Editing Weapons
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'''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. | '''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. | ||
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− | Weapons | + | If left exposed with no roof, a weapon on the ground will [[Deterioration|deteriorate]] until it disintegrates without a trace. Weapons stored in an [[equipment rack]] will not deteriorate. |
− | + | {{v|0.7.583}} Here are the weapons currently in the game: | |
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− | + | ''Note: {{:Tick}}'' | |
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− | + | ==Ranged Weapons== | |
− | + | Range weapons consist mostly of firearms currently, but there are other non-gunpowder ranged weapons like [[Neolithic Weapons|bows and throwing spears]]. | |
− | + | {| {{STDT|sortable c_06 text-center}} | |
+ | ! Name !! Warm-Up<br/>([[Tick|ticks]]) !! Cooldown<br/>([[Tick|ticks]]) !! Range<br/>(tiles)!! Bullet Speed !! Accuracy<br/>(Touch) !! Accuracy<br/>(Short) !! Accuracy<br/>(Medium) !! Accuracy<br/>(Long) !! Damage !! Burst Count !! Burst [[Tick|Ticks]]!! Miss Radius !! Blast Radius !! DPS<br/>(Optimal) !! DPS<br/>(Touch) !! DPS<br/>(Short) !! DPS<br/>(Medium) !! DPS<br/>(Long) !! Value {{icon|silver|}} | ||
+ | |- | ||
+ | ![[Short Bow]] | ||
+ | |170 || | 40|| | 31.0 || | 44 || | 89% || | 64% || | 41% || | 22% || | 10 || | 1 || | - || | - || | - || | 2.86 || | 2.55 || | 1.83 || | 1.17 || | .63 || | 60 | ||
+ | |- | ||
+ | ![[Great Bow]] | ||
+ | |200 || | 40 || | 34.0 || | 49 || | 93% || | 77% || | 59% || | 42% || | 15 || | 1 || | - || | - || | - || | 3.46 || | 3.22 || | 2.66 || | 2.04 || | 1.45 || | 180 | ||
+ | |- | ||
+ | ![[Pila]] | ||
+ | |260 || | 270 || | 24.0 || | 26 || | 91% || | 71% || | 50% || | 32% || | 30 || | 1 || | - || | - || | - || | 3.40 || | 3.09 || | 2.41 || | 1.70 || | 1.09 || | 90 | ||
+ | |- | ||
+ | ![[Pistol]] | ||
+ | |68 || | 40 || | 24.0 || | 55 || | 91% || | 71% || | 50% || | 32% || | 10 || | 1 || | - || | - || | - || | 5.56 || | 5.06 || | 3.95 || | 2.78 || | 1.78 || | 60 | ||
+ | |- | ||
+ | ![[Pump Shotgun]] | ||
+ | |108 || | 40 || | 16.0 || | 55 || | 96% || | 87% || | 77% || | 64% || | 20 || | 1 || | - || | - || | - || | 8.11 || | 7.79 || | 7.06 || | 6.24 || | 5.19 || | 175 | ||
+ | |- | ||
+ | ![[PDW]] | ||
+ | |108 || | 40 || | 24.0 || | 55 || | 89% || | 64% || | 41% || | 22% || | 5 || | 4 || | 7 || | - || | - || | 7.10 || | 6.32 || | 4.54 || | 2.91 || | 1.56 || | 200 | ||
+ | |- | ||
+ | ![[Survival Rifle]] | ||
+ | |182 || | 40 || | 37.0 || | 70 || | 96% || | 96% || | 92% || | 88% || | 18 || | 1 || | - || | - || | - || | 4.86 || | 4.67 || | 4.67 || | 4.47 || | 4.28 || | 190 | ||
+ | |- | ||
+ | ![[Assault Rifle]] | ||
+ | |108 || | 40 || | 32.0 || | 70 || | 96% || | 87% || | 77% || | 64% || | 7 || | 3 || | 7 || | - || | - || | 7.78 || | 7.47 || | 6.77 || | 5.99 || | 4.98 || | 325 | ||
+ | |- | ||
+ | ![[Sniper Rifle]] | ||
