steel]] | ||
+ | |1.00 || | 1.00 || 1.00 || | 1.00 || 1.00 || 1.0 | ||
+ | |- | ||
+ | ![[Plasteel]] | ||
+ | |0.80|| | 0.90 || 1.13 || | 1.10 || 1.38 || 2.8 | ||
+ | |- | ||
+ | ![[Wood]] | ||
+ | |1.00|| | 0.90 || 0.90 || | 0.45 || 0.45 || 0.65 | ||
+ | |- | ||
+ | ![[Uranium]] | ||
+ | |1.10|| | 1.50 || 1.36 || | 1.10 || 1.00 || 2.5 | ||
|- | |- | ||
− | | | + | ![[Jade]] |
+ | |1.30|| | 1.50 || 1.15 || | 1.00 || 0.77 || 0.5 | ||
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|} | |} | ||
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− | + | {| {{STDT|sortable c_06 text-center}} | |
− | + | ! Quality !! Base Damage Modifier | |
− | + | |- | |
− | + | !Awful | |
− | + | |0.80 | |
− | + | |- | |
− | + | !Poor | |
− | + | |0.90 | |
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− | | | + | !Normal |
+ | |1.00 | ||
|- | |- | ||
− | + | !Good | |
+ | |1.10 | ||
|- | |- | ||
− | | | + | !Excellent |
+ | |1.20 | ||
|- | |- | ||
− | | | + | !Masterwork |
+ | |1.45 | ||
|- | |- | ||
− | | | + | !Legendary |
+ | |1.65 | ||
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|} | |} | ||
− | + | Do note that stone blocks can only be used with clubs. | |
− | + | === Melee Formulas === | |
− | ''' | + | '''Damage''' for any melee weapon is '''Base Damage x Material Modifier x Quality Modifier''' |
− | + | '''Cooldown''' is calculated as '''Weapon melee cooldown / Material melee cooldown''' | |
− | + | '''DPS''' (damage per second) is calculated as '''Damage / Cooldown'''. Note that you must use Cooldown (seconds) to get DPS, otherwise if you use Cooldown (Ticks) you'll calculate DPT (Damage Per Tick) which you probably don't want. | |
== Biocoding == | == Biocoding == | ||
− | + | Weapons can be biocoded. These weapons are found on raiders, guests and other pawns and are only usable by the specific pawn that the weapon is biocoded to. They can be [[Electric smelter|smelted]] and have a specific option in the bill menu to allow their sorting. | |
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− | == Version | + | == Version History == |
− | + | * [[Version/0.8.657|0.8.657]] - melee weapons have a [[quality]]. Can now craft any kind of melee weapon from appropriate materials. | |
− | + | * [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy. | |
− | * [[Version/0.8.657|0.8.657]] - | ||
− | * [[Version/0.9.722|0.9.722]] - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy | ||
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* [[Version/1.1.0|1.1.0]] - Biocoding added | * [[Version/1.1.0|1.1.0]] - Biocoding added | ||
{{nav|weapon|wide}} | {{nav|weapon|wide}} | ||
− | [[Category:Equipment | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |