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− | {{Biotech}} | + | {{Biotech}}{{infobox main|building| |
− | {{ | ||
| name = Wastepack atomizer | | name = Wastepack atomizer | ||
| image = WastepackAtomizer south.png | | image = WastepackAtomizer south.png | ||
− | | description = A glittertech device that deconstructs toxic wastepacks into inert gases using advanced | + | | description = A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.<br>The process requires considerable amounts of power. |
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = ? |
| placeable = | | placeable = | ||
| path cost = 42 | | path cost = 42 | ||
− | | passability = | + | | passability = PassThroughOnly |
− | | blockswind = | + | | blockswind = |
| cover = 0.5 | | cover = 0.5 | ||
− | | minifiable = | + | | minifiable = |
| size = 3 * 2 | | size = 3 * 2 | ||
| flammability = 0.5 | | flammability = 0.5 | ||
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| glowcolor = | | glowcolor = | ||
| heatpersecond = | | heatpersecond = | ||
− | | terrain affordance = | + | | terrain affordance = |
| research = Wastepack atomizer | | research = Wastepack atomizer | ||
| skill 1 = Construction | | skill 1 = Construction | ||
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The '''wastepack atomizer''' cleanly destroys [[toxic wastepack]]s, preventing the spread of [[pollution]]. | The '''wastepack atomizer''' cleanly destroys [[toxic wastepack]]s, preventing the spread of [[pollution]]. | ||
== Acquisition == | == Acquisition == | ||
− | Wastepack atomizers can be constructed after studying a [[nano structuring chip]], obtained from defeating a [[Apocriton]], and completing the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | + | Wastepack atomizers can be constructed after studying a [[nano structuring chip]], obtained from defeating a [[Apocriton]], and completing the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project. Each requires {{Required Resources}}s, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
− | Wastepack atomizers use 400 W of [[power]]. Atomizers hold up to 10 [[toxic wastepack]]s, equivalent to two stacks. A single wastepack is destroyed every {{ | + | Wastepack atomizers use 400 W of [[power]]. Atomizers hold up to 10 [[toxic wastepack]]s, equivalent to two stacks. A single wastepack is destroyed every {{ticks/gametime|30000}} inside a powered atomizer. Pawns only reload the atomizer with full stacks of wastepacks, or once every 2.5 days. Wastepacks do not deteriorate in the atomizer. |
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== Analysis == | == Analysis == | ||
− | Atomizers are the primary, consequence-free means of dealing with [[pollution]] | + | Atomizers are the primary, consequence-free means of dealing with [[pollution]]. [[Transport pod]]s consume [[steel]] and [[chemfuel]]. [[Caravan]] dumping takes a pawn's time, food, a large carrying capacity, and risks the caravan being ambushed. [[Empire]] [[titles#Call transport shuttle|shuttles]] {{RoyaltyIcon}} are limited by the 40 day cooldown. Dumping wastepacks near faction settlements incurs [[goodwill]] penalties, regardless of delivery method. |
− | However, ''each'' atomizer a player wishes to build requires defeating an [[apocriton]] for its [[nano structuring chip]], which makes building multiple atomizers quite | + | However, ''each'' atomizer a player wishes to build requires defeating an [[apocriton]] for its [[nano structuring chip]], which makes building multiple atomizers quite expensive. These chips can also be used for advanced [[mechanitor]] gear or gestating your own [[war queen]], creating an opportunity cost. |
=== Sustainability === | === Sustainability === | ||
− | ==== Toxifier generators ==== | + | ====Toxifier generators==== |
− | A [[toxifier generator]] produces 6 tiles of ''[[pollution]]'' every 3 days, which is converted into 1 wastepack by a [[pollution pump]]. An atomizer can destroy 6 wastepacks in 3 days, and a pump can convert 2 generators of pollution. Therefore, 1 atomizer ({{P|Power Consumption #}} W) can support 6 generators (+{{Q|Toxifier generator|Power Consumption #}} W) and 3 pumps (-200 W), for a total net [[power]] gain of {{#expr:{{Q|Toxifier generator|Power Consumption #}}*(6)+{{Q|Pollution pump|Power Consumption #}}*(3) + {{P|Power Consumption #}}*(1)}} W. | + | A [[toxifier generator]] produces 6 tiles of ''[[pollution]]'' every 3 days, which is converted into 1 wastepack by a [[pollution pump]]. An atomizer can destroy 6 wastepacks in 3 days, and a pump can convert 2 generators of pollution. Therefore, 1 atomizer ({{P|Power Consumption #}} W) can support 6 generators (+{{Q|Toxifier generator|Power Consumption #}} W) and 3 pumps (-200 W), for a total net [[power]] gain of {{#expr:{{Q|Toxifier generator|Power Consumption #}}*(6)+{{Q|Pollution pump|Power Consumption #}}*(3) + {{P|Power Consumption #}}*(1)}} W. |
− | + | ====Mechanoids==== | |
− | + | Mechanoids will produce wastepacks proportional to their bandwidth every 12 days - working for 10 days and recharging for 2 days. An atomizer will destroy 24 wastepacks in 12 days. The table below shows how many mechanoids a single building will support per 12 day cycle, assuming 100% work uptime. Mechanoids that are idle or dormant wil produce less waste. | |
− | ==== Mechanoids ==== | ||
− | Mechanoids will produce wastepacks proportional to their bandwidth every 12 days - working for 10 days and recharging for 2 days. An atomizer will destroy 24 wastepacks in 12 days. The table below shows how many mechanoids a single building will support per 12 day cycle, assuming 100% work uptime. Mechanoids that are idle or dormant | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
− | + | ! Mechanoids !! Bandwidth!! Wastepacks Produced<br>(per 12 day Cycle) !! # Mechanoids <br>(per atomizer) | |
|- | |- | ||
− | | [[ | + | | [[Agrihand]], [[Cleansweeper]], [[Fabricor]], [[Militor]], [[Paramedic]] || 1 || 5 || 4.8 |
|- | |- | ||
− | | [[Lancer]], [[Tesseron]], [[ | + | | [[Lancer]], [[Legionary]], [[Pikeman]], [[Scorcher]], [[Scyther]] || 2 || 10 || 2.4 |
+ | |- | ||
+ | | [[Tesseron]], [[Tunneler_(Mechanoid)|Tunneler]] || 3 || 15 || 1.6 | ||
|- | |- | ||
| [[Centipede]] (all) || 4 || 20 || 1.2 | | [[Centipede]] (all) || 4 || 20 || 1.2 | ||
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|} | |} | ||
− | By the time most players have finished the 8000 research points [[Research#{{P|Required Research}}|{{P|Required Research}}]] project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processing | + | By the time most players have finished the 8000 research points [[Research#{{P|Required Research}}|{{P|Required Research}}]] project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processing. |
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− | + | ==Version history== | |
− | [[ | + | *[[Biotech DLC]] Release - introduced. |
+ | *[[Version/1.4.3531|1.4.3531]] - Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map. | ||
+ | * [[Version/1.4.3555|1.4.3555]] - Reduced the power needed for the wastepack atomizer to 400 W from 800W |