+ | |260 || | 135 || | 45.0 || | 100 || | 50% || | 86% || | 86% || | 88% || | 40 || | 1 || | - || | - || | - || | 6.08 || | 3.04 || | 5.23 || | 5.23 || | 5.35 || | 370 | ||
+ | |- | ||
+ | ![[LMG]] | ||
+ | |108 || | 40 || | 25.9 || | 40 || | 89% || | 64% || | 41% || | 22% || | 7 || | 5 || | 7 || | - || | - || | 11.93 || | 10.62 || | 7.64 || | 4.89 || | 2.62 || | 350 | ||
+ | |- | ||
+ | ![[Frag Grenades]] | ||
+ | |108 || | 160 || | 12.0 || | 12 || | - || | - || | - || | - || | 40 || | 1 || | - || | 1.0 || | 1.9 || | 8.96 || | - || | - || | - || | - || | 200 | ||
+ | |- | ||
+ | ![[Molotov Cocktails]] | ||
+ | |108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 10 || | 1 || | - || | 2.9 || | 1.1 || | 2.24 || | - || | - || | - || | - || | 100 | ||
+ | |- | ||
+ | ![[EMP Grenade]] | ||
+ | |108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 80 || | 1 || | - || | 1.0 || | 3.5 || | 8.96 || | - || | - || | - || | - || | 400 | ||
+ | |- | ||
+ | ![[Minigun]] | ||
+ | |250 || | 40 || | 32.0 || | 70 || | 79% || | 42% || | 18% || | 6% || | 8 || | 30 || | 4 || | 2.4 || | - || | 35.47 || | 28.02 || | 14.90 || | 6.38 || | 2.13 || | 600 | ||
+ | |- | ||
+ | ![[T-9 Incendiary Launcher]] | ||
+ | |182 || | 40 || | 24.0 || | 40 || | 79% || | 42% || | 18% || | 6% || | 4 || | 1 || | - || | - || | - || | 1.08 || | .85 || | .45 || | .19 || | .06 || | 370 | ||
+ | |- | ||
+ | ![[R4 Charge Rifle]] | ||
+ | |108 || | 40 || | 24.0 || | 70 || | 95% || | 83% || | 68% || | 53% || | 14 || | 3 || | 12 || | - || | - || | 14.65 || | 13.92 || | 12.16 || | 9.96 || | 7.76 || | 500 | ||
+ | |- | ||
+ | ![[Charge Lance]] | ||
+ | |120 || | 170 || | 37.0 || | 120 || | 93% || | 77% || | 59% || | 42% || | 27 || | 1 || | - || | - || | - || | 5.59 || | 5.20 || | 4.30 || | 3.30 || | 2.35 || | 500 | ||
+ | |- | ||
+ | ![[Inferno Cannon]] | ||
+ | |100 || | 270 || | 35.0 || | 45 || | 79% || | 42% || | 18% || | 6% || | 13 || | 1 || | - || | 3.5 || | 2.4 || | 2.11 || | 1.67 || | .89 || | .38 || | .13 || | 900 | ||
+ | |- | ||
+ | ![[Heavy Charge Blaster]] | ||
+ | |200 || | 290 || | 27.0 || | 90 || | 93% || | 77% || | 59% || | 42% || | 18 || | 24 || | 7 || | 3.0 || | - || | 39.82 || | 37.03 || | 30.66 || | 23.49 || | 16.72 || | 800 | ||
+ | |- | ||
+ | ![[Improvised Turret Gun]] | ||
+ | |108 || | 40 || | 25.9 || | 70 || | 89% || | 64% || | 41% || | 22% || | 7 || | 4 || | 8 || | - || | - || | 9.77 || | 8.70 || | 6.25 || | 4.01 || | 2.15 || | - | ||
+ | |- | ||
+ | |} | ||
− | + | The ranges correspond to: | |
− | The ranges | + | Touch = 4, |
− | + | Short = 15, | |
− | + | Medium = 30, | |
− | + | Long = 50. | |
− | + | Between those ranges, they're interpolated. | |
− | + | <references/> | |
− | + | ==Melee Weapons== | |
− | + | These are touch-ranged weapons. | |
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− | + | The exact damage of a melee weapon is based on the quality of it, with a low quality weapon dealing less damage and a high quality weapon dealing more. | |
