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− | + | = template= | |
− | + | http://rimworldwiki.com/index.php?title=Template:Nav/weapons | |
− | + | ||
− | + | =weather= | |
− | + | ||
− | + | == Clear == | |
− | + | A clear day. No penalties or modifiers. | |
+ | |||
+ | *No effects | ||
+ | |||
+ | == Fog == | ||
+ | Fog reduces the accuracy of ranged weapons. | ||
+ | |||
+ | *Wind speed: x50% | ||
+ | **Wind speed affects [[wind turbine]] power generation. Lower speed means less power. | ||
+ | *Shooting accuracy: x50% | ||
+ | |||
+ | == Rain == | ||
+ | Rain reduces the accuracy of ranged weapons, extinguishes fire, and slows people down. | ||
+ | |||
+ | *Temperature range: 0 - 100°C | ||
+ | *Wind speed: x150% | ||
+ | *Shooting accuracy: x80% | ||
+ | *Move speed: x90% | ||
+ | *Can put out fires | ||
+ | |||
+ | == Dry thunderstorm == | ||
+ | Dry thunderstorms are dangerous because the lightning can start fires and there is no rain to put them out. | ||
− | + | *Wind speed: x150% | |
+ | *Has lightning | ||
− | + | == Rainy thunderstorm == | |
+ | The lightning will start fires, but the rain will put it out. The rain also reduces movement speed and shooting accuracy. | ||
− | + | *Shooting accuracy: x50% | |
+ | *Move speed: x80% | ||
+ | *Has lightning | ||
+ | *Can put out fires | ||
− | + | == Foggy rain == | |
− | + | Reduces accuracy and movement speed. | |
− | |||
− | + | *Wind speed: x150% | |
+ | *Shooting accuracy: x50% | ||
+ | *Move speed: x90% | ||
+ | *Can put out fires | ||
− | + | == Hard snow == | |
+ | Snow reduces the accuracy of ranged weapons, extinguishes fire, and slows people down. | ||
− | + | *Temperature range: -270 - 0.5°C | |
+ | <!-- game files indicate it at -999°C but min temp ingame is -270 only --> | ||
+ | *Snowing rate: 120% | ||
+ | *Wind speed: x150% | ||
+ | *Shooting accuracy: x80% | ||
+ | *Move speed: x80% | ||
+ | *Can put out fires | ||
− | + | == Gentle snow == | |
+ | Snow reduces the accuracy of ranged weapons, extinguishes fire, and slows people down. | ||
+ | *Temperature range: -270 - 0.5°C | ||
+ | *Snowing rate: 80% | ||
+ | *Wind speed: x150% | ||
+ | *Shooting accuracy: x80% | ||
+ | *Can put out fires | ||
− | {| | + | {| class = "wikitable" |
− | + | |+ style = "text-align: left; font-size:120%;" | Weather types | |
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|- | |- | ||
− | ! | + | !Label |
− | + | !Time of year | |
+ | !Temperature range | ||
+ | !Accuracy modifier | ||
+ | !Movement speed modifier | ||
+ | !Wind speed | ||
+ | !Wind speed modifier | ||
+ | !Can put out fires | ||
+ | !Snowing rate | ||
+ | !Notes | ||
|- | |- | ||
− | + | |Clear | |
− | | | + | |Any |
+ | |Any | ||
+ | |100% | ||
+ | |100% | ||
+ | |None to Moderate | ||
+ | |100% | ||
+ | |No | ||
+ | |None | ||
+ | | | ||
|- | |- | ||
− | + | |Fog | |
− | | | + | |Any |
+ | |Any | ||
+ | |50% | ||
+ | |100% | ||
+ | |None to Calm | ||
+ | |50% | ||
+ | |No | ||
+ | |None | ||
+ | | | ||
+ | |Can accompany rain to create "Foggy Rain" | ||
|- | |- | ||
− | + | |Rain | |
− | | | + | |Any |
+ | |0 - 100°C | ||
+ | |80% | ||
+ | |150% | ||
+ | |Calm to Moderate | ||
+ | |80% | ||
+ | |Yes | ||
+ | |None | ||
+ | |Rain intensity can vary. Rain will put out any outdoor fires on the map. Rain will turn into snow if the temperature falls below +2 degrees Celsius. Rain can cause electronic objects to short circuit. | ||
|- | |- | ||
− | + | |Dry Thunderstorm | |
− | | | + | |Any |
+ | |Any | ||
+ | |100% | ||
+ | |100% | ||
+ | |Moderate to Extreme | ||
+ | |150% | ||
+ | |No | ||
+ | |None | ||
+ | |Lightning strikes from thunderstorms can ignite flammable objects, including flora. If accompanied by rain the fires should be extinguished without becoming a threat. | ||
+ | [[File:Dry Thunderstorm.png|100px|right]] | ||
|- | |- | ||
− | + | |Rainy Thunderstorm | |
− | | | + | |Any |
+ | |Any | ||
+ | |80% | ||
+ | |80% | ||
+ | |Moderate to Extreme | ||
+ | |150% | ||
+ | |Yes | ||
+ | |None | ||
+ | | | ||
|- | |- | ||
− | + | |Foggy rain | |
− | | | + | |Any |
+ | |Any | ||
+ | |50% | ||
+ | |90% | ||
+ | |None to Calm | ||
+ | |150% | ||
+ | |Yes | ||
+ | |None | ||
+ | | | ||
|- | |- | ||
− | + | |Hard snow | |
− | | | + | |Any |
+ | |Mainly Winter | ||
+ | |80% | ||
+ | |80% | ||
+ | |None to Moderate | ||
+ | |150% | ||
+ | |Yes | ||
+ | |120% | ||
+ | |Snow, in most biomes, mainly falls during winter when the temperature usually falls below freezing. Snow can also occur during a 'cold snap' if the temperature falls below +2 degrees Celsius | ||
|- | |- | ||
− | + | |Soft snow | |
− | | | + | |Any |
+ | |Mainly Winter | ||
+ | |80% | ||
+ | |100% | ||
+ | |None to Moderate | ||
+ | |150% | ||
+ | |Yes | ||
+ | |80% | ||
+ | | | ||
|- | |- | ||
− | + | |Flashstorm | |
− | | | + | |Any |
+ | |Any | ||
+ | |100% | ||
+ | |100% | ||
+ | |None to moderate | ||
+ | |100% | ||
+ | |Yes | ||
+ | |No | ||
+ | |Flashstorms are extreme versions of thunderstorms, usually unaccompanied by rain. They strike many times in a row, obliterating anything in their path, and igniting anything flammable. Upon their release, these storms were game-endingly powerful even on low difficulties. Recent updates have scaled them back quite a bit. | ||
|} | |} |