− | + | Note that melee accuracy is determined by a [[Colonist|colonist's]] [[Skills#Melee|melee skill]]. The following stats are all for Normal quality Steel (the baseline material). | |
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− | + | ===Base Melee Stats=== | |
− | + | <i>As a baseline, values are for weapons made of steel:</i> | |
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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! | + | ! Name !! Warm-Up !! Cooldown<br/>([[Tick|ticks]]) !! Cooldown<br/>(seconds) !! Damage !! DPS !! Damage Type !! Value {{icon|silver|}} |
|- | |- | ||
− | + | !Fist * | |
− | + | |0 || | 100 || | 1.67 || | 5 || | 3 || | Blunt || | -- | |
− | + | |- | |
− | + | ![[Beer]] * | |
− | + | |0 || | 108 || | 1.8 || | 7 || | 3.89 || | Blunt || | 9 | |
− | + | |- | |
− | | | + | ![[Wood|Wood log]] * |
− | + | |0 || | 132 || | 2.2 || | 8 || | 3.64 || | Blunt || | 1.4 | |
− | + | |- | |
− | + | ![[Shiv]] | |
− | + | |0 || | 100 || | 1.66 || | 8 || | 4.82 || | Sharp || | 21.2 | |
− | + | |- | |
− | + | ![[Bionic Arm]] * | |
− | + | |0 || | 100 || | 1.67 || | 9 || | 5.40 || | Blunt || | 1500 | |
+ | |- | ||
+ | ![[Knife]] | ||
+ | |0 || | 100 || | 1.67 || | 9 || | 5.42 || | Sharp || | 104 | ||
+ | |- | ||
+ | ![[Club]] | ||
+ | |0 || | 130 || | 2.7 || | 11 || | 4.07 || | Blunt || | 82 | ||
|- | |- | ||
− | ! | + | ![[Spear]] |
− | | 0. | + | |0 || | 138 || | 2.3 || | 15 || | 6.52 || | Sharp || | 280 |
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|- | |- | ||
− | ! | + | ![[Gladius]] |
− | | 0 | + | |0 || | 117 || | 1.95 || | 12 || | 6.15 || | Sharp || | 180 |
− | | 1. | ||
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|- | |- | ||
− | ! | + | ![[Mace]] |
− | | 1. | + | |0 || | 126 || | 2.1 || | 10 || | 4.76 || | Blunt || | 210 |
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|- | |- | ||
− | ! | + | ![[Long Sword]] |
− | | | + | |0 || | 150 || | 2.50 || | 17 || | 6.8 || | Sharp || | 400 |
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|- | |- | ||
− | ! | + | ![[Scyther Blade]] * |
− | | 1.20 | + | |0 || | 60 || | 1.00 || | 20 || | 20.00 || | Sharp || | 2000 |
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|- | |- | ||
− | ! | + | ![[Power Claw]] * |
− | | 1. | + | |0 || | 70 || | 1.17 || | 15 || | 12.85 || | Sharp || | 1500 |
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|} | |} | ||
− | = | + | <i>* = Material cannot be changed for these. They also do not come in varying quality levels. The Base Melee Stats table has their correct stats and no formulas are needed for them.</i> |
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− | + | === Material / Quality Modifiers === | |
− | + | {| {{STDT|sortable c_06 text-center}} | |
− | + | ! Material !! Agility !! Blunt !! Sharp | |
− | + | |- | |
− | + | !Sandstone | |
− | + | |0.6 || | 1.00 || | 0.50 | |
− | + | |- | |
− | + | !Granite | |
− | + | |0.6 || | 1.00 || | 0.65 | |
− | + | |- | |
− | + | !Limestone | |
− | + | |0.6 || | 1.00 || | 0.60 | |
− | + | |- | |
− | ! | + | !Slate |
+ | |0.6 || | 1.00 || | 0.60 | ||
+ | |- | ||
+ | !Marble | ||
+ | |0.6 || | 1.00 || | 0.60 | ||
+ | |- | ||
+ | !Silver | ||
+ | |1.0 || | 1.10 || | 0.50 | ||
+ | |- | ||
+ | !Gold | ||
+ | |0.9 || | 1.15 || | 0.30 | ||
+ | |- | ||
+ | !Steel | ||
+ | |1.0 || | 1.00 || | 1.00 | ||
+ | |- | ||
+ | !Plasteel | ||
+ | |1.35 || | 1.00 || | 1.20 | ||
+ | |- | ||
+ | !Wood | ||
+ | |1.15 || | 0.90 || | 0.2 | ||
+ | |- | ||
+ | !Uranium | ||
+ | |0.6 || | 1.40 || | 1.10 | ||
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|} | |} | ||
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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
! Quality !! Base Damage Modifier | ! Quality !! Base Damage Modifier | ||
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− | ! Awful | + | !Awful |
− | | 0. | + | |0.40 |
+ | |- | ||
+ | !Shoddy | ||
+ | |0.70 | ||
|- | |- | ||
− | ! Poor | + | !Poor |
− | | 0. | + | |0.85 |
|- | |- | ||
− | ! Normal | + | !Normal |
− | | 1.00 | + | |1.00 |
|- | |- | ||
− | ! Good | + | !Good |
− | | 1.10 | + | |1.10 |
|- | |- | ||
− | ! | + | !Superior |
− | | 1. | + | |1.30 |
|- | |- | ||
− | ! | + | !Excellent |
− | | 1. | + | |1.50 |
|- | |- | ||
− | ! | + | !Masterwork |
− | | 1. | + | |1.70 |
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− | + | !Legendary | |
+ | |2.1 | ||
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|} | |} | ||
− | + | === Melee Formulas === | |
− | + | <b>Damage</b> for any melee weapon is <b>Base Damage x Material Modifier x Quality Modifier</b> | |
− | + | For example, a Masterwork Granite Gladius. A Gladius deals Sharp damage, so the Sharp damage material modifier is used. | |
− | + | Damage = 13, Material Modifier = 0.65, Quality = 1.70 | |
− | + | Therefore, a Masterwork Granite Gladius deals (13 x 0.65 x 1.70) = 14.365 damage. | |
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− | ' | + | Don't forget that Blunt damage will affect bones as well as flesh, and can potentially do more damage / incapacitate easier. |
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− | + | <b>Cooldown</b> is calculated as <b>Base Cooldown / Agility</b> | |
− | + | For example, the cooldown (in seconds) on the Masterwork Granite Gladius = 1.93 / 0.6 = 3.22 (rounded) | |
− | + | Note that a higher agility will give a shorter cooldown and therefore a higher DPS. | |
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− | + | <b>DPS</b> (damage per second) is calculated as <b>Damage / Cooldown</b>. Note that you must use Cooldown (seconds) to get DPS, otherwise if you use Cooldown (Ticks) you'll calculate DPT (Damage Per Tick) which you probably don't want. | |
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− | + | The Masterwork Granite Gladius has Damage 14.365 and Cooldown 3.22 seconds. | |
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− | == | + | DPS = Damage / Cooldown = 14.365 / 3.22 = 4.46 (rounded) |
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{{nav|weapon|wide}} | {{nav|weapon|wide}} | ||
− | [[Category:Equipment | + | [[Category:Weapons]] |
+ | [[Category:Equipment]] |